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| + | ======Classes Culture====== | ||
| + | [[culture: | ||
| + | Description | ||
| + | |||
| + | Classes for [[mcdm: | ||
| + | ---- | ||
| + | |||
| + | |||
| + | <WRAP centeralign> | ||
| + | ====== Common Classes ====== | ||
| + | </ | ||
| + | |||
| + | <WRAP box third column > | ||
| + | <WRAP centeralign> | ||
| + | ===== Apothecary ===== | ||
| + | </ | ||
| + | [[culture: | ||
| + | < | ||
| + | \\ | ||
| + | ^ [[culture: | ||
| + | ^ Source:| Guide to Drakenhime \\ (3rd Party) | ||
| + | ^ Subclasses: | ||
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP box third column > | ||
| + | <WRAP centeralign> | ||
| + | ===== Artificer ===== | ||
| + | </ | ||
| + | [[culture: | ||
| + | < | ||
| + | \\ | ||
| + | ^ [[culture: | ||
| + | ^ Source:| TCOE((Tasha' | ||
| + | ^ Subclasses: | ||
| + | Artificers are magic users who blend the powers of the arcane weave with other sources of power such as the Giant' | ||
| + | </ | ||
| + | |||
| + | <WRAP box third column > | ||
| + | <WRAP centeralign> | ||
| + | ===== Barbarian ===== | ||
| + | </ | ||
| + | [[culture: | ||
| + | < | ||
| + | \\ | ||
| + | ^ [[culture: | ||
| + | ^ Source:| Player' | ||
| + | ^ Subclass:| 16 Available | | ||
| + | Barbarians are warriors of tradition, channelling an primal crucible power to enhances themselves and their skills. This primal power holds its origins in the realm of //Arborea// and the Titans that roam its lands though much of that history happened when words had yet to be written. Today Barbarians are acknowledged for their strength and often hired as bodyguards or mercenaries. Barbarians can receive their primal power from a variety of sources but the progenitor will always be // | ||
| + | </ | ||
| + | |||
| + | <WRAP clear /> | ||
| + | |||
| + | <WRAP box third column > | ||
| + | <WRAP centeralign> | ||
| + | ===== Bard ===== | ||
| + | </ | ||
| + | [[culture: | ||
| + | < | ||
| + | \\ | ||
| + | ^ [[culture: | ||
| + | ^ Source:| Player' | ||
| + | ^ Subclasses: | ||
| + | The King/Queen of supportive roles and non-combat encounters. Bards weave their magic through the power of music. Instruments, | ||
| + | </ | ||
| + | |||
| + | <WRAP box third column > | ||
| + | <WRAP centeralign> | ||
| + | ===== Beast Heart ===== | ||
| + | </ | ||
| + | [[culture: | ||
| + | < | ||
| + | \\ | ||
| + | ^ [[culture: | ||
| + | ^ Source:| MCDM's Beastheart \\ (3rd Party, MCDM) | | ||
| + | ^ Subclasses: | ||
| + | Many incorrectly assume the dynamic of Beasthearts are that of master and beast akin to rangers, their dynamic with creatures is more of a symbiotic nature, neither is the master over the other, both are free to do as they wish but their relation to each other goes beyond that of any 'owner and pet'. | ||
| + | </ | ||
| + | |||
| + | <WRAP box third column > | ||
| + | <WRAP centeralign> | ||
| + | ===== Blood Hunter ===== | ||
| + | </ | ||
| + | [[culture: | ||
| + | < | ||
| + | \\ | ||
| + | ^ [[culture: | ||
| + | ^ Source:| Matt Mercer \\ (Unofficial, | ||
| + | ^ Subclasses: | ||
| + | Blood Hunter orders are sparse and few in members as they tend towards the darker elements of the world and life. Sacrificing parts of themselves to gain power, they are the monsters you hire to hunt monsters. Due to their small groups it is surprisingly common for Blood Hunters to go their own ways, distancing themselves from other hunters. | ||
| + | </ | ||
| + | |||
| + | <WRAP clear /> | ||
| + | |||
| + | <WRAP box third column > | ||
| + | <WRAP centeralign> | ||
| + | ===== Cleric ===== | ||
| + | </ | ||
| + | [[culture: | ||
| + | < | ||
| + | \\ | ||
| + | ^ [[culture: | ||
| + | ^ Source:| Player' | ||
| + | ^ Subclasses: | ||
| + | No closer do many mortals get to the Pantheon than being in the presence of one of its Clerics. In most corners of Felwind and realms beyond, Clerics are seen as representatives of the Domain and/or Gods they follow. It holds a high level or responsibility and respect but can also bring pregidous. Many naively think Clerics as a supporting role as an adventurer but they can deal out as much punishment as they can salvation. Clerics are always I high demand for a quest but their beliefs and duties can sometimes hold them back or restrict their choices for fear of reprimand. such is the cost paid to receive power from a higher being. | ||
| + | </ | ||
| + | |||
| + | <WRAP box third column > | ||
| + | <WRAP centeralign> | ||
| + | ===== Dragon (Class) ===== | ||
| + | </ | ||
| + | [[culture: | ||
| + | < | ||
| + | \\ | ||
| + | ^ [[culture: | ||
| + | ^ Source:| Battlezoo Ancestries, Dragons \\ (3rd Party) | ||
| + | ^ Population: | ||
| + | ^ Physical:| - | | ||
| + | ^ Arcane:| - | | ||
| + | ^ Skills:| - | | ||
| + | ++++ Class Blurb | | ||
| + | TEXT TEXT | ||
| + | ++++ | ||
| + | </ | ||
| + | |||
| + | <WRAP box third column > | ||
| + | <WRAP centeralign> | ||
| + | ===== Druid ===== | ||
| + | </ | ||
| + | [[culture: | ||
| + | < | ||
| + | \\ | ||
| + | ^ [[culture: | ||
| + | ^ Source:| Player' | ||
| + | ^ Subclasses: | ||
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP clear /> | ||
| + | |||
| + | <WRAP box third column > | ||
| + | <WRAP centeralign> | ||
| + | ===== Fighter ===== | ||
| + | </ | ||
| + | [[culture: | ||
| + | < | ||
| + | \\ | ||
| + | ^ [[culture: | ||
| + | ^ Source:| Player' | ||
| + | ^ Subclasses: | ||
| + | For most adventurers in Felwind, Fighter is the go-to class. Requiring no magical study, religion conversion or gifts from dark lords, Only sturdy equipment and decent weapon skills with the possibility of dabbling in some interesting side specialities as they gain more expirance. \\ | ||
| + | Despite the fighter’s rather plain packaging on the inside is a wide variety of flavours having access to additional feats and a slew of interesting subclasses. | ||
| + | </ | ||
| + | |||
| + | <WRAP box third column > | ||
| + | <WRAP centeralign> | ||
| + | ===== Illrigger ===== | ||
| + | </ | ||
| + | [[culture: | ||
| + | < | ||
| + | \\ | ||
| + | ^ [[culture: | ||
| + | ^ Source:| MCDM's Illrigger \\ (3rd Party, MCDM) | | ||
| + | ^ Subclasses: | ||
| + | Often described as Anti-Paladins, | ||
| + | </ | ||
| + | |||
| + | <WRAP box third column > | ||
| + | <WRAP centeralign> | ||
| + | ===== Monk ===== | ||
| + | </ | ||
| + | [[culture: | ||
| + | < | ||
| + | \\ | ||
| + | ^ [[culture: | ||
| + | ^ Source:| Player' | ||
| + | ^ Subclasses: | ||
| + | Warriors of balance and self-mastery. Monks are seen as wise warriors who have undergone extensive training or gone through major life reflection to reach a new state of mind. Though the various traditions means that the states reached can vary widely from honest and true, to sleezy and dangerous. Most cultures have respect for monks no matter their background however the background does determine if that respect is a respect of wisdom or a respect of the monks danger. Monks mostly study and train in isolated monasteries found all over Felwind. | ||
| + | </ | ||
| + | |||
| + | <WRAP clear /> | ||
| + | |||
| + | <WRAP box third column > | ||
| + | <WRAP centeralign> | ||
| + | ===== Mystic ===== | ||
| + | </ | ||
| + | [[culture: | ||
| + | < | ||
| + | \\ | ||
| + | ^ [[culture: | ||
| + | ^ Source:| Unearthed Arcana \\ (Unofficial, | ||
| + | ^ Population: | ||
| + | ^ Physical:| - | | ||
| + | ^ Arcane:| - | | ||
| + | ^ Skills:| - | | ||
| + | ++++ Class Blurb | | ||
| + | TEXT TEXT | ||
| + | ++++ | ||
| + | </ | ||
| + | |||
| + | <WRAP box third column > | ||
| + | <WRAP centeralign> | ||
| + | ===== Paladin ===== | ||
| + | </ | ||
| + | [[culture: | ||
| + | < | ||
| + | \\ | ||
| + | ^ [[culture: | ||
| + | ^ Source:| Player' | ||
| + | ^ Subclasses: | ||
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP box third column > | ||
| + | <WRAP centeralign> | ||
| + | ===== Ranger ===== | ||
| + | </ | ||
| + | [[culture: | ||
| + | < | ||
| + | \\ | ||
| + | ^ [[culture: | ||
| + | ^ Source:| Player' | ||
| + | ^ Subclasses: | ||
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP clear /> | ||
| + | |||
| + | <WRAP box third column > | ||
| + | <WRAP centeralign> | ||
| + | ===== Rogue ===== | ||
| + | </ | ||
| + | [[culture: | ||
| + | < | ||
| + | \\ | ||
| + | ^ [[culture: | ||
| + | ^ Source:| Player' | ||
| + | ^ Subclasses: | ||
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP box third column > | ||
| + | <WRAP centeralign> | ||
| + | ===== Sorcerer ===== | ||
| + | </ | ||
| + | [[culture: | ||
| + | < | ||
| + | \\ | ||
| + | ^ [[culture: | ||
| + | ^ Source:| Player' | ||
| + | ^ Subclasses: | ||
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP box third column > | ||
| + | <WRAP centeralign> | ||
| + | ===== Talent ===== | ||
| + | </ | ||
| + | [[culture: | ||
| + | < | ||
| + | \\ | ||
| + | ^ [[culture: | ||
| + | ^ Source:| MCDM's The Talent \\ (3rd Party, MCDM) | | ||
| + | ^ Subclasses: | ||
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP clear /> | ||
| + | |||
| + | <WRAP box third column > | ||
| + | <WRAP centeralign> | ||
| + | ===== Warlock ===== | ||
| + | </ | ||
| + | [[culture: | ||
| + | < | ||
| + | \\ | ||
| + | ^ [[culture: | ||
| + | ^ Source:| Player' | ||
| + | ^ Subclasses: | ||
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP box third column > | ||
| + | <WRAP centeralign> | ||
| + | ===== Wizard ===== | ||
| + | </ | ||
| + | [[culture: | ||
| + | < | ||
| + | \\ | ||
| + | ^ [[culture: | ||
| + | ^ Source:| Player' | ||
| + | ^ Subclasses: | ||
| + | |||
| + | </ | ||
| + | |||
| + | |||
| + | <WRAP clear /> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||