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| character:vaylith:stats [2025/09/03 17:08] – [Consumables] Cinder | character:vaylith:stats [2025/10/20 16:49] (current) – [Apothecary Introduction] Cinder | ||
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| *When making a grapple check you can use your charisma (persuasion) modifier instead of your Strength (Athletics) modifier when attempting or contesting a grapple check. | *When making a grapple check you can use your charisma (persuasion) modifier instead of your Strength (Athletics) modifier when attempting or contesting a grapple check. | ||
| *Creatures immune to the charmed condition are immune to this effect. | *Creatures immune to the charmed condition are immune to this effect. | ||
| + | |||
| + | ***Passionate Kiss:** // | ||
| + | *The target must make a Constitution saving throw against a DC equal to (8 + your proficiency bonus + your Charisma modifier). On failed save, the target takes 5d10 psychic damage, or half as much damage on a successful one. | ||
| + | *You gain temporary hit points equal to the psychic damage dealt. | ||
| + | *You can use this ability a number of times equal to half your proficiency bonus rounded up. | ||
| </ | </ | ||
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| Skill Proficiencies: | Skill Proficiencies: | ||
| Equipment Proficiencies: | Equipment Proficiencies: | ||
| - | Starting equipment: **160 Gold** \\ | + | Starting equipment: **100 Gold** \\ |
| ===Background: | ===Background: | ||
| Line 283: | Line 288: | ||
| <WRAP box right 45em > | <WRAP box right 45em > | ||
| - | ==== Origin Feat: Proficient Poisoner | + | ==== Origin Feat: Healer |
| ---- | ---- | ||
| - | // | + | //Source: Player' |
| - | // | + | You gain the following benefits. |
| - | + | ***Battle Medic:** If you have a Healer' | |
| - | *Ability Score Increase. Increase your Dexterity or Intelligence score by 1, to a maximum | + | ***Healing Rerolls:** Whenever you roll a die to determine |
| - | *When you make a damage | + | |
| - | *You gain resistance | + | |
| - | *The damage done by your poison attacks deals an additional 2d8. | + | |
| - | | + | |
| - | Once per day after finishing a long rest, you can spend one hour working | + | |
| - | As you gain levels, you learn how to create | + | |
| - | Level 1 — basic poison \\ | + | |
| - | Level 5 — serpent venom \\ | + | |
| - | Level 11 — wyvern poison \\ | + | |
| </ | </ | ||
| + | **Ability Score Bonus** (DND 2024 Background) | ||
| + | *+1 STAT | ||
| **Skill Proficiencies** | **Skill Proficiencies** | ||
| *Skill | *Skill | ||
| - | **Languages And/Or Tools** | + | **Languages And Tool Proficiency** |
| *Language | *Language | ||
| *Poisoner' | *Poisoner' | ||
| - | **Equipment (If Any)** | + | |
| - | *Component Pouch | + | |
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| At 2nd level, you gain two esoteric theories of your choice. Your theory options are detailed at the end of the class description. When you gain certain apothecary levels, you gain additional theories of your choice, as shown in the Theories Known column of the Apothecary table. Additionally, | At 2nd level, you gain two esoteric theories of your choice. Your theory options are detailed at the end of the class description. When you gain certain apothecary levels, you gain additional theories of your choice, as shown in the Theories Known column of the Apothecary table. Additionally, | ||
| - | **Esoteric Theory: | + | **Esoteric Theory: |
| - | *Text | + | *You gain proficiency in the __Medicine and Nature skills__. You also gain __Expertise__ for these skills (Expertise Doubles your proficiency Bonus for skill checks) |
| - | **Esoteric Theory: | + | **Esoteric Theory: |
| - | *Text | + | *You have __resistance to necrotic damage__, and your hit point maximum can’t be reduced. In addition, you are __immune to diseases__. |
| </ | </ | ||