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character:valour:class [2023/03/31 16:09] Cindercharacter:valour:class [2023/03/31 16:19] (current) – [Level 2 Class] Cinder
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 ====Level 2 Class==== ====Level 2 Class====
 +
 +**Font of Magic** ++ [1] | //Source: Player's Handbook// ++ \\ 
 +At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.
 +
 +**Sorcery Points** ++ [1] | //Source: Player's Handbook// ++ \\ 
 +You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.
 +Flexible Casting. You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.  \\
 +//Sorcery points = Sorcere Level EG: Level 6 = 6 Sorcery points//
 +
 +  ***Creating Spell Slots** You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th. Any spell slot you create with this feature vanishes when you finish a long rest.
 +  ***Converting a Spell Slot to Sorcery Points** As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot's level.
 +
 +^ Creating Spell Slots ^ ^
 +^ Spell Slot Level ^ Sorcery Point Cost ^
 +| 1st | 2 |
 +| 2nd | 3 |
 +| 3rd | 5 |
 +| 4th | 6 |
 +| 5th | 7 |
  
 ====Level 3 Class==== ====Level 3 Class====
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 ====Level 5 Class==== ====Level 5 Class====
  
 +**Magical Guidance** ++ [1] | //Source: Player's Handbook// ++ \\ 
 +When you reach 5th level, you can tap into your inner wellspring of magic to try and conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success.
 ====Level 6 Class==== ====Level 6 Class====
  
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 ====Level 2 Class==== ====Level 2 Class====
  
 +**Eldritch Invocations** ++ [1] | //Source: Player's Handbook// ++ \\ 
 +In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability. \\
 +At 2nd level, you gain two eldritch invocations of your choice. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.
 +
 +Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level. \\
 +//A level prerequisite in an invocation refers to warlock level, not character level.//
 +
 +
 +**Eldritch Sight** Source: Player's Handbook \\
 +You can cast detect magic at will, without expending a spell slot or material components.
  
 +**Agonising Blast** ++[2] | //Xanatha's Guide to Everything// ++ \\
 +When you cast Eldritch Blast, add your Charisma modifier to the damage it deals on a hit.
 ====Level 3 Class==== ====Level 3 Class====
  
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  • by Cinder