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culture:fighter [2025/09/23 16:43] Cinderculture:fighter [2025/12/02 16:25] (current) Cinder
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-//Source: Xanathar's Guide to Everything//+//Source: \\ Xanathar's Guide to Everything, Pg 28 \\ (Supplement) //
  
 //An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. \\  //An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. \\ 
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-//Source: Sword Coast Adventurer's Guide//+//Source: \\ Sword Coast Adventurer's Guide \\ (Setting) //
  
 //A banneret is a knight who inspires greatness in others by committing brave deeds in battle. The mere presence of one in a hamlet is enough to cause some orcs and bandits to seek easier prey. A lone banneret is a skilled warrior, but a banneret leading a band of allies can transform even the most poorly equipped militia into a ferocious war band.\\ //A banneret is a knight who inspires greatness in others by committing brave deeds in battle. The mere presence of one in a hamlet is enough to cause some orcs and bandits to seek easier prey. A lone banneret is a skilled warrior, but a banneret leading a band of allies can transform even the most poorly equipped militia into a ferocious war band.\\
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-//Source: Player's Handbook//+//Source: \\ Player's Handbook, Pg 73 \\ (Core) //
  
 //Those who emulate the archetypal Battle Master employ martial techniques passed down through generations. To a Battle Master, combat is an academic field, sometimes including subjects beyond battle such as weapon-smithing and calligraphy. Not every fighter absorbs the lessons of history, theory, and artistry that are reflected in the Battle Master archetype, but those who do are well-rounded fighters of great skill and knowledge// //Those who emulate the archetypal Battle Master employ martial techniques passed down through generations. To a Battle Master, combat is an academic field, sometimes including subjects beyond battle such as weapon-smithing and calligraphy. Not every fighter absorbs the lessons of history, theory, and artistry that are reflected in the Battle Master archetype, but those who do are well-rounded fighters of great skill and knowledge//
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 +===== Blade Breaker =====
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 +//Source: \\ Grim Hollow Valika, Pg 97 \\ (3rd Party) //
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 +//Fighters who emulate the legends of the Blade Breaker strive to be the embodiment of change. Their blade and warrior’s spirit are tools through which they project their will upon the world in the form of martial magic. Many who follow the Saga of the Blade Breaker are stubborn, and would sooner force reality itself to bend before their desires than change their ways. Some are idealists, who have a vision for a better world and would do anything to achieve it. Others are tyrants, and see the world as putty to be molded, and all its inhabitants as mere hindrances to their ultimate glory.//
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 +++ Player Story Tips & Ideas |
 +Text
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 +++ What to Expect | 
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 +++ What would DM Darwin Change? | 
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-//Source: Grim Hollow Pg 51//+//Source: \\ Grim HollowPg 51 \\ (3rd Party) //
  
 //Those who learn the fighting prowess of the Bulwark Warrior protect their allies from certain death. \\ //Those who learn the fighting prowess of the Bulwark Warrior protect their allies from certain death. \\
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-//Source: Xanathar's Guide to Everything//+//Source: \\ Xanathar's Guide to Everything, Pg 30 \\ (Supplement) //
  
 //The archetypal cavalier excels at mounted combat. Usually born among the nobility and raised at court, a cavalier is equally at home leading a cavalry charge or exchanging repartee at a state dinner. \\ Cavaliers also learn how to guard those in their charge from harm, often serving as the protectors of their superiors and of the weak. Compelled to right wrongs or earn prestige, many of these fighters leave their lives of comfort to embark on glorious adventure.// //The archetypal cavalier excels at mounted combat. Usually born among the nobility and raised at court, a cavalier is equally at home leading a cavalry charge or exchanging repartee at a state dinner. \\ Cavaliers also learn how to guard those in their charge from harm, often serving as the protectors of their superiors and of the weak. Compelled to right wrongs or earn prestige, many of these fighters leave their lives of comfort to embark on glorious adventure.//
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-//Source: Player's Handbook//+//Source: \\ Player's Handbook, Pg 72 \\ (Core) //
  
 //A Champion focuses on the development of martial prowess in a relentless pursuit of victory. Champions combine rigorous training with physical excellence to deal devastating blows, withstand peril, and garner glory. Whether in athletic contests or bloody battle, Champions strive for the crown of the victor// //A Champion focuses on the development of martial prowess in a relentless pursuit of victory. Champions combine rigorous training with physical excellence to deal devastating blows, withstand peril, and garner glory. Whether in athletic contests or bloody battle, Champions strive for the crown of the victor//
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-//Source: Guide to Drakenhime Pg 159//+//Source: \\ Guide to DrakenhimePg 159 \\ (3rd Party) //
  
 //Between all the nations of Felwind and the surrounding realms there have been countless conflicts fought. Many great knights, valiant soldiers, and powerful combatants have tested their mettle against man and monster alike. Amongst the brave there are always those who are born to lead, and the Commander is just that. They stand at the front of battle, uniting their allies and leading the charge against their enemies.// //Between all the nations of Felwind and the surrounding realms there have been countless conflicts fought. Many great knights, valiant soldiers, and powerful combatants have tested their mettle against man and monster alike. Amongst the brave there are always those who are born to lead, and the Commander is just that. They stand at the front of battle, uniting their allies and leading the charge against their enemies.//
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-//Source: Explorer's Guide to Wildemount//+//Source: \\ Explorer's Guide to Wildemount \\ (Setting) //
  
 //A mysterious and feared frontline warrior of the <del>Kryn Dynasty</del>((Felwind Lore to be applied)), the Echo Knight has mastered the art of using Dunamis to summon the fading shades of unrealized timelines to aid them in battle. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes.// //A mysterious and feared frontline warrior of the <del>Kryn Dynasty</del>((Felwind Lore to be applied)), the Echo Knight has mastered the art of using Dunamis to summon the fading shades of unrealized timelines to aid them in battle. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes.//
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 The Echo's never get higher health, so when Foes start hitting harder the Echoes will fade after a single hit. I would increase their health to match the player or half. \\ I believe the Echos should be more involved in combat, 'Unleash Incarnon' I would change so that on your turn you can activate this ability as a bonus action then any physical attack you do is mirrored by your echo, so doubling your attacks for one turn. The amount of uses would be half your constitution modifier rounded up. The Echo's never get higher health, so when Foes start hitting harder the Echoes will fade after a single hit. I would increase their health to match the player or half. \\ I believe the Echos should be more involved in combat, 'Unleash Incarnon' I would change so that on your turn you can activate this ability as a bonus action then any physical attack you do is mirrored by your echo, so doubling your attacks for one turn. The amount of uses would be half your constitution modifier rounded up.
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-//Source: Player's Handbook//+//Source: \\ Player's Handbook, Pg 74 \\ (Core) //
  
 //The archetypal Eldritch Knight combines the martial mastery common to all fighters with a careful study of magic. \\ Eldritch Knights use magical techniques similar to those practiced by wizards. They focus their study on two of the eight schools of magic: abjuration and evocation. Abjuration spells grant an Eldritch Knight additional protection in battle, and evocation spells deal damage to many foes at once, extending the fighter's reach in combat. These knights learn a comparatively small number of spells, committing them to memory instead of keeping them in a spellbook// //The archetypal Eldritch Knight combines the martial mastery common to all fighters with a careful study of magic. \\ Eldritch Knights use magical techniques similar to those practiced by wizards. They focus their study on two of the eight schools of magic: abjuration and evocation. Abjuration spells grant an Eldritch Knight additional protection in battle, and evocation spells deal damage to many foes at once, extending the fighter's reach in combat. These knights learn a comparatively small number of spells, committing them to memory instead of keeping them in a spellbook//
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-//Source: Grim Hollow Pg 52//+//Source: \\ Grim HollowPg 52 \\ (3rd Party) //
  
 //Fighters who become Living Crucibles have discovered an external means of power. While most other fighters train in martial traditions or study the art of war, Living Crucibles hone their craft of alchemy and prepare their body to endure compounds poisonous to others. In exchange for this rigorous physical and mental preparation, these fighters are able to temporarily push their bodies past their natural limits. Under the influence of their alchemical compounds these fighters can see in darkness, enhance their speed, inure themselves to magical attacks, and more.// //Fighters who become Living Crucibles have discovered an external means of power. While most other fighters train in martial traditions or study the art of war, Living Crucibles hone their craft of alchemy and prepare their body to endure compounds poisonous to others. In exchange for this rigorous physical and mental preparation, these fighters are able to temporarily push their bodies past their natural limits. Under the influence of their alchemical compounds these fighters can see in darkness, enhance their speed, inure themselves to magical attacks, and more.//
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 +===== Mammoth Hunter =====
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 +//Source: \\ Grim Hollow Valika, Pg 100 \\ (3rd Party) //
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 +//The inhospitable north is teeming with alpha predators, huge creatures that don’t need vegetation to survive: their prey are the smaller creatures that prowl the tundra. And you are one of those smaller creatures. Specialized hunters make stalking and killing these dangerous creatures their prey, training themselves in surviving in harsh conditions, dealing with hostile terrain, and tracking the large beasts to strike at the most opportune moments. These hunters can feed their clanmates for weeks on the meat of these creatures. Their parts are often used in crafting the tools of survival. Some practitioners of magic might even barter valuable resources for pieces of the beast. Regardless, the beasts are valuable when dead and a threat when alive.//
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 +++ Player Story Tips & Ideas |
 +Text
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 +++ What to Expect | 
 +Text
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 +
 +++ What would DM Darwin Change? | 
 +Text 
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-//Source: Tasha's Cauldron of Everything//+//Source: \\ Tasha's Cauldron of Everything, Pg 42 \\ (Supplement) //
  
-//Awake to the psionic power within, a Psi Warrior is a fighter who augments their physical might with psi-infused weapon strikes, telekinetic lashes, and barriers of mental force. Many [[culture:gith|Githyanki]] train to become such warriors, as do some of the most disciplined high elves and [[culture:Kalashtar]]. \\+//Awake to the psionic power within, a Psi Warrior is a fighter who augments their physical might with psi-infused weapon strikes, telekinetic lashes, and barriers of mental force. Many [[culture:githyanki|Githyanki]] train to become such warriors, as do some of the most disciplined high elves and [[culture:Kalashtar]]. \\
 As a Psi Warrior, you might have honed your psionic abilities through solo discipline, unlocked it under the tutelage of a master, or refined it at an academy dedicated to wielding the mind's power as both weapon and shield// As a Psi Warrior, you might have honed your psionic abilities through solo discipline, unlocked it under the tutelage of a master, or refined it at an academy dedicated to wielding the mind's power as both weapon and shield//
  
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-//Source: Tasha's Cauldron of Everything//+//Source: \\ Tasha's Cauldron of Everything, Pg 44 \\ (Supplement) //
  
-//Rune Knights enhance their martial prowess using the supernatural power of runes, an ancient practice that originated with [[culture:Giants]]. Rune cutters are believed to be common in any family of Giants, and you likely learned your methods first or second hand from such a mystical artisan. Whether you found the Giant's work carved into a hill or cave, learned of the runes from a sage, or met the Giant in person, you studied the Giant's Craft and learned how to apply magic runes to empower your equipment//+//Rune Knights enhance their martial prowess using the supernatural power of runes, an ancient practice that originated with [[culture:Jotun]]. Rune cutters are believed to be common in any family of Giants, and you likely learned your methods first or second hand from such a mystical artisan. Whether you found the Giant's work carved into a hill or cave, learned of the runes from a sage, or met the Giant in person, you studied the Giant's Craft and learned how to apply magic runes to empower your equipment//
  
 ++ Player Story Tips & Ideas | ++ Player Story Tips & Ideas |
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-//Source: Xanathar's Guide to Everything//+//Source: \\ Xanathar's Guide to Everything, Pg 31 \\ (Supplement) //
  
 //The Samurai is a fighter who draws on an implacable fighting spirit to overcome enemies. A samurai’s resolve is nearly unbreakable, and the enemies in a samurai’s path have two choices: yield or die fighting.// //The Samurai is a fighter who draws on an implacable fighting spirit to overcome enemies. A samurai’s resolve is nearly unbreakable, and the enemies in a samurai’s path have two choices: yield or die fighting.//
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-//Source: MCDM Arcadia Volume 20//+//Source: \\ Arcadia Volume 20 \\ (MCDM 5e) //
  
 //A Shieldbearer is a versatile warrior who uses a shield for both defence and offense. Amid the chaos of battle, they stand stalwart to protect their allies, smash their way through a legion of foes, or fling their shield through the air with extraordinary strength and accuracy. Even the simplest disk of wood or metal becomes a powerful weapon in the hands of a Shieldbearer.// //A Shieldbearer is a versatile warrior who uses a shield for both defence and offense. Amid the chaos of battle, they stand stalwart to protect their allies, smash their way through a legion of foes, or fling their shield through the air with extraordinary strength and accuracy. Even the simplest disk of wood or metal becomes a powerful weapon in the hands of a Shieldbearer.//
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-//Source: Dragon Stew, Pg 31//+//Source: \\ Dragon Stew, Pg 31 \\ (3rd Party) //
  
 //Sometimes, finding the best ingredients requires going out into the world to hunt incredibly powerful beasts; sometimes, someone needs to cook for troops of soldiers in the heat of the battlefield. Sometimes, it’s just about cooking outdoors. Whatever the reason may be, some cooks need to be able to fight, and these know how to do it. \\  //Sometimes, finding the best ingredients requires going out into the world to hunt incredibly powerful beasts; sometimes, someone needs to cook for troops of soldiers in the heat of the battlefield. Sometimes, it’s just about cooking outdoors. Whatever the reason may be, some cooks need to be able to fight, and these know how to do it. \\ 
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-//Source: Hexbound Pg 20//+//Source: \\ HexboundPg 20 \\ (3rd Party) //
  
 //Some covens of witches practice witchcraft not to sling spells, but to enhance their powers in battle. Witches who choose this way are called Witchblades, and are renowned for their supernatural adaptability in the battlefield. \\  //Some covens of witches practice witchcraft not to sling spells, but to enhance their powers in battle. Witches who choose this way are called Witchblades, and are renowned for their supernatural adaptability in the battlefield. \\ 
-Like all witches, Witchblades gain their magical abilities by summoning spirits, but the way in which they do this is unique. They use their spirit-summoning abilities to imbue their blades with the spirits of warriors who came before them, learning their fighting techniques in the process. The stronger a Witchblade is, the more spirits they can summon to their weapon, and the more formidable and adaptable they are in battle. \\ +Like all witches, Witchblades gain their magical abilities by summoning spirits, but the way in which they do this is unique. They use their spirit-summoning abilities to imbue their blades with the spirits of warriors who came before them, learning their fighting techniques in the process. The stronger a Witchblade is, the more spirits they can summon to their weapon. \\ 
-Witchblades excel in changing their tactics to suit their surroundings and exploiting their target’s weaknesses. Witchblades are easily recognized by the weapon that gives them their name. Over time, reflecting its wielder’s growth in power, the weapon changes to reflect the particular brand of witchcraft of its wielder — growing in size, for example, or glowing. It is said that when a Witchblade grows sufficiently strong, their weapon itself becomes as changeable as its wielder, thanks to the spiritual energy constantly stored in it. The Witchblade is a “mimic fighter”, using the abilities of other fighter subclasses to adapt to different situations! They learn these various abilities, however, like wizards learn additional spells. Their changing weapon and abilities make them extremely adaptable to all kinds of situations. //+Witchblades excel in changing their tactics to suit their surroundings and exploiting their target’s weaknesses. Witchblades are easily recognized by their unique weapons which, Over time, reflect its wielder’s growth in power changing with experience. It is said that when a Witchblade grows sufficiently strong, their weapon itself becomes as changeable as its wielder, thanks to the spiritual energy constantly stored in it. The Witchblade is a “mimic fighter”, using the abilities of other fighter subclasses to adapt to different situations! They learn these various abilities, however, like wizards learn additional spells. Their changing weapon and abilities make them extremely adaptable to all kinds of situations. //
  
 ++ Player Story Tips & Ideas | ++ Player Story Tips & Ideas |
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