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character:teo:spells [2023/01/10 14:45] Cindercharacter:teo:spells [2025/07/01 16:28] (current) – removed Cinder
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-======Teostra's Spells====== 
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-[[character:teo|{{:wiki:media:back.png?65|}}]] 
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-====Spellcasting Rules & Details==== 
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-**Type of Spell List you can access** 
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-**Spell Slot Recovery** 
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-**Spell Preperation** 
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-**Spellcasting Scores, DC, Bonus** 
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-**Ritual Casting** \\ 
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-**Spellcasting Focus** 
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-=====Spell List===== 
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-<WRAP box> 
-^ Cantrip ^ Level 1 ^ Level 2 ^ Level 3 ^ Level 4 ^  
-| Produce Flame | Fairei Fire | Spell | Spell | Spell | 
-| Spell | Cure Wounds| Spell | Spell | Spell | 
-| Spell | Detect Magic | Spell | Spell | Spell | 
-| Spell | GoodBerry | Spell | Spell | Spell | 
-| Spell | Fire Knife | Spell | Spell | Spell | 
-| Spell | Burning Hands | Spell | Spell | Spell | 
-^ Level 5 ^ Level 6 ^ Level 7 ^ Level 8 ^ Level 9 ^ 
-| Spell | Spell | Spell | Spell | Spell | 
-| Spell | Spell | Spell | Spell | Spell | 
-| Spell | Spell | Spell | Spell | Spell | 
-| Spell | Spell | Spell | Spell | Spell | 
-| Spell | Spell | Spell | Spell | Spell | 
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-//Bold = Prepared Spell// 
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-</WRAP> 
-====Cantrips==== 
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-**Produce Flame** 
-//Source: Player's Handbook// \\ 
-Conjuration cantrip 
-  *Casting Time: 1 action 
-  *Range: Self 
-  *Components: V, S 
-  *Duration: 10 minutes \\ 
-A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again. 
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-You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage. 
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-At Higher Levels. This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8) 
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-Transmutation cantrip 
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-Casting Time: 1 action 
-Range: 60 feet 
-Components: S 
-Duration: Instantaneous or 1 hour 
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-You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways: 
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-You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new location. 
-You instantaneously extinguish the flames within the cube. 
-You double or halve the area of bright light and dim light cast by the flame, change its color, or both. The change lasts for 1 hour. 
-You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the flames and animate as you like. The shapes last for 1 hour. 
-If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action. 
-====Level 1 Spells==== 
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-//Source: Player's Handbook// \\ 
-1st-level evocation 
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-**Faerie Fire** \\ 
-  *Casting Time: 1 action 
-  *Range: 60 feet 
-  *Components: V 
-  *Duration: Concentration, up to 1 minute \\ 
-Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). 
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-Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius. 
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-Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can’t benefit from being invisible. 
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-**Cure Wounds** \\ 
-//Source: Player's Handbook// \\ 
-1st-level evocation 
-  *Casting Time: 1 action 
-  *Range: Touch 
-  *Components: V, S 
-  *Duration: Instantaneous \\ 
-A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. \\ 
-At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st. 
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-**Detect Magic** \\ 
-//Source: Player's Handbook// \\ 
-1st-level divination (ritual) 
-  *Casting Time: 1 action 
-  *Range: Self 
-  *Components: V, S 
-  *Duration: Concentration, up to 10 minutes \\ 
-For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. 
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-The spell can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. 
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-**GoodBerry** \\ 
-//Source: Player's Handbook// \\ 
-1st-level transmutation 
-  *Casting Time: 1 action 
-  *Range: Touch 
-  *Components: V, S, M (a sprig of mistletoe) 
-  *Duration: Instantaneous \\ 
-Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day. 
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-The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell. 
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-**Fire Knife** \\ 
-//Source: Xanathar's Guide to Everything// \\ 
-1st-level conjuration 
-  *Casting Time: 1 action 
-  *Range: 60 feet 
-  *Components: S, M (a drop of water or piece of ice) 
-  *Duration: Instantaneous \\ 
-You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of the point where the ice exploded must succeed on a Dexterity saving throw or take 2d6 cold damage. 
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-At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st. 
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-**Burning Hands** \\ 
-//Source: Player's Handbook// \\ 
-1st-level evocation 
-  *Casting Time: 1 action 
-  *Range: Self (15-foot cone) 
-  *Components: V, S 
-  *Duration: Instantaneous \\ 
-As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one. \\ 
-The fire ignites any flammable objects in the area that aren’t being worn or carried. 
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-At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st. 
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-====Level 2 Spells==== 
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-====Level 3 Spells==== 
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