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culture:abyssalspawn [2025/11/12 17:01] Cinderculture:abyssalspawn [2025/11/19 12:29] (current) Cinder
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 //Source: \\ BattleZoo Ancestries: Classic Creatures, Pg 6 \\ (3rd Party) // //Source: \\ BattleZoo Ancestries: Classic Creatures, Pg 6 \\ (3rd Party) //
 +
 +In Ancient text these creatures were referred too as 'Demons' however the confusion caused with the overlap of the terms 'Demons' and 'Devils' having close ties with one another meant that a new name must be incorporated. Scholars landed on 'Spawn' but a more refined named is also used as spawn is also prime for overlapping confusion. 'Abosyalite' \\
 +Its quite on theme that deciding on the name for these creatures is so 'Chaotic' as these creatures are the spawn of the Abyssal realm known as //Pandemonium//. The most common form of power that holds intelligence within the realm. \\
 +//Spawn// come in a frightening amount of shapes and sizes. Due to the nature of such creatures and their home realm almost no two 'Spawn' are alike, however they share many charistics that usually portray their abilities and behaviour. \\
 +Unlike most beings of chaos and //Pandemonium//, once a //Spawn// takes its shape it very rarely changes afterwards and if it does only minor changes occur. Unlike Mimics or Chaos Beasts, a Spawn's form is born from Chaos but holds a consistent shape once it comes to be, This is what allows spawn to leave //Pandemonium// so easily and journey to other realms. For their form is ridged and stable in all other realms. \\
 +//Spawn// are not only born, they are made. Mortal forms/ souls that fall to the Dregs of the Cosmology, the Chaotic realm of //Pandamonium// will have their form changed, twisted and manipulated by chaotic force, Until its unrecognisable. Some hold their sanity after such a transformation but most do not. It is known to be a similar effect to what happens to mortals who come into close contact with the Old Gods.
  
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 //Source: \\ Grim Hollow: Champaign Guide, Pg 32 \\ (3rd Party) // //Source: \\ Grim Hollow: Champaign Guide, Pg 32 \\ (3rd Party) //
  
-Text.+Unlike a Spawn who is normally whole warped and changed by chaotic forces. An Aberrant’s change is often slow and results in a more dangerous creature. \\ 
 +Mortals who hold a strong will or sence of Ego are strong against fighting off the physical mutation of //Pandemonium//, however its this very strength that makes these mortals prime targets for greater evolution. \\ 
 +Aberannt Horror’s are mortals fighting or embracing the twisted transformative chaos swirling within them. They could be undergoing this change for a number of reasons but the core of it is they have had some interaction with the forces of Chaos. \\ 
 +The term ‘body horror’ could be used to easily describe these creatures. Unlike a Spawn, all Aberrant keep their sanity mostly intact if a little squewed or altered. Thats what makes them so much more dangerous.
  
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-===== Spawn =====+===== Mimics =====
 {{ :wiki:media:template.png?100 |}} {{ :wiki:media:template.png?100 |}}
  
-//Source: \\ BattleZoo Ancestries: Classic Creatures, Pg \\ (3rd Party) //+//Source: \\ BattleZoo Ancestries: Classic Creatures, Pg 106 \\ (3rd Party) //
  
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