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character:teo:species [2023/02/06 17:17] – [Teo Hazzak, Proud, Strong Leonin] Cinder | character:teo:species [2023/11/29 21:57] (current) – Cinder | ||
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===== Teo Hazzak, Proud, Strong Leonin ===== | ===== Teo Hazzak, Proud, Strong Leonin ===== | ||
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[[character: | [[character: | ||
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+ | ==== Leonin ==== | ||
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+ | //Source: Mythic Odysseys of Theros// | ||
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+ | **Physical Appearance** \\ | ||
Leonin are not native to any land within Felwind, their homeland resides in [[planes: | Leonin are not native to any land within Felwind, their homeland resides in [[planes: | ||
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Hands and feet are pawed, with retractable claws like most normal big cats. But unique to Teo is his tail, Far longer and bulkier than normal Leonin tails. Perhaps something genetic or a simple mutation. \\ | Hands and feet are pawed, with retractable claws like most normal big cats. But unique to Teo is his tail, Far longer and bulkier than normal Leonin tails. Perhaps something genetic or a simple mutation. \\ | ||
His head is also Different from typical Leonin, being similar shape to a Wolf or somewhere in-between wolf and lion, another genetic mutation from crossbreeding most likely. | His head is also Different from typical Leonin, being similar shape to a Wolf or somewhere in-between wolf and lion, another genetic mutation from crossbreeding most likely. | ||
- | ==== Leonin Features ==== | ||
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- | //Source: Mythic Odysseys of Theros// | ||
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***Ability Score Increase** \\ Your Constitution score increases by 2, and your Strength score increases by 1. | ***Ability Score Increase** \\ Your Constitution score increases by 2, and your Strength score increases by 1. | ||
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+ | ***Lifespan: | ||
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+ | ***Creature Type:** \\ Your classified as a Humanoid. | ||
***Age** \\ Leonin mature and age at about the same rate as humans. | ***Age** \\ Leonin mature and age at about the same rate as humans. | ||
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***Languages** \\ You can speak, read, and write Common and Leonin. | ***Languages** \\ You can speak, read, and write Common and Leonin. | ||
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***Darkvision** \\ You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. | ***Darkvision** \\ You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. | ||
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***Daunting Roar** \\ As a bonus action, you can let out an especially menacing roar. Creatures of your choice within 10 feet of you that can hear you must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn. The DC of the save equals 8 + your proficiency bonus + your Constitution modifier. Once you use this trait, you can’t use it again until you finish a short or long rest. | ***Daunting Roar** \\ As a bonus action, you can let out an especially menacing roar. Creatures of your choice within 10 feet of you that can hear you must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn. The DC of the save equals 8 + your proficiency bonus + your Constitution modifier. Once you use this trait, you can’t use it again until you finish a short or long rest. | ||
- | ==== Background Feat: Tavern Brawler==== | ||
- | **Feat: Tavern Brawler** ++[7] | //Unearthed Arcana: DnD One// ++ \\ | + | </WRAP> |
- | Accustomed to the rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits: | + | |
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- | *You are proficient with improvised weapons relating to furniture. | + | |
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- | *Your unarmed strike add a d4 for damage, you can re-roll and D4 that results in a 1. | + | |
- | *When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target. | + | |
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