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| - | General Description | + | Barbarians in //Felwind// are creatures drawing on a primal source of energy to fuel their power. This energy is older than the Arcane weave, a source of raw emotion and primeval power. Its origins are so far in the past they are not known today. Exactly how it works is not fully understood but those who wield the power wield it well and with furious effectiveness. |
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| + | Barbarians are known to be more emotional than other classes, as their power normally comes from emotion such as rage, anger or hatred. Getting lost in the bloodlust of battle is sort of required for a Barbarian to do their work. Barbarians should also be confident in battle, drawing agro away from their squishy comrades and ready to face down numerous foes. \\ But this emotional power doesn' | ||
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| + | There are no proper way for a Barbarian to become a Barbarian. Ways it could happen when a creature is pushed to their limits in combat. Learns about ancient primal paths from an elder of sorts, has a long heritage or linage of Barbarians, was trained by a very specific or unique teacher. Or another way you can think up. Selecting your Sub-Class can give a base of inspiration to figuring out how your barbarian became a Barbarian. | ||
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| - | **Common Trait.** \\ | + | **Where to Find Barbarians?** \\ |
| - | + | Barbarians are likely to be found all over the world of Felwind and the realms beyond. Their primal nature means their way of power has been around in the world for generations if not longer. The Adrenaline given when we experience sudden anger or rage is part of a Barbarian' | |
| - | Text | + | Finding them as mercenaries, |
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| + | **Strength to the End** \\ | ||
| + | A Barbarian can often be counted on when the odds are against them. The more desperate a situation becomes the more their primal power grows. Even when being pulled into deaths embrace their primal force holds them strong in the mortal realm. Its not wise to tussle with a Barbarian in combat least you expect death. | ||
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| + | **The Primal Crucible** \\ | ||
| - | **Less Known Trait.** \\ | ||
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| - | //Source: Xanathar' | + | // |
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| + | //Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide and protect the living. When a barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid. \\ | ||
| + | Barbarians who draw on their ancestral guardians can better fight to protect their tribes and their allies. In order to cement ties to their ancestral guardians, barbarians who follow this path cover themselves in elaborate tattoos that celebrate their ancestors’ deeds. These tattoos tell sagas of victories against terrible monsters and other fearsome rivals.// | ||
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| </ | </ | ||
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| - | //Source: Sword Coast Adventurer' | + | // |
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| + | //Known as Kuldjargh (literally "axe idiot" | ||
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| </ | </ | ||
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| - | //Source: Tasha' | + | // |
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| + | Such a barbarian might be inhabited by a primal spirit or be descended from shape-shifters. You can choose the origin of your feral might or determine it by rolling on the Origin of the Beast table. // | ||
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| </ | </ | ||
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| - | //Source: Player' | + | // |
| - | **What | + | //For some barbarians, rage is a means to an end – that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker' |
| - | **Playing as SUBCLASS** \\ | + | ++ Player Story Tips & Ideas | |
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| - | **What would DM Darwin Change?** \\ | + | ++ What would DM Darwin Change? |
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| **2024 Revision Available** | **2024 Revision Available** | ||
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| - | ===== Fractured | + | ===== Carrion |
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| - | //Source: Grim Hollow Pg 39// | + | // |
| - | **What to Expect** \\ | + | // |
| - | Players can expect | + | |
| - | **Playing as Fractured** \\ | + | ++ Player Story Tips & Ideas | |
| - | a Split personality for your rage form and normal form could be easily incorporated. | + | Text |
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| - | **What would DM Darwin Change?** \\ | + | ++ What to Expect | |
| - | As a Barbarian, you always want to be raging while in combat. so combat benefits you get while not raging seem kind of pointless. I would change ' | + | Text |
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| + | </ | ||
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| + | ===== Fractured ===== | ||
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| + | //Source: \\ Grim Hollow Pg 39 \\ (3rd Party) // | ||
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| + | When their ego is in control 'the Fractured'; | ||
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| + | ++ Player Story Tips & Ideas | | ||
| + | Players should consider some sort of split personality trait similar to Jekel & Hyde or the Hulk. Their rage form being a different personality to their regular selves. \\ Players should also consider how the character got this particular sub-class. experiment gone right or wrong? curse? blessing? etc. | ||
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| + | ++ What to Expect | | ||
| + | Players can expect to gain separate lines of features for when they are in rage and out or rage. The theme of Jekale & Hyde or Hulk. Gaining bonuses on Unarmed attacks rather than weapon attacks. | ||
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| + | ++ What would DM Darwin Change? | | ||
| + | As a Barbarian, you always want to be raging while in combat. so combat benefits you get while not raging seem kind of pointless. \\ | ||
| + | I would change ' | ||
| + | and changing ' | ||
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| </ | </ | ||
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| - | //Source: Bigby Presents: Glory of the Giants// | + | // |
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| </ | </ | ||
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| - | //Source: Guide to Drakenhime, Pg 150// | + | // |
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| + | //The first warriors who ventured into Drakkenheim were doomed. Few returned from these early expeditions, | ||
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| - | //Source: Guide to Drakenhime, Pg 151// | + | // |
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| + | //These barbarians consider themselves natural weapons, born of the gods to stand against the enemies of their chosen deity. The Old Gods represent raw power, the untamed wild, and traditional worship. A barbarian who follows the Old Gods is often close to nature, and sees glorious battle as the arena of their gods, and their purpose is to destroy the enemies of their chosen god.// | ||
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| </ | </ | ||
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| - | //Source: Grim Hollow Pg 40// | + | // |
| - | **What to Expect** | + | //Many barbarians are in tune with the natural world, but few are as mystically intertwined with it as those who walk the Path of the Primal Spirit. |
| - | Raging but with a animal companion | + | These barbarians forge powerful connections |
| + | This respect for animals doesn’t cross into naivety—no barbarian better understands the circle of life and the delicate balance between the needs of predator and prey better than those who walk the Path of the Primal Spirit.// | ||
| - | **Playing as Primal Spirit** | + | ++ Player Story Tips & Ideas | |
| - | A wilderness explorer or Hunter who didn't want to play a Ranger or Beastheart | + | Players can fit any simple Hunter, Tracker, Wilderness explorer, lone-wolf ideas into this subclass. Anything that may fit a Ranger or Druid may also work here. Maybe the character is part of a Ranger conclave or a Slayer (Hunter of Monstrosities). |
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| + | Let the player command the beast companion | ||
| + | 'Kin to Beasts' | ||
| + | Let spells be cast a number of times equal to half proficiency bonus, Gives the player more leyway to use these free spells rather than constantly saving their single use per rest. \\ | ||
| + | add the ability to have two primal spirits at the same time and be able to command both with entering a rage & Bonus action. Whats better than one hunting companion? two. | ||
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| - | **What would DM Darwin Change?** \\ | ||
| - | Let the player command the beast companion as part of entering a Rage. \\ | ||
| - | 'Kin to Beasts' | ||
| - | *Let spells be cast a number of times equal to half proficiency bonus. | ||
| - | *add the ability to have two primal spirits at the same time and be able to command both with entering a rage & Bonus action. | ||
| </ | </ | ||
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| - | //Source: Xanathar' | + | // |
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| + | //Typical barbarians harbour a fury that dwells within. Their rage grants them superior strength, durability, and speed. Barbarians who follow the Path of the Storm Herald learn instead to transform their rage into a mantle of primal magic that swirls around them. When in a fury, a barbarian of this path taps into nature to create powerful, magical effects.\\ | ||
| + | Storm heralds are typically elite champions who train alongside druids, rangers, and others sworn to protect the natural realm. Other storm heralds hone their craft in elite lodges founded in regions wracked by storms, in the frozen reaches at the world’s end, or deep in the hottest deserts.// | ||
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| </ | </ | ||
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| __Also Known as Totem Warrior__ | __Also Known as Totem Warrior__ | ||
| - | //Source: Player' | + | // |
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| + | //The Path of the Wild Heart is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. In battle, your spirit animal fills you with supernatural might, adding magical fuel to your barbarian rage. \\ | ||
| + | Most barbarian tribes consider a spiritual animal to be kin to a particular clan. In such cases, it is unusual for an individual to have more than one animal spirit, though exceptions exist.// | ||
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| **2024 Revision Available as Wild Heart** | **2024 Revision Available as Wild Heart** | ||
| </ | </ | ||
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| - | //Source: Tasha' | + | // |
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| + | //Many places in the multiverse abound with beauty, intense emotion, and rampant magic; the Feywild, the Upper Planes, and other realms of supernatural power radiate with such forces and can profoundly influence people. \\ As folk of deep feeling, barbarians are especially susceptible to these wild influences, with some barbarians being transformed by the magic. These magic-suffused barbarians walk the Path of Wild Magic. Elf, tiefling, aasimar, and genasi barbarians often seek this path, eager to manifest the otherworldly magic of their ancestors.// | ||
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| </ | </ | ||
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| - | //Source: Hexbound, Pg 49// | + | // |
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| - | //Source: 2024 Player' | + | // |
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| + | //Trace the Roots and Branches of the Multiverse. Barbarians who follow the Path of the World Tree connect with the cosmic tree Yggdrasil through their Rage. This tree grows among the Outer Planes, connecting them to each other and the Material Plane. These Barbarians draw on the tree’s magic for vitality and as a means of dimensional travel.// | ||
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| </ | </ | ||
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| - | //Source: Xanathar' | + | // |
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| + | //Some deities inspire their followers to pitch themselves into a ferocious battle fury. These barbarians are zealots – warriors who channel their rage into powerful displays of divine power. \\ | ||
| + | A variety of gods across the realm of [[planes: | ||
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| **2024 Revision Available** | **2024 Revision Available** | ||