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| ====== Monk ====== | ====== Monk ====== | ||
| - | [[culture: | + | [[culture: |
| General Description | General Description | ||
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| </ | </ | ||
| - | **Common Trait.** \\ | + | **Monks and their Monasteries** \\ |
| Text | Text | ||
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| + | [[faction: | ||
| **Less Known Trait.** \\ | **Less Known Trait.** \\ | ||
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| <WRAP group> | <WRAP group> | ||
| <WRAP centeralign> | <WRAP centeralign> | ||
| - | =====CLASS Sub Class===== | + | =====Monk Sub Class===== |
| </ | </ | ||
| <WRAP third column> | <WRAP third column> | ||
| - | =====Sub Class 1===== | + | ===== Arcane Hand ===== |
| {{ : | {{ : | ||
| + | //Source: \\ Guide to Drakenhime, Pg 161 \\ (3rd Party) // | ||
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| + | //Monks who practice the Way of the Arcane Hand have trained their bodies and souls to be attuned to the weave of arcane magic. They can harness those cosmic energies and use them to fuel their martial practices. Monks of this tradition, although not mageborn, have gained control over the rawest and most natural forms of power.// | ||
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| + | A Monk that can cast spells. Acts as a half caster (Lv 4 Spells Max) with the ability to weave spells and unarmed attacks together during your turns. You get a damage buff to unarmed strikes while concentrating on a spell and are able to upcast spells using Ki points rather than spell slots. the Wizard spell list is used. | ||
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| </ | </ | ||
| <WRAP third column> | <WRAP third column> | ||
| - | =====Sub Class 2===== | + | ===== Astral Self ===== |
| {{ : | {{ : | ||
| - | Text. | + | //Source: \\ Tasha' |
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| + | //A monk who follows the Way of the Astral Self believes their body is an illusion. They see their ki as a representation of their true form, an astral self. This astral self has the capacity to be a force of order or disorder, with some monasteries training students to use their power to protect the weak and other instructing aspirants in how to manifest their true selves in service to the mighty// | ||
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| + | A Monk with the ability to use astral energy to create ethereal visions of themselves in the form of arms, masks and the whole upper torso at higher levels. You can punch with the arms, see in magical darkness with the mask, give yourself defences against elemental attack and buff your own attacks. a lot of cool versatile things both in and out of Combat and is very cool overall looking Role play wise. | ||
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| </ | </ | ||
| <WRAP third column> | <WRAP third column> | ||
| - | =====Sub Class 3===== | + | ===== Ascendant Dragon |
| {{ : | {{ : | ||
| + | //Source: \\ Fizban' | ||
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| + | //The fundamental teaching of this tradition holds that by emulating dragons, a monk becomes a more integrated part of the world and its magic. By altering their spirit to resonate with draconic might, monks who follow this tradition augment their prowess in battle, bolster their allies, and can even soar through the air on draconic wings. But all this power is in service of a greater goal: achieving a spiritual unity with the essence of the Material Plane.// | ||
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| + | Dragon flavoured Monk. Gain a bunch of dragon themed abilities such as frightful presence, the ability to have elemental strikes, temporary spectral wings and even a breath weapon that scales as you level up. | ||
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| </ | </ | ||
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| - | =====Sub Class 4===== | + | ===== Drunken Master |
| {{ : | {{ : | ||
| + | //Source: \\ Xanathar' | ||
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| + | //The Way of the Drunken Master teaches its students to move with the jerky, unpredictable movements of a drunkard. A drunken master sways, tottering on unsteady feet, to present what seems like an incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and retreats. \\ | ||
| + | A drunken master often enjoys playing the fool to bring gladness to the despondent or to demonstrate humility to the arrogant, but when battle is joined, the drunken master can be a maddening, masterful foe.// | ||
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| + | A Monk with abilities themed around their skill proficiencies and being even harder to hit. Spending Ki points to redirect missed enemies attacks to hit other enemies, Gaining skills with performance and brewers supplies. get up from prone really easily and some big group attack at higher levels to use when surrounded. | ||
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| </ | </ | ||
| <WRAP third column> | <WRAP third column> | ||
| - | =====Sub Class 5===== | + | ===== Dying Light ===== |
| {{ : | {{ : | ||
| - | Text. | + | //Source: \\ Grim Hollow Valika, Pg 101 \\ (3rd Party) // |
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| + | //Monks who follow this tradition understand that strength is weakness, and self-sacrifice is the surest path to victory. The Way of the Dying Light believes that mortal flesh is intrinsically impure, and only true death can ultimately purge one’s everlasting soul of sin. Their gruesome practices and strict punishments are considered barbaric by many but have made them a force to be reckoned with on the battlefield. Monks who follow the Way of the Dying Light are taught to welcome death, to rejoice in suffering, and to strike at evil when least expected; the moment in which all seems lost. Monks within the sect of the Dying Light take stringent vows when they are initiated into a monastery. These vows gradually teach them to embrace the sensationless void of death, through vows of silence, vows of sightlessness, | ||
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| </ | </ | ||
| <WRAP third column> | <WRAP third column> | ||
| - | =====Sub Class 6===== | + | ===== Four Elements |
| {{ : | {{ : | ||
| + | //Source: \\ Player' | ||
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| + | //You follow a monastic tradition that teaches you to harness the elements. When you focus your ki, you can align yourself with the forces of creation and bend the four elements to your will, using them as an extension of your body. Some members of this tradition dedicate themselves to a single element, but others weave the elements together. \\ | ||
| + | Many monks of this tradition tattoo their bodies with representations of their ki powers, commonly imagined as coiling dragons, but also as phoenixes, fish, plants, mountains, and cresting waves.// | ||
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| + | Everything changed when the fire nation attacked. A Monk with elemental bending, you are playing the Avatar but still got alot of training to do as you gain more and more abilities the higher your level. has access to Elemental disciplines. a unique source of features specific for this subclass similar to a Warlock' | ||
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| + | **D&D 5th 2024 Version Available** | ||
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| </ | </ | ||
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| - | =====Sub Class 7===== | + | ===== Kensei |
| {{ : | {{ : | ||
| + | //Source: \\ Xanathar' | ||
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| + | //Monks of the Way of the Kensei train relentlessly with their weapons, to the point that the weapon becomes like an extension of the body. Founded on a mastery of sword fighting, the tradition has expanded to include many different weapons. \\ | ||
| + | A kensei sees a weapon much in the same way a calligrapher or a painter regards a pen or brush. Whatever the weapon, the kensei views it as a tool used to express the beauty and precision of the martial arts. That such mastery makes a kensei a peerless warrior is but a side effect of intense devotion, practice, and study.// | ||
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| + | Its like your playing Absolver but you always have a weapon. Monk subclass specialising in weapon combat and able to apply their skills normally reserved to unarmed strikes to a select few themed weapons. | ||
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| </ | </ | ||
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| - | =====Sub Class 8===== | + | ===== Leaden Crown ===== |
| {{ : | {{ : | ||
| - | Text. | + | //Source: \\ Grim Hollow, Pg 54 \\ (3rd Party) // |
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| + | //In contrast to the esoteric ideals of other monastic traditions, monks of the Way of the Leaden Crown have practical aims: the self-governance of humanoid peoples. These monks see the history of the world as a series of clashes between groups of powerful beings, where humanoids were at best collateral damage and at worst disposable pawns. \\ | ||
| + | To break this cycle of dependence and destruction, | ||
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| + | a Monk who has chosen a different path of enlightenment to most other monasteries more logical and cynical. Might be seen as advisors or bodyguards for higher up officials | ||
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| + | Hand to Hand combat with Psionic features, Casting specific spells with Ki points not requiring components, Stacking burst damage and extra reach + pushing or pulling foes on hit. | ||
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| </ | </ | ||
| <WRAP third column> | <WRAP third column> | ||
| - | =====Sub Class 9===== | + | ===== Long Death ===== |
| {{ : | {{ : | ||
| + | //Source: \\ Sword Coast Adventurer' | ||
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| + | //Monks of the Way of the Long Death are obsessed with the meaning and mechanics of dying. They capture creatures and prepare elaborate experiments to capture, record, and understand the moments of their demise. They then use this knowledge to guide their understanding of martial arts, yielding a deadly fighting style.// | ||
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| + | an Edjy Monk, cool dark and mysterious with abilities to heal off killing creatures, fearing weak willed foes. cheat death and also do a massive damaging attack at higher levels. | ||
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| + | </ | ||
| + | <WRAP clear /> | ||
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| + | ===== Mercy ===== | ||
| + | {{ : | ||
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| + | //Source: \\ Tasha' | ||
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| + | //Monks of the Way of Mercy learn to manipulate the life force of others to bring aid to those in need. They are wandering physicians to the poor and hurt. However, to those beyond their help, they bring a swift end as an act of mercy. \\ | ||
| + | Those who follow the Way of Mercy might be members of a religious order, administering to the needy and making grim choices rooted in reality rather than idealism. Some might be gentle-voiced healers, beloved by their communities, | ||
| + | The walkers of this way usually don robes with deep cowls, and they often conceal their faces with masks, presenting themselves as the faceless bringers of life and death.// | ||
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| + | Acupuncture, | ||
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| + | **D&D 5th 2024 Version Available** | ||
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| + | </ | ||
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| + | <WRAP third column> | ||
| + | ===== Open Hand ===== | ||
| + | {{ : | ||
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| + | //Source: \\ Player' | ||
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| + | //Monks of the Way of the Open Hand are the ultimate masters of martial arts combat, whether armed or unarmed. They learn techniques to push and trip their opponents, manipulate ki to heal damage to their bodies, and practice advanced meditation that can protect them from harm.// | ||
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| + | A Monk themed Monk, Gives more options for martial art themed attacks or modifiers to unarmed strikes as well as some abilities to sustain themselves with self healing and a super strong anime attack at higher levels | ||
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| + | **D&D 5th 2024 Version Available** | ||
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| + | </ | ||
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| + | <WRAP third column> | ||
| + | ===== Pride ===== | ||
| + | {{ : | ||
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| + | //Source: \\ Grim Hollow, Pg 55 \\ (3rd Party) // | ||
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| + | //Monks of the Way of Pride value themselves above all others. These monks focus on mastering their form, ego, and destructive power. They use their monastic traditions publicly, with the intention of gaining the respect and admiration of “lesser beings.” The prideful traditions of this order include adorning oneself with jewelry, hiding their scars from prying eyes, and commanding respect from those that would oppose them.// | ||
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| + | Playing a not so humble monk. full of themselves and prideful. Experienced players will make this theme work really well without ruining the rest of the groups gameplay. | ||
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| + | Monk wanting to be at Half health at all times and complaining when they go down to 0HP more than others or that a AOE heal caught them ruining their buffs. | ||
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| + | Give the player a magic item that halves their HP and doesn' | ||
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| + | </ | ||
| + | <WRAP clear /> | ||
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| + | ===== Serpent ===== | ||
| + | {{ : | ||
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| + | //Source: \\ Guide to Drakenhime, Pg 163 \\ (3rd Party) // | ||
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| + | //Master of the spear, this nimble warrior uses polearms not only as a weapon, but as an extension of themselves, using their weapon to amplify mobility, manoeuvrability, | ||
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| + | A Monk that specialises in polearms, not only that but they get to jump around like they are using the insect glaive from monster hunter. get massive reach, the ability to take some fancy moves part of their opportunity attacks and other reactions, deal extra poison damage on attacks and other really cool stuff, perfect for a specialised themed polearm character. | ||
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| + | </ | ||
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| + | <WRAP third column> | ||
| + | ===== Shadow ===== | ||
| + | {{ : | ||
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| + | //Source: \\ Player' | ||
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| + | //Monks of the Way of Shadow follow a tradition that values stealth and subterfuge. These monks might be called ninjas or shadowdancers, | ||
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| + | A Monk but sneaky, has access to alot of stealth themed spells fulled by their Ki points as well as some fancy movement options when the area is free of light and can ever turn invisible in the shadows at higher levels. | ||
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| + | **D&D 5th 2024 Version Available** | ||
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| + | </ | ||
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| + | <WRAP third column> | ||
| + | ===== Spectre ===== | ||
| + | {{ : | ||
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| + | //Source: \\ Hexbound, Pg 24 \\ (3rd Party) // | ||
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| + | //Witches of the Way of the Specter go through a harrowing ceremony with their mentor in which the pupils experience death itself. The disciples effectively die, sent to the plane where spirits lie for a short moment, before being brought back to life by witch healers. Many witches in training do not survive this ceremony — or, at least, not entirely. They come back as empty husks, devoid of emotion and personality, | ||
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| + | a really cool and interesting subclass all about inflecting levels of exhaustion on your foes with each unarmed strike. as you gai levels your features lean into this giving you more damage when targeting exhausted creatures and able to heal off the damage delt also. very cool. | ||
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| + | </ | ||
| + | <WRAP clear /> | ||
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| + | ===== Sun Soul ===== | ||
| + | {{ : | ||
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| + | //Source: \\ Xanathar' | ||
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| + | //Monks of the Way of the Sun Soul learn to channel their own life energy into searing bolts of light. They teach that meditation can unlock the ability to unleash the indomitable light shed by the soul of every living creature.// | ||
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| + | Have you ever wanted to shoot Ki blasts like a DBZ character? Well the Sun Soul subclass lets you do that. Letting you fuel various fire and radiant themed spells/ | ||
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| </ | </ | ||