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| + | Druids are the Sudo-Guardians of the natural order. Though what the natural order may be, can be wildly different between circles. Most Druids have a love of nature and its various fawna and flora. Some Love without questions, others may be picky. Druids have unique magic with the ability to freely change their forms into that of animal kind, though some circles may use this Wild Shape ability in other ways. It may be easy to underestimate a Druid but a more foolish mistake you cannot make. Druids in Felwind can be found all over, often isolated just outside of settlements, | ||
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| + | Often seen as the most Zelot followers of the Pantheon, Paladins are people with presence, people who have sworn an oath to a higher power in exchange for power. To take up such an oath normally requires a particular type of personality and so many Paladins fall into various stereotypes. They cannot be blamed for it though, to Deviate from ones oath is to deviate from their sense of self. The oaths they take make them reliable but predictable. Becoming an adventure the Paladin is often to friction, For their oath binds them to certain actions and if their companions were to go against that. Then its the ultimate test of resolve. Though true companions would never force a Paladin to go against their oath without a very good reason. | ||
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