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| character:vaylith:stats [2025/08/22 15:56] – Cinder | character:vaylith:stats [2025/10/20 16:49] (current) – [Apothecary Introduction] Cinder | ||
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| **[[culture: | **[[culture: | ||
| - | description | + | Becoming a Drider is an unforgettable experience for all the wrong reasons. |
| - | **Physical Appearance** | + | **Physical Appearance** |
| + | Arcadia Vol 12 | ||
| <WRAP group> | <WRAP group> | ||
| Line 194: | Line 195: | ||
| ***Speed:** \\ 30ft, 30ft Climb | ***Speed:** \\ 30ft, 30ft Climb | ||
| - | ***Languages: | + | ***Languages: |
| + | |||
| + | ***Creature Type:** \\ You started as an Elven Drow but after Loth's blessing you are now a Monstrosity. | ||
| + | |||
| + | ***Innate Spell-casting: | ||
| + | *Lv 1: Dancing Lights cantrip. **Two Cantrips from Cleric** | ||
| + | *Lv 3: Farie Fire | ||
| + | *Lv 5: Pass Without Trace | ||
| </ | </ | ||
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| ***Extended Dark Vision** \\ The range of your Darkvision increases to 120 feet. | ***Extended Dark Vision** \\ The range of your Darkvision increases to 120 feet. | ||
| - | ***Innate Spell-casting** (Intelligence) | + | ***Monstrosity Resilience** //Classic Creatures, Pg 9// \\ Your body is tougher than a mortal’s. You have advantage on saving throws against poison, and you have resistance against poison damage. |
| - | *Lv 1: Dancing Lights cantrip. | + | |
| - | *Lv 3: Farie Fire | + | |
| - | *Lv 5: Pass Without Trace | + | |
| - | ***Fey Ancestry** \\ You have Advantage on saving throws you make to avoid or end the Charmed condition. | + | ***Omax Resilience** //Classic Creatures, Pg 9// \\ You have Resistance |
| - | ***Keen Senses** \\ You have proficiency in the Insight, Perception, or Survival skill. | + | ***Silver Tongue** //Classic Creatures, Pg 9// \\ You have proficiency in the Deception and Persuasion skills. |
| ***Trance** \\ You don't need to sleep, and magic can't put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness. | ***Trance** \\ You don't need to sleep, and magic can't put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness. | ||
| - | ***Drider Heritage** | + | ***Drider Heritage** |
| *Spider Climb: Vaylith can walk/climb difficult surfaces including upside down on ceilings without need to make an ability check or use extra movement. | *Spider Climb: Vaylith can walk/climb difficult surfaces including upside down on ceilings without need to make an ability check or use extra movement. | ||
| *Size: your size is //Large// | *Size: your size is //Large// | ||
| *Web Walker: Vaylith ignores movement restrictions caused by webbing. | *Web Walker: Vaylith ignores movement restrictions caused by webbing. | ||
| - | *Innate Spellcasting: | + | *Sunlight Sensitivity: |
| + | *Drider' | ||
| + | *Natural Weapons: Your Unarmed attacks deal Slashing instead of bludgeoning and gain a 1d4 to damage as well as a 1d8+ Proficiency Bonus as poison damage. | ||
| + | |||
| + | </ | ||
| + | </ | ||
| + | |||
| + | <WRAP centeralign> | ||
| + | ===== Species Feats ===== | ||
| + | </ | ||
| + | |||
| + | <WRAP group> | ||
| + | <WRAP half column> | ||
| + | |||
| + | ***Demonic Strike:** \\ Your tongue becomes usable as a natural weapon due to your monstrous change. it has the following properties | ||
| + | *A Reach of 10ft | ||
| + | *Deals 1d6 + Strength damage as an Unarmed attack | ||
| + | ***Slime Trap:** \\ Your tongue is now slick with the slime of your insides. after making an unarmed attack against a creature they are covered in slime and their speed is reduced by half until they use an action to wash it off. \\ On a critical hit the target' | ||
| + | |||
| + | ***Brimorak Breath:** \\ Your monstrous insides hold powerful acidic bile. you can use this feature a number of times equal to half your proficiency bonus rounded up. Recovering all uses after a long rest. | ||
| + | *As a Bonus action you can make a ranged attack as you spit a gout of boiling acidic slime in a line | ||
| + | *Range 20ft, width 5ft | ||
| + | *Each creature in that line must make a **Dexterity saving throw** against a DC equal to (8 + your proficiency bonus + your Constitution modifier). \\ On a failed save, the creature takes 3d6 Acid damage, or half as much damage on a successful one. | ||
| + | *This damage increases to 5d6 at 8th level, 8d6 at 12th level, and 10d6 at 16th level | ||
| + | *In Addition the area of the attack becomes difficult terrain. A creature entering or crossing the area must make a dexterity saving throw (8 + your proficiency bonus + your Constitution modifier). On a failed save they are knocked prone. | ||
| + | |||
| + | </ | ||
| + | |||
| + | |||
| + | <WRAP half column> | ||
| + | |||
| + | ***Seductive Presence:** \\ your your unnatural monstrous beauty temping hearts with the deepest taboo you can easily manipulate those who fall under your spell of lust. | ||
| + | *Gain advantage on Deception & Persuasion checks made against creatures who fall under Vaylith' | ||
| + | |||
| + | ***Succubus’s Embrace:** \\ Swathed in enchanting monstrous charms, enticing other creatures into accepting your dark embrace | ||
| + | *When making a grapple check you can use your charisma (persuasion) modifier instead of your Strength (Athletics) modifier when attempting or contesting a grapple check. | ||
| + | *Creatures immune to the charmed condition are immune to this effect. | ||
| + | |||
| + | ***Passionate Kiss:** // | ||
| + | *The target must make a Constitution saving throw against a DC equal to (8 + your proficiency bonus + your Charisma modifier). On failed save, the target takes 5d10 psychic damage, or half as much damage on a successful one. | ||
| + | *You gain temporary hit points equal to the psychic damage dealt. | ||
| + | *You can use this ability a number of times equal to half your proficiency bonus rounded up. | ||
| </ | </ | ||
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| Skill Proficiencies: | Skill Proficiencies: | ||
| Equipment Proficiencies: | Equipment Proficiencies: | ||
| - | Starting equipment: **160 Gold** \\ | + | Starting equipment: **100 Gold** \\ |
| ===Background: | ===Background: | ||
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| <WRAP box right 45em > | <WRAP box right 45em > | ||
| - | ==== Origin Feat: Proficient Poisoner | + | ==== Origin Feat: Healer |
| ---- | ---- | ||
| - | // | + | //Source: Player' |
| - | // | + | You gain the following benefits. |
| - | + | ***Battle Medic:** If you have a Healer' | |
| - | *Ability Score Increase. Increase your Dexterity or Intelligence score by 1, to a maximum | + | ***Healing Rerolls:** Whenever you roll a die to determine |
| - | *When you make a damage | + | |
| - | *You gain resistance | + | |
| - | *The damage done by your poison attacks deals an additional 2d8. | + | |
| - | | + | |
| - | Once per day after finishing a long rest, you can spend one hour working | + | |
| - | As you gain levels, you learn how to create | + | |
| - | Level 1 — basic poison \\ | + | |
| - | Level 5 — serpent venom \\ | + | |
| - | Level 11 — wyvern poison \\ | + | |
| </ | </ | ||
| + | **Ability Score Bonus** (DND 2024 Background) | ||
| + | *+1 STAT | ||
| **Skill Proficiencies** | **Skill Proficiencies** | ||
| *Skill | *Skill | ||
| - | **Languages And/Or Tools** | + | **Languages And Tool Proficiency** |
| *Language | *Language | ||
| *Poisoner' | *Poisoner' | ||
| - | **Equipment (If Any)** | + | |
| - | *Component Pouch | + | |
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| At 2nd level, you gain two esoteric theories of your choice. Your theory options are detailed at the end of the class description. When you gain certain apothecary levels, you gain additional theories of your choice, as shown in the Theories Known column of the Apothecary table. Additionally, | At 2nd level, you gain two esoteric theories of your choice. Your theory options are detailed at the end of the class description. When you gain certain apothecary levels, you gain additional theories of your choice, as shown in the Theories Known column of the Apothecary table. Additionally, | ||
| - | **Esoteric Theory: | + | **Esoteric Theory: |
| - | *Text | + | *You gain proficiency in the __Medicine and Nature skills__. You also gain __Expertise__ for these skills (Expertise Doubles your proficiency Bonus for skill checks) |
| - | **Esoteric Theory: | + | **Esoteric Theory: |
| - | *Text | + | *You have __resistance to necrotic damage__, and your hit point maximum can’t be reduced. In addition, you are __immune to diseases__. |
| </ | </ | ||