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culture:barbarian [2025/10/06 11:57] Cinderculture:barbarian [2025/10/27 16:14] (current) Cinder
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-**Common Trait.**  \\ +**Where to Find Barbarians?**  \\ 
-  +Barbarians are likely to be found all over the world of Felwind and the realms beyond. Their primal nature means their way of power has been around in the world for generations if not longer. The Adrenaline given when we experience sudden anger or rage is part of a Barbarian's power. \\ 
-Text+Finding them as mercenaries, Body guards, hunters, or perhaps humble loners living in the wilderness or within a small tribal community is the most common place to locate one. You often here stories of a Barbarian being hired for a mundane mercenary job to be then dropped in to an international event. 
 + 
 +**Strength to the End** \\ 
 +A Barbarian can often be counted on when the odds are against them. The more desperate a situation becomes the more their primal power grows. Even when being pulled into deaths embrace their primal force holds them strong in the mortal realm. Its not wise to tussle with a Barbarian in combat least you expect death. 
 + 
 +**The Primal Crucible** \\
  
-**Less Known Trait.** \\ 
  
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-//Source: Xanathar's Guide to Everything, Pg 9// (Supplements)+//Source: \\ Xanathar's Guide to Everything, Pg 9 \\ (Supplements) //
  
 //Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide and protect the living. When a barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid. \\ //Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide and protect the living. When a barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid. \\
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-//Source: Sword Coast Adventurer's Guide//+//Source: \\ Sword Coast Adventurer's Guide \\ (Setting) //
  
 //Known as Kuldjargh (literally "axe idiot") in Dwarvish, Battleragers originated from dwarven followers of the gods of war. They specialize in wearing bulky, spiked armour and throwing themselves into combat, striking with their body itself and giving themselves over to the fury of battle. Though early in history this Primal-Path was a closely guarded secret, Today this Primal-Path is avalible to all species.// //Known as Kuldjargh (literally "axe idiot") in Dwarvish, Battleragers originated from dwarven followers of the gods of war. They specialize in wearing bulky, spiked armour and throwing themselves into combat, striking with their body itself and giving themselves over to the fury of battle. Though early in history this Primal-Path was a closely guarded secret, Today this Primal-Path is avalible to all species.//
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-//Source: Tasha's Cauldron of Everything//+//Source: \\ Tasha's Cauldron of Everything, Pg 24 \\ (Supplement) //
  
 //Barbarians who walk the Path of the Beast draw their rage from a bestial spark burning within their souls. That beast bursts forth in the throes of rage, physically transforming the barbarian. \\ //Barbarians who walk the Path of the Beast draw their rage from a bestial spark burning within their souls. That beast bursts forth in the throes of rage, physically transforming the barbarian. \\
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-//Source: Player's Handbook//+//Source: \\ Player's Handbook, Pg 49 \\ (Core) //
  
 //For some barbarians, rage is a means to an end – that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being.// //For some barbarians, rage is a means to an end – that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being.//
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 **2024 Revision Available** **2024 Revision Available**
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 +===== Carrion =====
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 +//Source: \\ Grim Hollow Valika, Pg 85 \\ (3rd Party) //
 +
 +//Barbarians who walk the Path of the Carrion Raven wield the warrior spirit of a blood-soaked raven blessed with the gift of speech. This carrion bird aided Kentigern on his quest to slay Gormadraug so that the raven might feast on the heart of the Prismatic Wyrm. This path is popular among wanderers of the inhospitable wastes of Valika— yet most remain mistrusted outsiders, even among the hardened Valikan clans. They don’t mind. Barbarians who embody the Saga of the Carrion Raven prefer the company of beasts. This close proximity to animals grants them deeper insights into the raven’s search for power and survival at any cost. To them, it’s a high compliment. To other Valikans, it marks them as outsiders to be feared and kept away at spearpoint.//
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 +++ Player Story Tips & Ideas |
 +Text
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 +++ What to Expect | 
 +Text
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 +++ What would DM Darwin Change? | 
 +Text 
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-//Source: Grim Hollow Pg 39//+//Source: \\ Grim Hollow Pg 39 \\ (3rd Party) //
  
 //Barbarians are defined by their rage, channelling emotion to unleash brief but potent destruction on their enemies. \\ A rare few study esoteric psychological techniques that split their rage off from the rest of their psyche, dividing their identity into two parts: ego and id. \\  //Barbarians are defined by their rage, channelling emotion to unleash brief but potent destruction on their enemies. \\ A rare few study esoteric psychological techniques that split their rage off from the rest of their psyche, dividing their identity into two parts: ego and id. \\ 
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 and changing 'Cunning & Brutal' to be able to give an alley some sort of social or Exploration bonus while non raging rather than  being able to Disengage/Help as a bonus action when NOT raging. and changing 'Cunning & Brutal' to be able to give an alley some sort of social or Exploration bonus while non raging rather than  being able to Disengage/Help as a bonus action when NOT raging.
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-//Source: Bigby Presents: Glory of the Giants//+//Source: \\ Bigby Presents: Glory of the Giants \\ (Not-Owned) //
  
 //Barbarians who walk the Path of the Giant draw strength from the same primal forces as giants. As they rage, these barbarians surge with elemental power and grow in size, taking on forms that evoke the glory of giants. \\ Some barbarians look like oversized versions of themselves, perhaps with a hint of elemental energy flaring in their eyes and around their weapons. Others transform more dramatically, taking on the appearance of an actual giant or a form similar to an Elemental, wreathed in fire, frost, or lightning.// //Barbarians who walk the Path of the Giant draw strength from the same primal forces as giants. As they rage, these barbarians surge with elemental power and grow in size, taking on forms that evoke the glory of giants. \\ Some barbarians look like oversized versions of themselves, perhaps with a hint of elemental energy flaring in their eyes and around their weapons. Others transform more dramatically, taking on the appearance of an actual giant or a form similar to an Elemental, wreathed in fire, frost, or lightning.//
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-//Source: Guide to Drakenhime, Pg 150//+//Source: \\ Guide to Drakenhime, Pg 150 \\ (3rd Party) //
  
 //The first warriors who ventured into Drakkenheim were doomed. Few returned from these early expeditions, and those few who survived were forever changed by the experience. A rare few wrestle the madness of the Haze through a supernatural rage which allows them to channel the eldritch energies of delerium. These Haze-Ragers thrive on the contaminated power of delerium, transforming madness and fear into a weapon. Their practice has given them unnatural tolerance for contamination, and some have told legends of these barbarians surviving even the most horrific mutations.// //The first warriors who ventured into Drakkenheim were doomed. Few returned from these early expeditions, and those few who survived were forever changed by the experience. A rare few wrestle the madness of the Haze through a supernatural rage which allows them to channel the eldritch energies of delerium. These Haze-Ragers thrive on the contaminated power of delerium, transforming madness and fear into a weapon. Their practice has given them unnatural tolerance for contamination, and some have told legends of these barbarians surviving even the most horrific mutations.//
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-//Source: Guide to Drakenhime, Pg 151//+//Source: \\ Guide to Drakenhime, Pg 151 \\ (3rd Party) //
  
 //These barbarians consider themselves natural weapons, born of the gods to stand against the enemies of their chosen deity. The Old Gods represent raw power, the untamed wild, and traditional worship. A barbarian who follows the Old Gods is often close to nature, and sees glorious battle as the arena of their gods, and their purpose is to destroy the enemies of their chosen god.// //These barbarians consider themselves natural weapons, born of the gods to stand against the enemies of their chosen deity. The Old Gods represent raw power, the untamed wild, and traditional worship. A barbarian who follows the Old Gods is often close to nature, and sees glorious battle as the arena of their gods, and their purpose is to destroy the enemies of their chosen god.//
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-//Source: Grim Hollow Pg 40//+//Source: \\ Grim Hollow Pg 40 \\ (3rd Party) //
  
 //Many barbarians are in tune with the natural world, but few are as mystically intertwined with it as those who walk the Path of the Primal Spirit. \\ //Many barbarians are in tune with the natural world, but few are as mystically intertwined with it as those who walk the Path of the Primal Spirit. \\
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-//Source: Xanathar's Guide to Everything, Pg 10// (Supplements)+//Source: \\ Xanathar's Guide to Everything, Pg 10 \\ (Supplement//
  
 //Typical barbarians harbour a fury that dwells within. Their rage grants them superior strength, durability, and speed. Barbarians who follow the Path of the Storm Herald learn instead to transform their rage into a mantle of primal magic that swirls around them. When in a fury, a barbarian of this path taps into nature to create powerful, magical effects.\\ //Typical barbarians harbour a fury that dwells within. Their rage grants them superior strength, durability, and speed. Barbarians who follow the Path of the Storm Herald learn instead to transform their rage into a mantle of primal magic that swirls around them. When in a fury, a barbarian of this path taps into nature to create powerful, magical effects.\\
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 __Also Known as Totem Warrior__ __Also Known as Totem Warrior__
  
-//Source: Player's Handbook//+//Source: \\ Player's Handbook, Pg 50 \\ (Core) //
  
 //The Path of the Wild Heart is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. In battle, your spirit animal fills you with supernatural might, adding magical fuel to your barbarian rage. \\ //The Path of the Wild Heart is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. In battle, your spirit animal fills you with supernatural might, adding magical fuel to your barbarian rage. \\
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-//Source: Tasha's Cauldron of Everything//+//Source: \\ Tasha's Cauldron of Everything, Pg 25 \\ (Supplement) //
  
 //Many places in the multiverse abound with beauty, intense emotion, and rampant magic; the Feywild, the Upper Planes, and other realms of supernatural power radiate with such forces and can profoundly influence people. \\ As folk of deep feeling, barbarians are especially susceptible to these wild influences, with some barbarians being transformed by the magic. These magic-suffused barbarians walk the Path of Wild Magic. Elf, tiefling, aasimar, and genasi barbarians often seek this path, eager to manifest the otherworldly magic of their ancestors.// //Many places in the multiverse abound with beauty, intense emotion, and rampant magic; the Feywild, the Upper Planes, and other realms of supernatural power radiate with such forces and can profoundly influence people. \\ As folk of deep feeling, barbarians are especially susceptible to these wild influences, with some barbarians being transformed by the magic. These magic-suffused barbarians walk the Path of Wild Magic. Elf, tiefling, aasimar, and genasi barbarians often seek this path, eager to manifest the otherworldly magic of their ancestors.//
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-//Source: Hexbound, Pg 49//+//Source: \\ Hexbound, Pg 49 \\ (3rd Party) //
  
 //Barbarians fill a strange role in the ways of the witch community. Instead of seeking renowned mentors, the first of them took their learnings and went deep into the wilds in search of ancient witchcraft. \\ Some are taught by old spirits, others by hags, and fewer still by the voices of the woods themselves. They grow an internal force of explosive witchcraft, and often roam the world to release their magic on whatever they see fit.// //Barbarians fill a strange role in the ways of the witch community. Instead of seeking renowned mentors, the first of them took their learnings and went deep into the wilds in search of ancient witchcraft. \\ Some are taught by old spirits, others by hags, and fewer still by the voices of the woods themselves. They grow an internal force of explosive witchcraft, and often roam the world to release their magic on whatever they see fit.//
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-//Source: 2024 Player's Handbook//+//Source: \\ 2024 Player's Handbook \\ (Core) //
  
 //Trace the Roots and Branches of the Multiverse. Barbarians who follow the Path of the World Tree connect with the cosmic tree Yggdrasil through their Rage. This tree grows among the Outer Planes, connecting them to each other and the Material Plane. These Barbarians draw on the tree’s magic for vitality and as a means of dimensional travel.// //Trace the Roots and Branches of the Multiverse. Barbarians who follow the Path of the World Tree connect with the cosmic tree Yggdrasil through their Rage. This tree grows among the Outer Planes, connecting them to each other and the Material Plane. These Barbarians draw on the tree’s magic for vitality and as a means of dimensional travel.//
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-//Source: Xanathar's Guide to Everything, Pg 11// (Supplements)+//Source: \\ Xanathar's Guide to Everything, Pg 11 \\ (Supplements) //
  
 //Some deities inspire their followers to pitch themselves into a ferocious battle fury. These barbarians are zealots – warriors who channel their rage into powerful displays of divine power. \\ //Some deities inspire their followers to pitch themselves into a ferocious battle fury. These barbarians are zealots – warriors who channel their rage into powerful displays of divine power. \\
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