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character:valefor:stats [2021/01/08 12:45] – Cinder | character:valefor:stats [2023/08/22 08:50] (current) – [Background Soldier: Feature & Details] Cinder | ||
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- | ==== Zyllis' | + | ====== Zyllis' |
- | + | ||
- | [[character: | + | |
- | <WRAP box left 25em> <WRAP centeralign> | + | <WRAP box right 18em> <WRAP centeralign> |
- | <WRAP centeralign> | + | |
- | === Stats === | + | |
- | </ | + | |
- | ^Level| 11 \\ (Paladin 3, Warlock 8) | | + | |
- | ^Init^Speed^Prof^ | + | |
- | |+0|30ft|+4| | + | |
- | ^Health ^Armor Class^P.Perception^ | + | |
- | |91|15|10| | + | |
- | ^STR^DEX^CON^ | + | |
- | |15+1(+3)|12(+1)|14+2(+3)| | + | |
- | ^INT^WIS^CHA^ | + | |
- | |11(+0)|10(+0)|17+2(+4)| | + | |
- | ^ Saving Throws | + | |
- | ^STR^DEX^CON^ | + | |
- | |+0|+0|+0| | + | |
- | ^INT^WIS^CHA^ | + | |
- | |+0^+0^+0| | + | |
- | | Acrobatics \\ (Dex) | +1 | Medicine \\ (Wis) | +0 +(Tools) | + | **Invocations** |
- | | Animal Handling \\ (Wis) | +0 | Nature \\ (Int) | +0 | + | ^ Lv2:| Improved Pact Weapon |
- | ^ Arcana \\ (Int) | +4 | Perception \\ (Wis) | +0 | + | ^ Lv2:| Devil Sight | |
- | ^ Athletics \\ (Str) | + | ^ Feat:| Eldritch Smite | |
- | | Deception \\ (Cha) | +4 | + | ^ Lv5:| Otherworldly Leap | |
- | ^ History \\ (Int) | + | ^ Lv7:| Relentless Hex | |
- | | Insight \\ (Wis) | +0 | Sleight of Hand \\ (Dex) | +1 | + | ^ Lv9:| Life-Drinker |
- | ^ Intimidation \\ (Cha) | +8 | + | ^ Lv12:| Shroud of Shadow |
- | | Investigation \\ (Int) | +0 | Survival \\ (Wis) | +0 | | + | |
- | </ | + | |
- | </ | + | </ |
- | ==== Passive Abilities ==== | + | <WRAP box right 18em> <WRAP centeralign> |
- | **Racial: Constructed Resilience** \\ You were created to have remarkable fortitude, represented by the following benefits \\ | + | **Feats** |
- | *You have advantage on saving throws against being poisoned, and you have resistance to poison damage. | + | ^ Background: |
- | *You don’t need to eat, drink, or breathe. | + | ^ Paladin Lv4:| Sentinel | |
- | *You are immune to disease. | + | ^ Paladin Lv8:| Chromatic Gift | |
- | *You don't need to sleep, and magic can't put you to sleep. | + | ^ Warlock Lv4:| Eldritch Adept | |
+ | ^ Warlock Lv8:| Mobile | | ||
+ | ^ Warlock Lv12:| - | | ||
- | **Racial: Sentry' | + | </ |
- | **Racial: Integrated Protection** \\ Your body has built-in defensive layers, which can be enchanced with armor. | + | <WRAP box right 15em> <WRAP centeralign> |
- | *You gain a +1 bonus to Armor Class. | + | |
- | *You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way. | + | |
- | *While you live, your armor can't be removed from your body against your will. | + | |
- | **Racial: Specialised Design** \\ You gain one skill proficiency and one tool proficiency of your choice. \\ Arcana, Medical Tools | + | **Vision** |
+ | ^ Common Sight: | ||
+ | ^ Passive Perception: | ||
+ | ^ Dark Vision:| 00ft | | ||
+ | ^ True Sight:| 0ft | | ||
+ | ^ Tremor Sense:| 0ft | | ||
+ | ^ Blind Sight:| 0ft | | ||
- | **Fighting Style: Defense** \\ | + | </ |
- | While you are wearing armor, you gain a +1 bonus to AC. | + | |
- | **Paladin LV3: Divine Health** \\ | + | [[character:valefor|{{: |
- | you gain immunity to disease. | + | |
- | **Paladin LV5: Extra Attack** \\ | + | <WRAP clear /> |
- | you can attack twice, instead of once, whenever you take the Attack action on your turn. | + | |
- | **Paladin LV6: Aura of Protection** \\ | + | ===== Character Inventory ===== |
- | whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus. | + | |
- | **Paladin LV7: Relentless Avenger** \\ | + | <WRAP box right 20em> <WRAP centeralign> |
- | your supernatural focus helps you close off a foe’s retreat. When you hit a creature with an opportunity attack, you can move up to half your speed immediately after the attack and as part of the same reaction. This movement doesn’t provoke opportunity attacks. | + | **Attunment** |
- | ==== Active/Combat Abilities ==== | + | </WRAP> |
- | **Divine Sense** \\ | + | ^ Slot 1:| | |
- | 1 Action \\ | + | ^ Slot 2:| | |
- | 60 feet \\ | + | ^ Slot 3:| | |
- | Uses: 6 (1+Charisma) \\ | + | |
- | Long Rest Recover \\ | + | |
- | Learn location and specifics of celestial, fiend, or undead that is not behind total cover. \\ | + | |
- | Detect any place or object that has been consecrated or desecrated. | + | |
- | **Lay on Hands** \\ | + | <WRAP centeralign> |
- | 1 Action \\ | + | **Movement** |
- | Long Rest Recover \\ | + | </ |
- | Pool Total 15 (Paladin Level x5) \\ | + | | Walking | 00ft | |
- | Touch Range \\ | + | | Swimming | 00ft | |
- | you can restore hit points equal to your pool. you can touch a creature and draw power from the pool to restore a number of hit points to that creature. \\ | + | | Climbing | 00ft | |
- | you can expend 5 hit points to cure one disease or neutralize one poison. | + | | Flying | 00ft | |
- | no effect on undead and constructs. | + | |
- | **Divine Smite** \\ | + | <WRAP centeralign> |
- | 1 Spell slot (1st level=2D8 + 1D8 Per level) \\ | + | **Currency** |
- | Max 5D8 \\ | + | </WRAP> |
- | Extra 1D8 to Undead/Fiend \\ | + | ^ Platinum ^ Gold ^ Silver ^ Copper ^ |
- | Applied on Hit | + | | 0 | 0 | 0 | 0 | |
- | **Channel Divinity** \\ | + | ^ Occupation | Occupation | |
- | Short or long rest to Recover | + | ^ Income ^ Lifestyle ^ |
- | | + | | +0 GpD | -0GpD | |
- | *1 Action | + | |
- | *1 Target | + | |
- | *60 Feet | + | |
- | *Wisdom Save (DC17) | + | |
- | *Immune to fear check | + | |
- | *DIS ADV for Fiends & Undead | + | |
- | *On a failed save, the creature is frightened for 1 minute or until It takes any damage. While frightened, the creature' | + | |
- | ***-Vow of Enmity-** | + | |
- | *1 Bonus Action | + | |
- | *1 Target | + | |
- | *10 Feet | + | |
- | *1 Minute Duration | + | |
- | *you can utter a vow of enmity against a creature you can see. You gain advantage on attack rolls against the creature. | + | |
- | **Hex Warrior** \\ | + | ^Other Expences/Income ^ |
- | Once Per long rest, touch one Pact weapon that you are proficient with. When you attack with that weapon, you can use your Charisma modifier for attack/damage. | + | | | |
- | **Pact of the Blade** \\ | + | //GpD = Gold per Day// |
- | 1 Action \\ | + | |
- | create a pact weapon in your empty hand. You are proficient with it while you wield it. This weapon counts as magical damage. It disappears if it is more than 5 feet away from you for 1 minute or you die. Only one pact weapon allowed, You can dismiss the weapon (no action required). \\ Weapon is a spell casting focus. | + | |
- | **Hexblade' | ||
- | 1 Bonus Action \\ | ||
- | 1 Target \\ | ||
- | 30 Feet \\ | ||
- | 1 Minute \\ | ||
- | Short or Long rest Recover \\ | ||
- | When used you gain the following benifits aginst the cursed target: \\ | ||
- | *Bonus to damage rolls against the target. Bonus equals proficiency bonus. | ||
- | *Attacks you make against the target are critical on a roll of 19+. | ||
- | *If the target dies, regain 13 hit points (warlock level + your Charisma) | ||
- | **Warlock LV6: Accursed Spectre** \\ | ||
- | No Action \\ | ||
- | 1 Use, Long rest Recovery \\ | ||
- | when you slay a humanoid, you can cause its spirit to rise from its corpse as a specter. \\ (the statistics for which are in the Monster Manual) \\ | ||
- | *it gains temporary HP equal to half your warlock level. | ||
- | *Roll initiative for the specter which has its own turns. | ||
- | *It obeys your verbal commands, and it gains a special bonus to its attack rolls equal to your Charisma modifier +4 (minimum of +0). | ||
- | *The specter remains in your service until the end of your next long rest, at which point it vanishes to the afterlife. | ||
- | **Warlock LV10: Armor of Hexes** \\ | + | </ |
- | if the target cursed by your Hexblade' | + | |
- | **Warlock Lv11: Mystic Arcanum** \\ | + | ==== Equipment ==== |
- | choose one 6th-level spell from the warlock spell list as an arcanum. You can cast your arcanum spell once without expending | + | ^ Location ^ Item ^ Stats ^ |
+ | ^ Head | | - | | ||
+ | ^ Amulet | ||
+ | ^ Cloak | | | | ||
+ | ^ Clothes | ||
+ | ^ Armour | ||
+ | ^ Arms/ | ||
+ | ^ Ring/ | ||
+ | ^ Belt | | | | ||
+ | ^ Boots | | | | ||
+ | ^ Weapon | ||
+ | ^ Shield/ | ||
+ | ^ Sub-Weapon | ||
- | ==== Feats ==== | ||
- | **Feat: Polearm Master** \\ | + | <WRAP clear /> |
- | 1 Bonus action on attack, 1 D4 Blugoning \\ | + | ====Consumabels==== |
- | While you are wielding a polearm (Spear, | + | |
- | **Ability Score Improvment** \\ | + | **Carrying Capacity** \\ |
- | Charisma +2 | + | Strength x 15 = Carrying Capacity \\ |
+ | Strength x 15 = Lift, | ||
- | **Feat: Heavy Armor Master** \\ | + | ^ Carry Capacity ^ Lift, Push, Pull Capacity ^ Equipped Load ^ |
- | // | + | | 000ibs | 000Ibs | 000Ibs | |
- | You can use your armor to deflect strikes that would kill others. You gain the following benefits: \\ | + | |
- | *Increase your Strength score by 1, to a maximum of 20. | + | |
- | | + | |
- | **Feat: Tandem Tactician** \\ | + | <WRAP box third column > <WRAP centeralign> |
+ | **Consumables & Useful Items** | ||
+ | </ | ||
- | ==== Eldritch Invocations ==== | + | ^ Item Name ^ Details ^ |
+ | | Item | | | ||
+ | | Item | | | ||
+ | | Item | | | ||
+ | | Item | | | ||
+ | | Item | | | ||
+ | | Item | | | ||
+ | | Item | | | ||
+ | | Item | | | ||
+ | | Item | | | ||
+ | | Item | | | ||
- | **Invocation: | + | </WRAP> |
- | // | + | |
- | You can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your warlock spells. In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls. Finally, the weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow. | + | |
- | ***Superior Pact Weapon** | + | |
- | *At Level 9. Increase the bonus of this invocation to +2. | + | |
- | ***Ultimate Pact Weapon** | + | |
- | *At Level 15. increase the bonus of this invocation to +3. | + | |
- | **Invocation: Entity’s sight** \\ | + | <WRAP box third column> <WRAP centeralign> |
- | You can see normally in darkness, both magical and non-magical, | + | **Special Items** |
+ | </ | ||
- | **Invocation: | + | ^ Name ^ Detail ^ |
- | // | + | | Item | | |
- | You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn \\ | + | | Item | | |
- | //SWAP FOR// \\ | + | | Item | | |
- | **Invocation: | + | | Item | | |
- | You can cast The Jump Spell at will, without expending a spell slot or materials. | + | | Item | | |
+ | | Item | | | ||
+ | | Item | | | ||
+ | | Item | | | ||
+ | | Item | | | ||
+ | | Item | | | ||
- | **Invocation: | + | </ |
- | Prerequisite: | + | |
- | Once per turn when you hit a creature with your pact weapon, you can expend a warlock spell slot to deal an extra 1d8 force damage to the target, plus another 1d8 per level of the spell slot, and you can knock the target prone if it is Huge or smaller. | + | |
- | **Invocation: Misty Visions** \\ | + | <WRAP box third column> <WRAP centeralign> |
- | You can cast Silent Image at will, without expending a spell slot or material components | + | **Misc / Junk Items** |
+ | </ | ||
- | **Lifedrinker** \\ | + | ^ Item ^ Detail ^ |
- | Prerequisite: | + | | Item | | |
- | When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1). | + | | Item | | |
+ | | Item | | | ||
+ | | Item | | | ||
+ | | Item | | | ||
+ | | Item | | | ||
+ | | Item | | | ||
+ | | Item | | | ||
+ | | Item | | | ||
+ | | Item | | | ||
+ | </ | ||
- | **Master of Myriad Forms** \\ | ||
- | // | ||
- | You can cast Alter Self at will, without expending a spell slot. | ||
- | ==== EquipmentAbilities ==== | + | <WRAP clear /> |
- | ==== Magical Markings | + | =====Quick Ability Referance==== |
- | **This Is desierd as a Plot device and can be activated when the DM wishes** | + | <WRAP box centre :en> |
- | Mark of the Pit Fiend \\ | + | <WRAP round left> |
- | Size: Medium \\ | + | ^ Attack ^ Hit ^ Damage ^ |
- | Location: Arm \\ | + | | Weapon Attack| +00 | 1d6+0 | |
- | Intricacy: Average \\ | + | | Unarmed Attack | +00 | 1d4+0 | |
- | Power: Medium \\ | + | |
- | This tattoo resembles hellish imagery mixed with infernal runes which wraps up and around the arm of the wearer. The wearer may activate this tattoo as a bonus action, causing the runes of this tattoo to glow slightly and their arm to change shape. The wearer' | + | |
- | ==== Background Features ==== | + | |
- | Skill Proficiency: | + | </ |
- | Tool Proficiency: | + | |
- | Proficiebcy: | + | |
- | **Background Skill: Ex-Soldier** | + | <WRAP round right 15em> |
- | **Keep your friends close and your enemies closer** | + | ^ ^ ^ Core ^ Saves ^ ^ |
- | The knowledge gained during your service lets you gain insight into local guards and jailors. You know which will accept bribes, or look the other way for you. You can also get into areas where normal civilians cannot normally go within reason. | + | | STR | +0 | DEX | +0 | CON | +0 | |
+ | | INT | +0 | WIS | +0 | CHA | +0 | | ||
+ | ^ ^ ^ Spell ^ Slots ^ ^ | ||
+ | | 1st | 0 | 2nd | 0 | 3rd | 0 | | ||
+ | | 4th | 0 | 5th | 0 | 6th | 0 | | ||
+ | | 7th | 0 | 8th | 0 | 9th | 0 | | ||
+ | </ | ||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | <WRAP round right 15em> | ||
+ | ^ ^ Spell/ | ||
+ | ^Ability:| Charisma | | ||
+ | ^ Save DC ^ Modifier ^ | ||
+ | |++ 18| \\ Base: 8\\ Prof: +5\\ Stat: +5 ++|++ 10 | \\ Prof: +5 \\ Stat: +5 ++| | ||
+ | </ | ||
+ | <WRAP clear /> | ||
- | =====Zyllis' | + | <WRAP round right 15em> |
+ | ^ Skill Saves ^ | ||
+ | | Acrobatics | +0 | | ||
+ | | Medicine | +0 | | ||
+ | | Animal Handling | +0 | | ||
+ | | Nature | +0 | | ||
+ | | Arcana | +0 | | ||
+ | | Perception | +0 | | ||
+ | | Athletics | +0 | | ||
+ | | Performance | +0 | | ||
+ | | Deception | +0 | | ||
+ | | Persuasion | +0 | | ||
+ | | History | +0 | | ||
+ | | Religion | +0 | | ||
+ | | Insight | +0 | | ||
+ | | Sleight of Hand | +0 | | ||
+ | | Intimidation | +0 | | ||
+ | | Stealth | +0 | | ||
+ | | Investigation | +0 | | ||
+ | | Survival | +0 | | ||
+ | </ | ||
- | ==== Currency ==== | + | <WRAP left tablewidth 65%> |
- | ^ Location | + | ^ Passive Ability |
- | |Bag-o-Holding| | + | | ++ Ability Name | \\ Description ++ | Stat | Source |
- | |Coin Pouch| | + | | ++ Ability Name | \\ Description ++ | Stat | Source |
+ | | ++ Ability Name | \\ Description ++ | Stat | Source | ||
+ | | ++ Ability Name | \\ Description ++ | Stat | Source | | ||
+ | | ++ Ability Name | \\ Description ++ | Stat | Source | | ||
+ | | ++ Ability Name | \\ Description ++ | Stat | Source | | ||
+ | | ++ Ability Name | \\ Description ++ | Stat | Source | | ||
+ | | ++ Ability Name | \\ Description ++ | Stat | Source | | ||
+ | | ++ Ability Name | \\ Description ++ | Stat | Source | | ||
+ | | ++ Ability Name | \\ Description ++ | Stat | Source | | ||
+ | </ | ||
- | **Transaction History: Bag-O-Holding** \\ | + | <WRAP clear /> |
- | Initial money supply: +6700 Gold \\ | + | |
- | Magic item purchase: -900 Gold \\ | + | |
- | Soldier Hire: -425 Gold \\ | + | |
- | Fight ring winnings: +478 Gold \\ | + | |
- | Bank Withdrawal: +5432 Gold \\ | + | |
- | Dalla’s Earnings: +900 Gold \\ | + | |
- | Personal pouch: -2185 Gold \\ | + | |
- | **Personal Pouch** | + | <WRAP round centre> |
+ | ^ Active Ability ^ Description ^ Action ^ Usage/ | ||
+ | | Name | ++ Stat | \\ description goes here ++| Action/ | ||
+ | | Name | ++ Stat | \\ description goes here ++| Action/ | ||
+ | | Name | ++ Stat | \\ description goes here ++| Action/ | ||
+ | | Name | ++ Stat | \\ description goes here ++| Action/ | ||
+ | | Name | ++ Stat | \\ description goes here ++| Action/ | ||
+ | | Name | ++ Stat | \\ description goes here ++| Action/ | ||
+ | | Name | ++ Stat | \\ description goes here ++| Action/ | ||
+ | | Name | ++ Stat | \\ description goes here ++| Action/ | ||
+ | | Name | ++ Stat | \\ description goes here ++| Action/ | ||
+ | | Name | ++ Stat | \\ description goes here ++| Action/ | ||
+ | </ | ||
- | -3 Silver for Inn in Naporia \\ | + | </ |
+ | ====Background Soldier: Feature & Details==== | ||
- | ==== Equipment ==== | + | //Short Description |
- | ^ | + | |
- | ^ Head | | | | + | |
- | ^ Amulet | + | |
- | ^ Cloak | Military Grade White [[item: | + | |
- | ^ Armour | + | |
- | ^ Clothes | + | |
- | ^ Arms/Hands | [[item: | + | |
- | ^ Ring/s | | | | + | |
- | ^ Belt | | | | + | |
- | ^ Boots | + | |
- | ^ Misc | [[item: | + | |
- | ^ Weapon | + | |
+ | **Skill Proficiencies** | ||
+ | *Skill | ||
+ | *Skill | ||
+ | **Languages And/Or Tools** | ||
+ | *Language | ||
+ | *Tool | ||
+ | **Equipment (If Any)** | ||
+ | *E | ||
+ | ===Featured: | ||
+ | **Feat: Heavy Armor Master** ++[4] | //One D&D// ++ \\ | ||
+ | // | ||
+ | You can use your armor to deflect strikes that would kill others. You gain the following benefits: | ||
+ | *Increase your Strength score by 1 | ||
+ | *While you are wearing heavy armor, bludgeoning, | ||
- | + | =====Character Notebook===== | |
- | ====Consumables==== | + | A handy place for you to write notes as if your character was writing. |
- | + | For Reference or Lore fill it how you want. | |
- | + | ||
- | - 2 full lantern oil jars \\ | + | |
- | - 4 loose small pouches \\ | + | |
- | - 50ft of rope \\ | + | |
- | - 10 pieces of parchment \\ | + | |
- | - Writing Quills \\ | + | |
- | + | ||
- | ====Trade in Items==== | + | |
- | + | ||
- | + | ||
- | ====Special Items==== | + | |
- | + | ||
- | -Alchemist' | + | |
- | -Zyllis' | + | |
- | -piece of the Necro Golem \\ | + | |
- | -Naporia Letter (Taken) \\ | + | |
- | + | ||
- | ====Misc==== | + | |
- | + | ||
=====Note Book===== | =====Note Book===== | ||
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Sunrise came and I almost cried out in praise to the gods, However I highly doubt any God would listen to my praise. I found myself shaking quite badly as I looked around, all I saw was Stowjaw, the red stained bards, the stench of death and misery. Me sitting in the same cell I was in for 631 days. I saw the warden get up from his chair, but he looked as the wardens do in Stowjaw, faceless creatures of flesh and iron. All I could mutter was “am I free to go?” \\ I don’t actually remember the response, everything from there is a blur, I don’t know if it was real or replays of my memories, I broke down the bars and cleaved the warden in two. The next thing I knew was real was Maique graving me by the arm as his voice faded into existence. Standing over the body, the first mortal I had killed since I put Grit down all those years ago, covered in blood I did as Maique requested. | Sunrise came and I almost cried out in praise to the gods, However I highly doubt any God would listen to my praise. I found myself shaking quite badly as I looked around, all I saw was Stowjaw, the red stained bards, the stench of death and misery. Me sitting in the same cell I was in for 631 days. I saw the warden get up from his chair, but he looked as the wardens do in Stowjaw, faceless creatures of flesh and iron. All I could mutter was “am I free to go?” \\ I don’t actually remember the response, everything from there is a blur, I don’t know if it was real or replays of my memories, I broke down the bars and cleaved the warden in two. The next thing I knew was real was Maique graving me by the arm as his voice faded into existence. Standing over the body, the first mortal I had killed since I put Grit down all those years ago, covered in blood I did as Maique requested. | ||
+ | |||
+ | ==== Tired ==== | ||
+ | Nabelhime, Where it all started | ||
+ | |||
+ | The years between | ||
+ | |||
+ | Stowjaw, How my fate was written for me | ||
+ | |||
+ | Blindign spear, My wish to attone, yet it only sealed my fate | ||
+ | |||
+ | The ashlem war, Dogs of the military | ||
+ | |||
+ | After the war, the line i crossed. | ||
+ | |||
+ | Guiding spear, my foolish desperate attempt for absolution | ||
+ | |||
+ | The land of Exilis, something bigger than I. | ||
+ | |||
+ | the wandering between, that beholder, those adventures that saved me. | ||
+ | |||
+ | Duke rollos death, failed again. | ||
+ | |||
+ | The rebelion, a glimmer of hope | ||
+ | |||
+ | the Bastared trail, my sins attoned and judged, yet there is still more work to be done. | ||
+ | |||
+ | my exile, | ||
+ | |||
+ | Something happened on the boat, i remember sceams then darkness, the next thing i knew was on a beach once again. | ||
+ | |||
+ | |||