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| culture:bloodhunter [2025/11/13 09:58] – Cinder | culture:bloodhunter [2025/11/23 19:42] (current) – Cinder | ||
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| - | **Less Known Trait.** \\ | + | **The Packs of BloodHunters** \\ |
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| + | [[faction: | ||
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| //Source: DND Beyond// | //Source: DND Beyond// | ||
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| + | //The Order of the Ghostslayer is the oldest of the blood hunter orders, its members having originally rediscovered the secrets of hemocraft and refined them for combat against the scourge of undeath. Ghostslayers seek out and study the moment of death, obsessing over the mystery of the transition from life, and the unholy power that can cause the dead to rise once more. These zealous blood hunters make it their life’s work to destroy the scourge of undeath wherever it is found, tuning their abilities to engage undead creatures and those who manipulate the necromancy that creates them.// | ||
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| //Source: DND Beyond// | //Source: DND Beyond// | ||
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| + | //The ancient curse of lycanthropy is feared by nearly all peoples and cultures, passed through blood and seeding a host with the savage strength and hunger for violence of a wicked beast. \\ The Order of the Lycan is a proud group of blood hunters who undergo “the Taming” — the ceremonial infliction of lycanthropy by a senior member of the order, for those who do not already carry the curse before seeking this path. These hunters then use the magic of their blood to harness the power of the monster they harbor, without losing themselves to it. Using intense will and secret blood magic rituals, members of the Order of the Lycan learn to control and unleash their hybrid forms for short periods of time. Enhanced physical prowess, unnatural resilience, and razor-sharp claws make these warriors a terrible foe to any evil that crosses their path. Yet no training is perfect, and without care and complete focus, even the greatest of blood hunters can temporarily lose themselves to their own hunger.// | ||
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| //Source: DND Beyond// | //Source: DND Beyond// | ||
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| + | //The process of undertaking the Hunter’s Bane ritual is a painful, scarring, and sometimes fatal experience. Those who survive are irrevocably changed — and not always for the better. Over generations of experimentation, | ||
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| //Source: DND Beyond// | //Source: DND Beyond// | ||
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| + | //Blood hunters belonging to the Order of the Profane Soul have pushed the limits of hemocraft for use against some of the most terrifying creatures corrupting the world. Ancient fiends and cruel magic-users have long counted on their ability to meld into the background and escape those who hunt them, vanishing into noble courts without a trace, or bending the minds of the most stalwart warriors with but a glance. So the blood hunters who founded this order trusted to their resilience as they delved into the same well of corrupting arcane knowledge, making pacts with lesser evils to better combat the greater threats. And though they might have traded a part of themselves for their power, the members of this order know the benefits of that power far outweigh the price.// | ||
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| + | </ | ||
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| + | ===== Apex ===== | ||
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| + | //Source: // | ||
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| + | A Pact of Blood Hunters dedicated to hunting other Blood Hunters who have strayed from their oaths or lost their minds and become Blood-Drunk | ||
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| + | ===== Vile ===== | ||
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| + | //Source: // | ||
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| + | Blood Hunters who rather than hunting beasts they hunt people for sport and power. Forbidden and disgraceful act all Vile Blood-Hunters are killed on sight. | ||
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