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| character:teo:spells [2023/01/10 14:53] – [Level 3 Spells] Cinder | character:teo:spells [2025/07/01 16:28] (current) – removed Cinder | ||
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| - | ======Teostra' | ||
| - | [[character: | ||
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| - | ====Spellcasting Rules & Details==== | ||
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| - | **Type of Spell List you can access** | ||
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| - | **Spell Slot Recovery** | ||
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| - | **Spell Preperation** | ||
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| - | **Spellcasting Scores, DC, Bonus** | ||
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| - | **Ritual Casting** \\ | ||
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| - | **Spellcasting Focus** | ||
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| - | =====Spell List===== | ||
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| - | <WRAP box> | ||
| - | ^ Cantrip ^ Level 1 ^ Level 2 ^ Level 3 ^ Level 4 ^ | ||
| - | | Produce Flame | Fairei Fire | Spell | Spell | Spell | | ||
| - | | Spell | Cure Wounds| Spell | Spell | Spell | | ||
| - | | Spell | Detect Magic | Spell | Spell | Spell | | ||
| - | | Spell | GoodBerry | Spell | Spell | Spell | | ||
| - | | Spell | Fire Knife | Spell | Spell | Spell | | ||
| - | | Spell | Burning Hands | Spell | Spell | Spell | | ||
| - | ^ Level 5 ^ Level 6 ^ Level 7 ^ Level 8 ^ Level 9 ^ | ||
| - | | Spell | Spell | Spell | Spell | Spell | | ||
| - | | Spell | Spell | Spell | Spell | Spell | | ||
| - | | Spell | Spell | Spell | Spell | Spell | | ||
| - | | Spell | Spell | Spell | Spell | Spell | | ||
| - | | Spell | Spell | Spell | Spell | Spell | | ||
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| - | //Bold = Prepared Spell// | ||
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| - | </ | ||
| - | ====Cantrips==== | ||
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| - | **Produce Flame** | ||
| - | //Source: Player' | ||
| - | Conjuration cantrip | ||
| - | *Casting Time: 1 action | ||
| - | *Range: Self | ||
| - | *Components: | ||
| - | *Duration: 10 minutes \\ | ||
| - | A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again. | ||
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| - | You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage. | ||
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| - | At Higher Levels. This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8) | ||
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| - | Transmutation cantrip | ||
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| - | Casting Time: 1 action | ||
| - | Range: 60 feet | ||
| - | Components: S | ||
| - | Duration: Instantaneous or 1 hour | ||
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| - | You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways: | ||
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| - | You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new location. | ||
| - | You instantaneously extinguish the flames within the cube. | ||
| - | You double or halve the area of bright light and dim light cast by the flame, change its color, or both. The change lasts for 1 hour. | ||
| - | You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the flames and animate as you like. The shapes last for 1 hour. | ||
| - | If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action. | ||
| - | ====Level 1 Spells==== | ||
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| - | //Source: Player' | ||
| - | 1st-level evocation | ||
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| - | **Faerie Fire** \\ | ||
| - | *Casting Time: 1 action | ||
| - | *Range: 60 feet | ||
| - | *Components: | ||
| - | *Duration: Concentration, | ||
| - | Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). | ||
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| - | Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius. | ||
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| - | Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can’t benefit from being invisible. | ||
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| - | **Cure Wounds** \\ | ||
| - | //Source: Player' | ||
| - | 1st-level evocation | ||
| - | *Casting Time: 1 action | ||
| - | *Range: Touch | ||
| - | *Components: | ||
| - | *Duration: Instantaneous \\ | ||
| - | A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. \\ | ||
| - | At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st. | ||
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| - | **Detect Magic** \\ | ||
| - | //Source: Player' | ||
| - | 1st-level divination (ritual) | ||
| - | *Casting Time: 1 action | ||
| - | *Range: Self | ||
| - | *Components: | ||
| - | *Duration: Concentration, | ||
| - | For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. | ||
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| - | The spell can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. | ||
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| - | **GoodBerry** \\ | ||
| - | //Source: Player' | ||
| - | 1st-level transmutation | ||
| - | *Casting Time: 1 action | ||
| - | *Range: Touch | ||
| - | *Components: | ||
| - | *Duration: Instantaneous \\ | ||
| - | Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day. | ||
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| - | The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell. | ||
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| - | **Fire Knife** \\ | ||
| - | //Source: Xanathar' | ||
| - | 1st-level conjuration | ||
| - | *Casting Time: 1 action | ||
| - | *Range: 60 feet | ||
| - | *Components: | ||
| - | *Duration: Instantaneous \\ | ||
| - | You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of the point where the ice exploded must succeed on a Dexterity saving throw or take 2d6 cold damage. | ||
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| - | At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st. | ||
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| - | **Burning Hands** \\ | ||
| - | //Source: Player' | ||
| - | 1st-level evocation | ||
| - | *Casting Time: 1 action | ||
| - | *Range: Self (15-foot cone) | ||
| - | *Components: | ||
| - | *Duration: Instantaneous \\ | ||
| - | As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one. \\ | ||
| - | The fire ignites any flammable objects in the area that aren’t being worn or carried. | ||
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| - | At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st. | ||
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| - | ====Level 2 Spells==== | ||
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| - | ====Level 3 Spells==== | ||
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| - | Summon Fey | ||
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| - | Speak with Plants | ||
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| - | Erupting Earth | ||
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| - | Dispel Magic | ||
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| - | Water Breathing | ||