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character:valefor:class [2023/05/23 09:27] – [Level 1 Warlock] Cindercharacter:valefor:class [2023/06/20 16:15] (current) Cinder
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 ;;# ;;#
  
-====Level Paladin====+====1st Level Paladin Of Vengeance====
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 This feature has no effect on undead and constructs. This feature has no effect on undead and constructs.
  
-====Level Paladin====+====2nd Level Paladin Of Vengeance====
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 Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell-level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8. Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell-level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.
  
-====Level Paladin====+====3rd Level Paladin Of Vengeance====
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-====Level Paladin====+====4th Level Paladin Of Vengeance====
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   *When a creature within your reach makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.   *When a creature within your reach makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
  
-====Level Paladin====+====5th Level Paladin Of Vengeance====
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 Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
  
-====Level Paladin====+====6th Level Paladin Of Vengeance====
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-====Level Paladin====+====7th Level Paladin Of Vengeance====
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-====Level Paladin====+====8th Level Paladin Of Vengeance====
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-**Feat: ** +**Feat: Gift of the Chromatic Dragon** Source: Fizban's Treasury of Dragons \\ 
 +You’ve manifested some of the power of chromatic dragons, granting you the following benefits: 
 +  ***Chromatic Infusion** As a bonus action, you can touch a simple or martial weapon and infuse it with one of the following damage types: acid, cold, fire, lightning, or poison. For the next minute, the weapon deals an extra 1d4 damage of the chosen type when it hits. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. 
 +  ***Reactive Resistance** When you take acid, cold, fire, lightning, or poison damage, you can use your reaction to give yourself resistance to that instance of damage. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. 
 + 
 =====Hexblade Warlock Introduction===== =====Hexblade Warlock Introduction=====
  
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 You have struck a bargain with an otherworldly being of your choice. Your choice grants you special features. You have struck a bargain with an otherworldly being of your choice. Your choice grants you special features.
  
-**Eldrich Invocations** \\ 
-lv 2 = 2 Invocations \\ 
-lv 5 = 3 Invocations \\ 
-lv 7 = 4 Invocations \\ 
-lv 9 = 5 Invocations \\ 
-lv 12 = 6 Invocations \\ 
  
  
-====Level Warlock====+ 
 +====1st Level Hexblade Warlock====
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-====Level Warlock==== +====2nd Level Hexblade Warlock====
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 You can see normally in darkness, both magical and non-magical, to a distance of 120 feet. You can see normally in darkness, both magical and non-magical, to a distance of 120 feet.
  
-====Level Warlock====+====3rd Level Hexblade Warlock====
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-====Level 4 Warlock====+====4thLevel Hexblade Warlock====
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 +
 **Feat: Eldrich Adept ** ++ [3] | Source: Tasha's Cauldron of Everything ++ \\ **Feat: Eldrich Adept ** ++ [3] | Source: Tasha's Cauldron of Everything ++ \\
 //Prerequisite: Spellcasting or Pact Magic feature// \\ //Prerequisite: Spellcasting or Pact Magic feature// \\
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-====Level Warlock====+====5th Level Hexblade Warlock====
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-**Invocation: Thirsting Blade** \\ **Swap when available** \\ 
-Prerequisite: 5th level, Pact of the Blade feature \\ 
-You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn 
- 
-SWAP FOR 
 **Invocation: Otherworldly Leap** \\ **Invocation: Otherworldly Leap** \\
 You can cast The Jump Spell at will, without expending a spell slot or materials. You can cast The Jump Spell at will, without expending a spell slot or materials.
  
  
-====Level Warlock====+====6th Level Hexblade Warlock====
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-**Accursed Specter** \\ +**Defy Death** Homebrew 
-Starting at 6th level, when you slay a humanoid, you can cause its spirit to rise from its corpse as a specter, the statistics for which are in the Monster Manual. When the specter appears, it gains temporary hit points equal to half your warlock level. Roll initiative for the specter which has its own turns. It obeys your verbal commands, and it gains a special bonus to its attack rolls equal to your Charisma modifier +4 (minimum of +0). The specter remains in your service until the end of your next long rest, at which point it vanishes to the afterlife. Once you bind a specter with this feature, you can't use the feature again until you finish long rest.+Starting at 6th level, you can give yourself vitality when you cheat death. You can use one of your hit dice to regain hit points your Constitution modifier (minimum of 1 hit pointwhen you succeed on death saving throw.
  
-====Level Warlock====+ 
 +====7th Level Hexblade Warlock====
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-**Invocation** 
  
 +**Eldrich Invocation: Relentless Hex** Source: Xanathar's Guide to Everything \\
 +//Prerequisite: 7th level, hex spell or a warlock feature that curses//
 +
 +Your curse creates a temporary bond between you and your target. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see within 5 feet of the target cursed by your hex spell or by a warlock feature of yours, such as Hexblade's Curse and Sign of Ill Omen. To teleport in this way, you must be able to see the cursed target.
 ====Level 8 Warlock==== ====Level 8 Warlock====
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-**Ability score** \\ Charisma +2+**Feat: Mobile** Source: Player's Handbook \\
  
-====Level Warlock====+You are exceptionally speedy and agile. You gain the following benefits: 
 +  *Your speed increases by 10 feet. 
 +  *When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn. 
 +  *When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not. 
 + 
 +====9th Level Hexblade Warlock====
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-**Invocation: ** 
  
 +**Eldrich Invocation: Lifedrinker** \\
 +Prerequisite: Pact of the Blade feature \\
 +When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1).
  
  
-====Level 10 Warlock====+ 
 +====10th Level Hexblade Warlock====
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 Level 10: 4 Cantrips \\ Level 10: 4 Cantrips \\
  
-====Level 11 Warlock====+====11th Level Hexblade Warlock====
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 At 11th level, choose one 6th-level spell from the warlock spell list as an arcanum. You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again. At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, You regain all uses of your Mystic Arcanum when you finish a long rest. At 11th level, choose one 6th-level spell from the warlock spell list as an arcanum. You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again. At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, You regain all uses of your Mystic Arcanum when you finish a long rest.
  
 +====12th Level Hexblade Warlock====
 +------
  
  
 +**Feat or ASI**
  
 +**Eldrich Invocation: Shroud of Shadow** Source: Xanathar's Guide to Everything \\
  
- +You can cast invisibility at willwithout expending spell slot.
- +
- +
- +
-====Level 12 Warlock==== +
------- +
- +
-level 12: 6 Invocations \\ +
- +
-**Lifedrinker** \\ +
-Prerequisite: 12th levelPact of the Blade feature \\ +
-When you hit creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1). +
- +
-**Feat or ASI**+
  
  
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