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culture:barbarian [2025/10/27 16:12] Cinderculture:barbarian [2025/10/27 16:14] (current) Cinder
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-//Source: \\ Sword Coast Adventurer's Guide \\ //+//Source: \\ Sword Coast Adventurer's Guide \\ (Setting) //
  
 //Known as Kuldjargh (literally "axe idiot") in Dwarvish, Battleragers originated from dwarven followers of the gods of war. They specialize in wearing bulky, spiked armour and throwing themselves into combat, striking with their body itself and giving themselves over to the fury of battle. Though early in history this Primal-Path was a closely guarded secret, Today this Primal-Path is avalible to all species.// //Known as Kuldjargh (literally "axe idiot") in Dwarvish, Battleragers originated from dwarven followers of the gods of war. They specialize in wearing bulky, spiked armour and throwing themselves into combat, striking with their body itself and giving themselves over to the fury of battle. Though early in history this Primal-Path was a closely guarded secret, Today this Primal-Path is avalible to all species.//
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-//Source: \\ Tasha's Cauldron of Everything, Pg 24 \\ (Supplements) //+//Source: \\ Tasha's Cauldron of Everything, Pg 24 \\ (Supplement) //
  
 //Barbarians who walk the Path of the Beast draw their rage from a bestial spark burning within their souls. That beast bursts forth in the throes of rage, physically transforming the barbarian. \\ //Barbarians who walk the Path of the Beast draw their rage from a bestial spark burning within their souls. That beast bursts forth in the throes of rage, physically transforming the barbarian. \\
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-//Source: \\ Player's Handbook, Pg 49 \\ //+//Source: \\ Player's Handbook, Pg 49 \\ (Core) //
  
 //For some barbarians, rage is a means to an end – that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being.// //For some barbarians, rage is a means to an end – that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being.//
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-//Source: \\ Grim Hollow Valika, Pg 85 \\ //+//Source: \\ Grim Hollow Valika, Pg 85 \\ (3rd Party) //
  
 //Barbarians who walk the Path of the Carrion Raven wield the warrior spirit of a blood-soaked raven blessed with the gift of speech. This carrion bird aided Kentigern on his quest to slay Gormadraug so that the raven might feast on the heart of the Prismatic Wyrm. This path is popular among wanderers of the inhospitable wastes of Valika— yet most remain mistrusted outsiders, even among the hardened Valikan clans. They don’t mind. Barbarians who embody the Saga of the Carrion Raven prefer the company of beasts. This close proximity to animals grants them deeper insights into the raven’s search for power and survival at any cost. To them, it’s a high compliment. To other Valikans, it marks them as outsiders to be feared and kept away at spearpoint.// //Barbarians who walk the Path of the Carrion Raven wield the warrior spirit of a blood-soaked raven blessed with the gift of speech. This carrion bird aided Kentigern on his quest to slay Gormadraug so that the raven might feast on the heart of the Prismatic Wyrm. This path is popular among wanderers of the inhospitable wastes of Valika— yet most remain mistrusted outsiders, even among the hardened Valikan clans. They don’t mind. Barbarians who embody the Saga of the Carrion Raven prefer the company of beasts. This close proximity to animals grants them deeper insights into the raven’s search for power and survival at any cost. To them, it’s a high compliment. To other Valikans, it marks them as outsiders to be feared and kept away at spearpoint.//
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-//Source: \\ Grim Hollow Pg 39 \\ //+//Source: \\ Grim Hollow Pg 39 \\ (3rd Party) //
  
 //Barbarians are defined by their rage, channelling emotion to unleash brief but potent destruction on their enemies. \\ A rare few study esoteric psychological techniques that split their rage off from the rest of their psyche, dividing their identity into two parts: ego and id. \\  //Barbarians are defined by their rage, channelling emotion to unleash brief but potent destruction on their enemies. \\ A rare few study esoteric psychological techniques that split their rage off from the rest of their psyche, dividing their identity into two parts: ego and id. \\ 
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-//Source: \\ Xanathar's Guide to Everything, Pg 10 \\ (Supplements)//+//Source: \\ Xanathar's Guide to Everything, Pg 10 \\ (Supplement) //
  
 //Typical barbarians harbour a fury that dwells within. Their rage grants them superior strength, durability, and speed. Barbarians who follow the Path of the Storm Herald learn instead to transform their rage into a mantle of primal magic that swirls around them. When in a fury, a barbarian of this path taps into nature to create powerful, magical effects.\\ //Typical barbarians harbour a fury that dwells within. Their rage grants them superior strength, durability, and speed. Barbarians who follow the Path of the Storm Herald learn instead to transform their rage into a mantle of primal magic that swirls around them. When in a fury, a barbarian of this path taps into nature to create powerful, magical effects.\\
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-//Source: \\ Tasha's Cauldron of Everything, Pg 25 \\ (Supplements) //+//Source: \\ Tasha's Cauldron of Everything, Pg 25 \\ (Supplement) //
  
 //Many places in the multiverse abound with beauty, intense emotion, and rampant magic; the Feywild, the Upper Planes, and other realms of supernatural power radiate with such forces and can profoundly influence people. \\ As folk of deep feeling, barbarians are especially susceptible to these wild influences, with some barbarians being transformed by the magic. These magic-suffused barbarians walk the Path of Wild Magic. Elf, tiefling, aasimar, and genasi barbarians often seek this path, eager to manifest the otherworldly magic of their ancestors.// //Many places in the multiverse abound with beauty, intense emotion, and rampant magic; the Feywild, the Upper Planes, and other realms of supernatural power radiate with such forces and can profoundly influence people. \\ As folk of deep feeling, barbarians are especially susceptible to these wild influences, with some barbarians being transformed by the magic. These magic-suffused barbarians walk the Path of Wild Magic. Elf, tiefling, aasimar, and genasi barbarians often seek this path, eager to manifest the otherworldly magic of their ancestors.//
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