Differences
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| culture:barbarian [2025/10/07 11:37] – Cinder | culture:barbarian [2025/10/27 16:14] (current) – Cinder | ||
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| - | //Source: \\ Sword Coast Adventurer' | + | //Source: \\ Sword Coast Adventurer' |
| //Known as Kuldjargh (literally "axe idiot" | //Known as Kuldjargh (literally "axe idiot" | ||
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| - | //Source: \\ Tasha' | + | //Source: \\ Tasha' |
| // | // | ||
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| - | //Source: \\ Player' | + | //Source: \\ Player' |
| //For some barbarians, rage is a means to an end – that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker' | //For some barbarians, rage is a means to an end – that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker' | ||
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| **2024 Revision Available** | **2024 Revision Available** | ||
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| + | </ | ||
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| + | <WRAP third column> | ||
| + | ===== Carrion ===== | ||
| + | {{ : | ||
| + | |||
| + | //Source: \\ Grim Hollow Valika, Pg 85 \\ (3rd Party) // | ||
| + | |||
| + | // | ||
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| + | ++ Player Story Tips & Ideas | | ||
| + | Text | ||
| + | ++ | ||
| + | |||
| + | ++ What to Expect | | ||
| + | Text | ||
| + | ++ | ||
| + | |||
| + | ++ What would DM Darwin Change? | | ||
| + | Text | ||
| + | ++ | ||
| </ | </ | ||
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| - | //Source: \\ Grim Hollow Pg 39 \\ // | + | //Source: \\ Grim Hollow Pg 39 \\ (3rd Party) |
| // | // | ||
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| and changing ' | and changing ' | ||
| ++ | ++ | ||
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| </ | </ | ||
| + | <WRAP clear /> | ||
| <WRAP third column> | <WRAP third column> | ||
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| </ | </ | ||
| - | <WRAP clear /> | ||
| <WRAP third column> | <WRAP third column> | ||
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| </ | </ | ||
| + | <WRAP clear /> | ||
| <WRAP third column> | <WRAP third column> | ||
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| </ | </ | ||
| - | <WRAP clear /> | ||
| <WRAP third column> | <WRAP third column> | ||
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| {{ : | {{ : | ||
| - | //Source: \\ Xanathar' | + | //Source: \\ Xanathar' |
| //Typical barbarians harbour a fury that dwells within. Their rage grants them superior strength, durability, and speed. Barbarians who follow the Path of the Storm Herald learn instead to transform their rage into a mantle of primal magic that swirls around them. When in a fury, a barbarian of this path taps into nature to create powerful, magical effects.\\ | //Typical barbarians harbour a fury that dwells within. Their rage grants them superior strength, durability, and speed. Barbarians who follow the Path of the Storm Herald learn instead to transform their rage into a mantle of primal magic that swirls around them. When in a fury, a barbarian of this path taps into nature to create powerful, magical effects.\\ | ||
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| </ | </ | ||
| + | <WRAP clear /> | ||
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| - | //Source: \\ Tasha' | + | //Source: \\ Tasha' |
| //Many places in the multiverse abound with beauty, intense emotion, and rampant magic; the Feywild, the Upper Planes, and other realms of supernatural power radiate with such forces and can profoundly influence people. \\ As folk of deep feeling, barbarians are especially susceptible to these wild influences, with some barbarians being transformed by the magic. These magic-suffused barbarians walk the Path of Wild Magic. Elf, tiefling, aasimar, and genasi barbarians often seek this path, eager to manifest the otherworldly magic of their ancestors.// | //Many places in the multiverse abound with beauty, intense emotion, and rampant magic; the Feywild, the Upper Planes, and other realms of supernatural power radiate with such forces and can profoundly influence people. \\ As folk of deep feeling, barbarians are especially susceptible to these wild influences, with some barbarians being transformed by the magic. These magic-suffused barbarians walk the Path of Wild Magic. Elf, tiefling, aasimar, and genasi barbarians often seek this path, eager to manifest the otherworldly magic of their ancestors.// | ||
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| </ | </ | ||
| - | <WRAP clear /> | ||
| <WRAP third column> | <WRAP third column> | ||
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| </ | </ | ||
| + | <WRAP clear /> | ||