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culture:sorcerer [2025/10/05 10:13] Cinderculture:sorcerer [2025/10/22 16:22] (current) Cinder
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-//Source: Tasha's Caldron of Everything//+//Source: \\ Tasha's Caldron of Everything \\ (Supplement) //
  
 +//An alien influence has wrapped its tendrils around your mind, giving you psionic power. You can now touch other minds with that power and alter the world around you by using it to control the magical energy of the multiverse. Will this power shine from you as a hopeful beacon to others? Or will you be a source of terror to those who feel the stab of your mind and witness the strange manifestations of your might? \\
 +As an Aberrant Mind sorcerer, you decide how you acquired your powers. Were you born with them? Or did an event later in life leave you shining with psionic awareness? Consult the Aberrant Origins table for a possible origin of your power.//
 +
 +++ Player Story Tips & Ideas |
 +Text
 +++
 +
 +++ What to Expect | 
 A Sorcerer all about telepathic and psychic magic. A Sorcerer all about telepathic and psychic magic.
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 +
 +++ What would DM Darwin Change? | 
 +Text 
 +++
  
 **2024 Revision Available** **2024 Revision Available**
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-//Source: Tasha's Caldron of Everything//+//Source: \\ Tasha's Caldron of Everything \\ (Supplement) // 
 + 
 +//The cosmic force of order has suffused you with magic. That power arises from [[planes:Axiom]] a realm of utmost-law and clockwork efficiency. You, or someone from your lineage, might have become entangled in the //Inexrorables//, the beings who inhabit [[planes:Axiom]]. or has been influenced by the //States of Neutrality//. Whatever its origin within you, the power of order can seem strange to others, but for you, it is part of a vast and glorious system.// 
 + 
 +++ Player Story Tips & Ideas | 
 +Text 
 +++ 
 + 
 +++ What to Expect |  
 +Text 
 +++ 
 + 
 +++ What would DM Darwin Change? |  
 +Text  
 +++
  
 **2024 Revision Available** **2024 Revision Available**
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-//Source: Player's Handbook//+//Source: \\ Player's Handbook \\ (Core) //
  
 +//Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon partner. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact, love or some other exceptional circumstance.//
 +
 +++ Player Story Tips & Ideas |
 Draconic Sorceress can be considered rather common in //Felwind//. With the large amount of True-Dragons living in the material plane, Especially //Mor-Thir// a number of bloodlines have a Dragon somewhere in the lineage. Draconic Sorceress can be considered rather common in //Felwind//. With the large amount of True-Dragons living in the material plane, Especially //Mor-Thir// a number of bloodlines have a Dragon somewhere in the lineage.
 +++
 +
 +++ What to Expect | 
 +Text
 +++
 +
 +++ What would DM Darwin Change? | 
 +Text 
 +++
  
 **2024 Revision Available** **2024 Revision Available**
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-//Source: Guide to Drakenhime, Pg 171//+//Source: \\ Guide to Drakenhime, Pg 171 \\ (3rd Party) // 
 + 
 +//Delerium is naturally drawn to magic and can twist and augment its presence in unnatural and unpredictable ways. Some who ventured into the ruins of Drakkenheim are twisted by the eldritch powers and emerge infused with contaminated energies. They become a living vessel for the Arcane Anomalies and twisting realities found within the ruins.// 
 + 
 +++ Player Story Tips & Ideas | 
 +Text 
 +++ 
 + 
 +++ What to Expect |  
 +Text 
 +++ 
 + 
 +++ What would DM Darwin Change? |  
 +Text  
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 </WRAP> </WRAP>
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-//Source: Xanathar's Guide to Everything//+//Source: \\ Xanathar's Guide to Everything \\ (Supplement) // 
 + 
 +//Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a distant but powerful familial connection to a divine being. Perhaps your ancestor was an angel, transformed into a mortal and sent to fight in a god’s name. Or your birth might align with an ancient prophecy, marking you as a servant of the gods or a chosen vessel of divine magic. \\ 
 +A Divine Soul, with natural magnetism, is seen as a threat by some religious hierarchies. As an outsider who commands celestial power, these sorcerers can undermine the existing order by claiming a direct tie to the divine. \\ 
 +In some cultures, only those who can claim the power of a Divine Soul may command religious power. In these lands, ecclesiastical positions are dominated by a few bloodlines and preserved over generations.// 
 + 
 +++ Player Story Tips & Ideas | 
 +Text 
 +++ 
 + 
 +++ What to Expect |  
 +Text 
 +++ 
 + 
 +++ What would DM Darwin Change? |  
 +Text  
 +++
  
 </WRAP> </WRAP>
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-//Source: Grim Hollow Pg 68//+//Source: \\ Grim HollowPg 68 \\ (3rd Party) // 
 + 
 +//Unlike many other sorcerers, the circumstances of your birth were mundane and you have no arcane inheritance passed down from strange ancestors. Instead, you gained your sorcerous powers after you managed to survive an experience that left you on the brink of death. Since that experience you’ve had a preternatural sense for danger and a ghostly companion that either can’t or won’t leave you alone. Some Haunted, as sorcerers who share your origin are called, develop cordial relationships with their phantom, while others find their spectral companion to be a relentless nuisance.// 
 + 
 +++ Player Story Tips & Ideas | 
 +Text 
 +++ 
 + 
 +++ What to Expect |  
 +Text 
 +++ 
 + 
 +++ What would DM Darwin Change? |  
 +Text  
 +++
  
 </WRAP> </WRAP>
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 +<WRAP third column>
 +===== Living Blade =====
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 +
 +//Source: \\ Grim Hollow: Valika, Pg 114 \\ (3rd Party) //
 +
 +//The bloodlines of the ancient heroes of the Valikan sagas have all been lost, save one: that of the hero known as the Living Blade. Sylfrván was said to have been one with her blade. Both bore the same name, and neither was separable from the other. You are of her bloodline, and the magic that runs through your blood prickles when you grasp a blade’s hilt.  Living Blades are famous across Valika, but rare—the power of Sylfrván is passed down in a matrilineal line, becoming more apparent as these scions age. Occasionally the bloodline lays dormant and skips a few generations, but typically, a family will know they are descendants of Sylfrván. Often they live in isolation, ready to train new Blades as they appear. In recent years, others outside the bloodline, even those who aren’t women, have displayed the talents of the Living Blade, for reasons none can explain//
 +
 +++ Player Story Tips & Ideas |
 +Text
 +++
 +
 +++ What to Expect | 
 +Text
 +++
 +
 +++ What would DM Darwin Change? | 
 +Text 
 +++
 +
 +</WRAP>
  
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-//Source: Dragonlance: Shadow of the Dragon Queen//+//Source: \\ Dragonlance: Shadow of the Dragon Queen \\ (Setting) // 
 + 
 +//In Felwind, Many cultures and societies revere the moon as a celestial body with magical properties. Some of the new gods being heavily associated or directly responsible for Felwind's moons. The Goddess of the Twilight Domain [[religion:Selune]] uses the light of the moon to battle her foes through her Clerics while the goddess of the arcane weave [[religion:Mystra]] is known to use Felwind's moons as a focus for her work. \\ 
 +You or someone from your lineage has been exposed to the concentrated magic of the moon (or moons) of Felwind, imbuing you with lunar magic. Perhaps your ancestor was involved in a druidic ritual involving an eclipse, or maybe a mystical fragment of a moon crashed near you. However you came to have your magic, your connection to the moon is obvious when you cast sorcerer spells-perhaps making your pupils glow with the color of a moon from your world, causing spectral manifestations of lunar phases to orbit you, or some other effect.// 
 + 
 +++ Player Story Tips & Ideas | 
 +Text 
 +++ 
 + 
 +++ What to Expect |  
 +Text 
 +++ 
 + 
 +++ What would DM Darwin Change? |  
 +Text  
 +++
  
 </WRAP> </WRAP>
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-//Source: Xanathar's Guide to Everything//+//Source: \\ Xanathar's Guide to Everything \\ (Supplement) // 
 + 
 +//You are a creature of shadow, for your innate magic comes from the [[planes:underdark|Shadow-Realm]] itself. You might trace your lineage to an entity from that place, or perhaps you were exposed to its fell energy and transformed by it. \\ 
 +The power of shadow magic casts a strange pall over your physical presence. The spark of life that sustains you is muffled, as if it struggles to remain viable against the dark energy that imbues your soul.// 
 + 
 +++ Player Story Tips & Ideas | 
 +Text 
 +++ 
 + 
 +++ What to Expect |  
 +Text 
 +++ 
 + 
 +++ What would DM Darwin Change? |  
 +Text  
 +++
  
 </WRAP> </WRAP>
 +<WRAP clear />
  
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-//Source: Hexbound, Pg 39//+//Source: \\ Hexbound, Pg 39 \\ (3rd Party) // 
 + 
 +//There are families of witches that go back for generations upon generations, each of their members devoting their lives to the study of witchcraft. Their devotion to the craft changes their very blood with each passing heir until the art of witchery is in the very veins of all those born under the branches of those family trees. They are called Witch Sorcerers. \\  
 +Witch Sorcerers have witchcraft in their lineage, and their powers reflect this. The spirits of their ancestors watch over them at all times, and empower them in ways that are not available to any other magic practitioner, allowing them to weaken or strengthen magic around them, and cheat death itself. \\  
 +Their power, however, comes at a price, as their ancestors watch over the sorcerer’s every move, forever judging their actions and ensuring that the interests of the family remain their top priority. It is up to the witch sorcerer to decide if they will forge their own path.// 
 + 
 +++ Player Story Tips & Ideas | 
 +Text 
 +++ 
 + 
 +++ What to Expect |  
 +Text 
 +++ 
 + 
 +++ What would DM Darwin Change? |  
 +Text  
 +++
  
 </WRAP> </WRAP>
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-//Source: Xanathar's Guide to Everything//+//Source: \\ Xanathar's Guide to Everything \\ (Supplement) // 
 + 
 +//Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born during a howling gale so powerful that folk still tell stories of it, or your lineage might include the influence of potent air creatures such as vaati or djinn. Whatever the case, the magic of the storm permeates your being. \\ 
 +Storm sorcerers are invaluable members of a ship's crew. Their magic allows them to exert control over wind and weather in their immediate area. Their abilities also prove useful in repelling attacks by sahuagin, pirates, and other waterborne threats.// 
 + 
 +++ Player Story Tips & Ideas | 
 +Text 
 +++ 
 + 
 +++ What to Expect |  
 +Text 
 +++ 
 + 
 +++ What would DM Darwin Change? |  
 +Text  
 +++
  
 </WRAP> </WRAP>
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-//Source: MCDM Arcadia Vol 2//+//Source: \\ ArcadiaVol 2 \\ (MCDM 5e) // 
 + 
 +//There is simplicity in the summer sun, whose light is impossible to overcome. For in what realm could one be bold enough to attempt to tame the sun’s great power? Shield yourself from it, and its intensity seems to magnify between your fingers. Hide yourself away, and you only let something else scorch in your place. Attempt to flee from it, and you run forever without once separating yourself from its reach. And in that ever-blazing light a Child of the Sun gains their dazzling power. \\  
 +Perhaps your lineage can be traced to outsiders with an affinity for the summer sun, or perhaps you have an ancestor who infused a pure droplet of the season’s power into their blood. Regardless of how it came to be, the summer’s power has never once diluted, and now rises through you into this world with silent and commanding brilliance. // 
 + 
 +++ Player Story Tips & Ideas | 
 +Text 
 +++ 
 + 
 +++ What to Expect |  
 +Text 
 +++ 
 + 
 +++ What would DM Darwin Change? |  
 +Text  
 +++
  
 </WRAP> </WRAP>
 +<WRAP clear />
  
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-//Source: MCDM Arcadia Vol 1//+//Source: \\ ArcadiaVol 1 \\ (MCDM 5e) // 
 + 
 +//Divine will produces the massive titans, greater than even the giants. As the children and creations of deities, titans are filled with magic so powerful that they require enormous forms to contain it. \\ 
 +When a titan’s blood mixes with that of a humanoid, there is a chance for the smaller being to gain the ability to channel the titan’s magic by altering their form. This power transfer occurs if a titan deems a humanoid worthy of wielding their power, or if the lesser creature makes the behemoth bleed in battle and lives to tell the tale. A burst of flame or surge of wind from a Titan Heart sorcerer commands fear and respect. Your character could be the chosen herald of the titans, a survivor of a cataclysmic titan battle, or even the descendent of another Titan Heart sorcerer.// 
 + 
 +++ Player Story Tips & Ideas | 
 +Text 
 +++ 
 + 
 +++ What to Expect |  
 +Text 
 +++ 
 + 
 +++ What would DM Darwin Change? |  
 +Text  
 +++
  
 </WRAP> </WRAP>
-<WRAP clear /> 
  
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-//Source: Grim Hollow Pg 70//+//Source: \\ Grim HollowPg 70 \\ (3rd Party) // 
 + 
 +//With every promise made to a fairy, contract signed with a devil, and pact with the unquiet dead, there’s a chance someone doesn’t keep their end of the bargain. The vengeance of immortal beings lasts much longer than one lifetime, and the lingering magic of these curses can 
 +affect the mortal’s descendants. \\ These inherited magical afflictions may manifest as a plague, deformity, or aversion to the sun. In such 
 +families, a child may be born that learns to master the latent magic within their inherited curse, turning their bloodline’s bane into a personal boon—these sorcerers are known collectively as the Wretched.// 
 + 
 +++ Player Story Tips & Ideas | 
 +Text 
 +++ 
 + 
 +++ What to Expect |  
 +Text 
 +++ 
 + 
 +++ What would DM Darwin Change? |  
 +Text  
 +++
  
 </WRAP> </WRAP>
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-//Source: Player's Handbook//+//Source: \\ Player's Handbook \\ (Core) // 
 + 
 +//Your innate magic comes from the wild forces of chaos that underlie the order of creation. You might have endured exposure to some form of raw magic, perhaps through a planar portal leading to Limbo, the Elemental Planes, or the mysterious Far Realm. Perhaps you were blessed by a powerful fey creature or marked by a demon. Or your magic could be a fluke of your birth, with no apparent cause or reason. However it came to be, this chaotic magic churns within you, waiting for any outlet.// 
 + 
 +++ Player Story Tips & Ideas | 
 +Text 
 +++ 
 + 
 +++ What to Expect |  
 +Text 
 +++ 
 + 
 +++ What would DM Darwin Change? |  
 +Text  
 +++
  
 **2024 Revision Available** **2024 Revision Available**
  
 </WRAP> </WRAP>
 +<WRAP clear />
  
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-//Source: MCDM Arcadia Vol 8//+//Source: \\ ArcadiaVol 8 \\ (MCDM 5e) // 
 + 
 +//Most hags can assume a variety of appearances and aren’t opposed to dallying with humanoids, especially if the mortals serve their interests. The offspring of these liaisons demonstrate an early gift for magical troublemaking. Some hags raise these children as their own as minions and might even allow them to join the coven. Others stay with their mortal parents, who are typically shocked when their toddler starts invading their dreams or ripping apart their best clothing with vicious claws.// 
 + 
 +++ Player Story Tips & Ideas | 
 +Text 
 +++ 
 + 
 +++ What to Expect |  
 +Text 
 +++ 
 + 
 +++ What would DM Darwin Change? |  
 +Text  
 +++
  
 </WRAP> </WRAP>
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