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+ | {{tag> CLASS RACE PLAYER?NPC CAMPAING NATONALITY }} | ||
+ | |||
+ | ====== Zemnie Crescendo Welington ====== | ||
+ | The secrets page is for you to store any information about the character you don't want public. Only you and a super user are able to access your secrets pages. Change USER to your username and CHANGEME to the character you want the secrets page to belong too. [[user: | ||
+ | |||
+ | This template is meant for use for Dungeons & Dragons 5th+ Edition but feel free to repurpose it however you wish. | ||
+ | Versions for //Draw Steel// and //The Caldera// might be available later. | ||
+ | |||
+ | <WRAP left> | ||
+ | [[user: | ||
+ | </ | ||
+ | |||
+ | <WRAP info right 25em> | ||
+ | **[[resource: | ||
+ | [1] Player' | ||
+ | [2] Text \\ | ||
+ | [3] Text \\ | ||
+ | [4] Text // | ||
+ | </ | ||
+ | |||
+ | <WRAP clear /> | ||
+ | |||
+ | <WRAP box right 25em> <WRAP centeralign> | ||
+ | \\ | ||
+ | {{ : | ||
+ | <sub> Artist Credit </ | ||
+ | ;;# | ||
+ | // | ||
+ | ;;# | ||
+ | |||
+ | [[character: | ||
+ | [[character: | ||
+ | </ | ||
+ | \\ | ||
+ | \\ | ||
+ | |||
+ | ^ Name / Titles: | //Full Name and other things character may be called. References to class titles and other things can be found here [[resource: | ||
+ | ^ [[culture: | ||
+ | ^ [[culture: | ||
+ | ^ Nationality: | ||
+ | ^ Home: | - //Where character’s actual building home is if they have one.// | | ||
+ | |||
+ | <WRAP centeralign> | ||
+ | === Character Information === | ||
+ | </ | ||
+ | ^Background: | ||
+ | ^Born:| - (AGE) // | ||
+ | ^Alignment: | ||
+ | ^[[culture: | ||
+ | ^Tools:| - //tools character is proficient with, Dictated by Race, Background and Class. Handy items to have tools often allow a character to carry out tasks they normally couldn' | ||
+ | ^Gear:| - //Gear character is proficient with, weapons, armor etc. This is dictated by Race, Background and Class. It determines what weapons and gear your character has knowledge In using. Trying to use something your not familiar with often ends in tragedy.// | | ||
+ | ^Saves:| - //Main Stat Saves character is proficient with, This is dictated by your class. All classes start with two main stat saves of the six available and they will help you in avoiding danger giving you a boost to those particular stat saving throws.// | | ||
+ | ^Profession: | ||
+ | ^Affiliation: | ||
+ | ^[[religion: | ||
+ | |||
+ | <WRAP centeralign> | ||
+ | === Physical Description === | ||
+ | </ | ||
+ | ^Type:| - //Beast, Monstrosity, | ||
+ | ^Height:| - //in ft & CM. Basics. Meant for introduction and Role Play// | | ||
+ | ^Weight:| - //in ibs & KG, also what build the character is Meant for Introduction and Role Play but may also tie in with your stats. a character with a high strength score will most likely have quite the body builder look as an example.// // | ||
+ | ^Size:| - // | ||
+ | ^Complexion: | ||
+ | ^Texture:| - //Scales, flesh, fur etc, Extra details// | | ||
+ | ^Eyes:| - //Eye colour// | | ||
+ | ^Hair:| - //Hair colour// | | ||
+ | ^Details:| - //Extra Anatomy, wings tails, Markings, scars, extra texture such as patches scales, magic hair etc// | | ||
+ | ^Gender:| - // | ||
+ | |||
+ | <WRAP centeralign> | ||
+ | === Family === | ||
+ | </ | ||
+ | ^Partner:| - //Lover or close too it. Family gives the Dungeon Master the power to make story beast personal to your character. ut 9/10 times they will be used to torture your character emotionally.// | ||
+ | ^Parents:| - //Adoptive or Blood// | | ||
+ | ^Siblings:| - | | ||
+ | ^Children:| - //Adoptive or Blood// | | ||
+ | |||
+ | <WRAP centeralign> | ||
+ | === Other Quirks === | ||
+ | </ | ||
+ | ^Favorite Food:| - //Good for Role Play// | | ||
+ | ^Favorite Drink:| - //Good for Role Play, there is also quite rich D&D lore surrounding the various alcoholic drinks it could tie in to your character' | ||
+ | ^Games:| - //Outside of hobbies, There are a few D&D games around but classics like cards and Dice are always fun to do during down time.// | | ||
+ | ^Hobbies:| - //Outside of Occupation, games, music. Things to flesh our your character narratively.// | ||
+ | ^Sexuality: | ||
+ | ^Music:| - //Types character enjoys to listen or play// | | ||
+ | |||
+ | |||
+ | <WRAP centeralign> | ||
+ | === Stories & Campaigns === | ||
+ | </ | ||
+ | ^-:| - | | ||
+ | ^-:| - | | ||
+ | |||
+ | <WRAP centeralign> | ||
+ | === Stats === | ||
+ | </ | ||
+ | ++++ View | | ||
+ | ^Level|0\\ (Class A 0)\\ (Class B 0)\\ | **Base Total** \\ 00 ||| | ||
+ | ^Init^Speed^Prof^ | ||
+ | |+0|30ft|+0| | ||
+ | ^HP^AC^TempHP^ | ||
+ | |00|00(00)|00| | ||
+ | ^ Ability Scores | ||
+ | ^STR^DEX^CON^ | ||
+ | |10(0)|10(0)|10(0)| | ||
+ | ^ INT ^ WIS ^ CHA ^ | ||
+ | | 10(0) | 10(0) | 10(0) | | ||
+ | ^ Saving Throws | ||
+ | ^STR^DEX^CON^ | ||
+ | |+0|+0|+0| | ||
+ | ^INT^WIS^CHA^ | ||
+ | |+0|+0|+0| | ||
+ | //Bold Stat = Proficiency in Stat// | ||
+ | |||
+ | | Acrobatics \\ (Dex) | +0 | Medicine \\ (Wis) | +0 | | ||
+ | | Animal Handling \\ (Wis) | +0 | Nature \\ (Int) | +0 | | ||
+ | | Arcana \\ (Int) | +0 | Perception \\ (Wis) | +0 | | ||
+ | | Athletics \\ (Str) | +0 | Performance \\ (Cha) | +0 | | ||
+ | | Deception \\ (Cha) | +0 | Persuasion \\ (Cha) | +0 | | ||
+ | | History \\ (Int) | +0 | Religion \\ (Int) | +0 | | ||
+ | | Insight \\ (Wis) | +0 | Sleight of Hand \\ (Dex) | +0 | | ||
+ | | Intimidation \\ (Cha) | +0 | Stealth \\ (Dex) | +0 | | ||
+ | | Investigation \\ (Int) | +0 | Survival \\ (Wis) | +0 | | ||
+ | //Bold Stat = Proficiency in Skill// | ||
+ | |||
+ | |||
+ | <WRAP centeralign> | ||
+ | === Spell/ | ||
+ | </ | ||
+ | ^Ability:| | | ||
+ | ^ Save DC ^ Modifier ^ | ||
+ | |++ 00| \\ Base: 8\\ Prof: +0\\ Stat: +0 ++|++ +00 | \\ Prof: +0\\ Stat: +0 ++| | ||
+ | ++++ | ||
+ | </ | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ===== Introduction ===== | ||
+ | |||
+ | If you are looking for Dungeons and Dragons material to use or reference from their is a collection of PDF's found here for members only [[resource: | ||
+ | |||
+ | An Introduction top your character should be like the blurb on the back of a DVD box. Something interesting and gripping to make the reader wat more. \\ | ||
+ | A brief summery of your character as a whole currently. a good physical description can go here too. People wanna know what you look like. | ||
+ | |||
+ | Any wishes, goals or aspiration your character may want. | ||
+ | |||
+ | Any quirks or teases to dark pasts. | ||
+ | |||
+ | Remember aside from your physical description keep tings brief. this is most likely going to be the part you show to your Dungeon Master. They have a lot of work and can't ready through everything. so snappy and important information should be here. | ||
+ | |||
+ | ===== History ===== | ||
+ | |||
+ | Here you can stick that reaallly long Backstory you have. If your introduction has hooked then they will continue reading here. However for any Dungeon master you may be trying to convince to let you play your super amazing character. everything they need to know should be put in the introduction. | ||
+ | |||
+ | This is also a good place to post updates to campaigns your character may have played in. If you are like me you may want to take the same character through multiple campaigns and having a log of their adventures can go a long way to making them feel special. | ||
+ | |||
+ | If you feel like making a full on story about your character you can create one here [[story: | ||
+ | |||
+ | |||
+ | <WRAP centeralign> | ||
+ | =====Dooza the Thri-Kreen===== | ||
+ | </ | ||
+ | |||
+ | |||
+ | <WRAP box> | ||
+ | <WRAP centeralign> | ||
+ | ====Thri-Kreen==== | ||
+ | </ | ||
+ | |||
+ | Source: Spelljammer: | ||
+ | |||
+ | **Physical Appearance** \\ | ||
+ | description | ||
+ | |||
+ | |||
+ | |||
+ | <WRAP box left 25em> | ||
+ | ***Ability Score:** \\ Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. | ||
+ | |||
+ | ***Creature Type;** \\ You are a Monstrosity. | ||
+ | |||
+ | ***Lifespan: | ||
+ | |||
+ | ***Alignment: | ||
+ | |||
+ | ***Size:** ++ [6]| Source: MCDM Vol 14++ \\ Your size is Large. Large characters have a few things to consider when playing, several restrictions and benefits as listed bellow. \\ | ||
+ | *Armor: You can’t wear armor made for creatures smaller than you by normal means. | ||
+ | *Hit Dice: Your Hit Die increases by one step. | ||
+ | *Range Self: The area of effect for your features, traits, the properties of magic items you wield, and spells you cast that have a range of self is reduced by 5 feet in all dimensions (to a minimum of 5 feet). | ||
+ | *Availing Arms: You can wield a two-handed melee weapon in one hand, and when you wield a weapon with the versatile property in one hand, you use the larger die for damage rolls. | ||
+ | *Cover less: terrain that would grant 1/2 cover grants you no cover, while 3/4 cover grants 1/2 cover and so on. | ||
+ | |||
+ | ***Speed:** \\ Your walking speed is 30 feet. | ||
+ | |||
+ | ***Languages: | ||
+ | |||
+ | </ | ||
+ | |||
+ | <WRAP box right 25em> | ||
+ | ***Chameleon Carapace** \\ While you aren’t wearing armor, your carapace gives you a base Armor Class of 13 + your Dexterity modifier. As an action, you can change the color of your carapace to match the color and texture of your surroundings, | ||
+ | |||
+ | ***Darkvision** \\ You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. | ||
+ | |||
+ | ***Secondary Arms** \\ You have two slightly smaller secondary arms below your primary pair of arms. As part of an action taken with your main arms the secondary arms can manipulate an object, open or close a door or container, pick up or set down a Tiny object, or wield/swing a weapon that has the light property and provide ammunition (reload) to weapons requiring it. | ||
+ | |||
+ | ***Sleepless** \\ You do not require sleep and can choose to remain conscious during a long rest, though you must still refrain from strenuous activity to gain the benefit of the rest. | ||
+ | |||
+ | ***Thri-kreen Telepathy** \\ Without the assistance of magic, you can’t speak the non-thri-kreen languages you know. Instead you use telepathy to convey your thoughts. You have the magical ability to transmit your thoughts mentally to willing creatures within 120 feet of yourself. A contacted creature doesn’t need to share a language with you to understand your thoughts, but it must be able to understand at least one language. Your telepathic link to a creature is broken if you and the creature move more than 120 feet apart, if either of you is incapacitated, | ||
+ | |||
+ | </ | ||
+ | |||
+ | </ |