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| - | General Description | + | Sorcerer' |
| + | *The creature gained power from their lineage, Having a powerful magical parent or grandparent such as a Dragon, Giant, Arch-Devil, Arch-Fey etc | ||
| + | *A Curse or Blessing from a higher power, such as a Hag, A God, Lich, mad mage etc | ||
| + | *A magical accident or experiment involving new or forbidden magic, unknow magical artifacts etc | ||
| + | *Complications of Environment such as a mother being near unstable arcane sources during pregnancy, a Brush with an outer deity such as an Old God, or a magical plague or phenomenon that affected the creature. | ||
| + | What ever way they gained their power it becomes apart of them, Unlike a Wizard who studies the Arcane or Clerics who call upon a higher power for their magic, Sorcerers gain their power from themselves and so are able to manipulate it in ways not available to other classes in the form of Meta Magic. | ||
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| - | **Common Trait.** | + | === Playing a Sorcerer In Felwind === |
| - | Text | + | When creating a Sorcerer the way your character obtained their sorcerer power is a big part of the story and should be given some thought. \\ |
| + | Has your character embraced this power or shunned it and why have they? Do they embrace it for a sense of pride? To become a hero one day? To study and learn their power? \\ | ||
| + | Or they may shun the power because it reminds them of the traumatic expirance that gave them the power? The power has cause suffering for the character or those close to the character? | ||
| - | **Less Known Trait.** \\ | + | **Shammed for having magic** \\ |
| + | In the world of Felwind Magic is exceedingly common, if you were to make a character shamed for having such a power consider having their birthplace or homeland be // | ||
| - | Text | + | **Never that Mundane** \\ |
| + | A Sorcerer’s Origin typical leans the character to be more fantastical than the average human farmer. Having a lineage origin may mean your character is related some how, a Dragon-Born if the parent was a Dragon. A Goliath if the parent was a giant and so on. \\ | ||
| + | Perhaps the magical accident that gave you your powers also changed you physically into another race, or gave your character some odd physical traits? \\ | ||
| + | These are just ideas but you can come up with your own ideas to be discussed with your **Game Master**. | ||
| + | **The Effect on others** \\ | ||
| + | Being a Sorcerer in Felwind many soldiers and governments consider you more a threat as you have access to magic without the use of a spell-book and are not a cleric or paladin bound by the tenets of the gods. You are a wild card. A warlock is easy to spot and somewhat predictable however a sorcerer is not. \\ | ||
| + | You should expect authority to be less | ||
| + | Lenient when it comes to matters of security. | ||
| + | You may but-Heads with some Wizards. The idea that one gets all their power for having a Dragon Daddy and the other needs years of study to begin their power reflects normal life a bit too well and so sometimes Wizards will think less of you and even call you out especially if you are being a show off. | ||
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| + | Being a sorcerer you give off some small or large amount of arcane energy, you may show up when //Detect Magic// is cast and some creatures may seek you out as their next meal more than others. | ||
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| + | Sorcerers are well known for mercenary work and their abilities effective, You will find being hired for adventures, mercenary or escort work easy within most nations of Felwind | ||
| + | |||
| + | === Mechanics For a Sorcerer === | ||
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| + | Sorcerers are known as a Full-Caster with Charisma being their scaling stat. this means when building a Sorcerer you would normally want to have Charisma as your highest stat. \\ this leads into a few things being that with high charisma your character is very charismatic, | ||
| + | *Example: Using the persuasion skill you could be using charisma to woe and seduce the guard into letting you pass, OR you could be using your skill to convince them of your authority with how strong your words are and how confident your body language is. | ||
| + | When building your Sorcerer' | ||
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| + | **Against the norm** \\ | ||
| + | Perhaps you are looking to play a shy, timid or a Sorcerer with low self-esteem, | ||
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| + | **Sub-Class being more than mechanics** \\ | ||
| + | Your subclass is not only your access to cool new features but its part of your Sorcerer' | ||
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| - | //Source: Tasha' | + | // |
| + | //An alien influence has wrapped its tendrils around your mind, giving you psionic power. You can now touch other minds with that power and alter the world around you by using it to control the magical energy of the multiverse. Will this power shine from you as a hopeful beacon to others? Or will you be a source of terror to those who feel the stab of your mind and witness the strange manifestations of your might? \\ | ||
| + | As an Aberrant Mind sorcerer, you decide how you acquired your powers. Were you born with them? Or did an event later in life leave you shining with psionic awareness? Consult the Aberrant Origins table for a possible origin of your power.// | ||
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| A Sorcerer all about telepathic and psychic magic. | A Sorcerer all about telepathic and psychic magic. | ||
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| - | //Source: Tasha' | + | // |
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| + | //The cosmic force of order has suffused you with magic. That power arises from [[planes: | ||
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| - | //Source: Player' | + | // |
| + | //Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon partner. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact, love or some other exceptional circumstance.// | ||
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| Draconic Sorceress can be considered rather common in // | Draconic Sorceress can be considered rather common in // | ||
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| - | //Source: Guide to Drakenhime, Pg 171// | + | // |
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| + | //Delerium is naturally drawn to magic and can twist and augment its presence in unnatural and unpredictable ways. Some who ventured into the ruins of Drakkenheim are twisted by the eldritch powers and emerge infused with contaminated energies. They become a living vessel for the Arcane Anomalies and twisting realities found within the ruins.// | ||
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| - | //Source: Xanathar' | + | // |
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| + | //Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a distant but powerful familial connection to a divine being. Perhaps your ancestor was an angel, transformed into a mortal and sent to fight in a god’s name. Or your birth might align with an ancient prophecy, marking you as a servant of the gods or a chosen vessel of divine magic. \\ | ||
| + | A Divine Soul, with natural magnetism, is seen as a threat by some religious hierarchies. As an outsider who commands celestial power, these sorcerers can undermine the existing order by claiming a direct tie to the divine. \\ | ||
| + | In some cultures, only those who can claim the power of a Divine Soul may command religious power. In these lands, ecclesiastical positions are dominated by a few bloodlines and preserved over generations.// | ||
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| </ | </ | ||
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| - | ===== Lunar Sorcery | + | ===== Haunted |
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| - | // | + | // |
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| + | //Unlike many other sorcerers, the circumstances | ||
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| </ | </ | ||
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| + | ===== Living Blade ===== | ||
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| + | //Source: \\ Grim Hollow: Valika, Pg 114 \\ (3rd Party) // | ||
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| + | //The bloodlines of the ancient heroes of the Valikan sagas have all been lost, save one: that of the hero known as the Living Blade. Sylfrván was said to have been one with her blade. Both bore the same name, and neither was separable from the other. You are of her bloodline, and the magic that runs through your blood prickles when you grasp a blade’s hilt. Living Blades are famous across Valika, but rare—the power of Sylfrván is passed down in a matrilineal line, becoming more apparent as these scions age. Occasionally the bloodline lays dormant and skips a few generations, | ||
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| + | </ | ||
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| + | ===== Lunar Sorcery ===== | ||
| + | {{ : | ||
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| + | //Source: \\ Dragonlance: | ||
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| + | //In Felwind, Many cultures and societies revere the moon as a celestial body with magical properties. Some of the new gods being heavily associated or directly responsible for Felwind' | ||
| + | You or someone from your lineage has been exposed to the concentrated magic of the moon (or moons) of Felwind, imbuing you with lunar magic. Perhaps your ancestor was involved in a druidic ritual involving an eclipse, or maybe a mystical fragment of a moon crashed near you. However you came to have your magic, your connection to the moon is obvious when you cast sorcerer spells-perhaps making your pupils glow with the color of a moon from your world, causing spectral manifestations of lunar phases to orbit you, or some other effect.// | ||
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| - | //Source: Xanathar' | + | // |
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| + | //You are a creature of shadow, for your innate magic comes from the [[planes: | ||
| + | The power of shadow magic casts a strange pall over your physical presence. The spark of life that sustains you is muffled, as if it struggles to remain viable against the dark energy that imbues your soul.// | ||
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| - | //Source: Hexbound, Pg 39// | + | // |
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| + | //There are families of witches that go back for generations upon generations, | ||
| + | Witch Sorcerers have witchcraft in their lineage, and their powers reflect this. The spirits of their ancestors watch over them at all times, and empower them in ways that are not available to any other magic practitioner, | ||
| + | Their power, however, comes at a price, as their ancestors watch over the sorcerer’s every move, forever judging their actions and ensuring that the interests of the family remain their top priority. It is up to the witch sorcerer to decide if they will forge their own path.// | ||
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| - | ===== Storm Sorcerer | + | ===== Storm ===== |
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| - | //Source: Xanathar' | + | // |
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| + | //Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born during a howling gale so powerful that folk still tell stories of it, or your lineage might include the influence of potent air creatures such as vaati or djinn. Whatever the case, the magic of the storm permeates your being. \\ | ||
| + | Storm sorcerers are invaluable members of a ship's crew. Their magic allows them to exert control over wind and weather in their immediate area. Their abilities also prove useful in repelling attacks by sahuagin, pirates, and other waterborne threats.// | ||
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| - | // | + | // |
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| + | //There is simplicity in the summer sun, whose light is impossible to overcome. For in what realm could one be bold enough to attempt to tame the sun’s great power? Shield yourself from it, and its intensity seems to magnify between your fingers. Hide yourself away, and you only let something else scorch in your place. Attempt to flee from it, and you run forever without once separating yourself from its reach. And in that ever-blazing light a Child of the Sun gains their dazzling power. \\ | ||
| + | Perhaps your lineage can be traced to outsiders with an affinity for the summer sun, or perhaps you have an ancestor who infused a pure droplet of the season’s power into their blood. Regardless of how it came to be, the summer’s power has never once diluted, and now rises through you into this world with silent and commanding brilliance. | ||
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| - | // | + | // |
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| + | //Divine will produces the massive titans, greater than even the giants. As the children and creations of deities, titans are filled with magic so powerful that they require enormous forms to contain it. \\ | ||
| + | When a titan’s blood mixes with that of a humanoid, there is a chance for the smaller being to gain the ability to channel the titan’s magic by altering their form. This power transfer occurs if a titan deems a humanoid worthy of wielding their power, or if the lesser creature makes the behemoth bleed in battle and lives to tell the tale. A burst of flame or surge of wind from a Titan Heart sorcerer commands fear and respect. Your character could be the chosen herald of the titans, a survivor of a cataclysmic titan battle, or even the descendent of another Titan Heart sorcerer.// | ||
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| + | ===== Wretched Bloodline ===== | ||
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| + | //Source: \\ Grim Hollow, Pg 70 \\ (3rd Party) // | ||
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| + | //With every promise made to a fairy, contract signed with a devil, and pact with the unquiet dead, there’s a chance someone doesn’t keep their end of the bargain. The vengeance of immortal beings lasts much longer than one lifetime, and the lingering magic of these curses can | ||
| + | affect the mortal’s descendants. \\ These inherited magical afflictions may manifest as a plague, deformity, or aversion to the sun. In such | ||
| + | families, a child may be born that learns to master the latent magic within their inherited curse, turning their bloodline’s bane into a personal boon—these sorcerers are known collectively as the Wretched.// | ||
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| - | //Source: Player' | + | // |
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| + | //Your innate magic comes from the wild forces of chaos that underlie the order of creation. You might have endured exposure to some form of raw magic, perhaps through a planar portal leading to Limbo, the Elemental Planes, or the mysterious Far Realm. Perhaps you were blessed by a powerful fey creature or marked by a demon. Or your magic could be a fluke of your birth, with no apparent cause or reason. However it came to be, this chaotic magic churns within you, waiting for any outlet.// | ||
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| + | //Most hags can assume a variety of appearances and aren’t opposed to dallying with humanoids, especially if the mortals serve their interests. The offspring of these liaisons demonstrate an early gift for magical troublemaking. Some hags raise these children as their own as minions and might even allow them to join the coven. Others stay with their mortal parents, who are typically shocked when their toddler starts invading their dreams or ripping apart their best clothing with vicious claws.// | ||
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| </ | </ | ||