Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
faction:samalternate [2025/12/17 09:54] Cinderfaction:samalternate [2026/01/19 11:24] (current) Cinder
Line 62: Line 62:
   *One hero point can be banked at the beginning of the session and can likewise be retrieve from bank if the player has no Hero points.   *One hero point can be banked at the beginning of the session and can likewise be retrieve from bank if the player has no Hero points.
   *A Limit of 2 Hero Points are handed out each end of session   *A Limit of 2 Hero Points are handed out each end of session
 +  *Players can only hold 1 Hero Point at a time
 +  *Players cannot give or trade hero points between other players. (However this does not stop the hero point being used by one player to __try__ and benefit another player)
   *Secret effects only the Dungeon master knows.   *Secret effects only the Dungeon master knows.
  
 **Hero Point Buy Back Initiative** \\ **Hero Point Buy Back Initiative** \\
 Not everyone is super keen on spontaneous on the fly Role play thinking and action. So there will be special NPC's in the game that will accept a Hero Point as a currency, allowing the player redeeming it to gain a boon of some sort, normally in the form of Gold but there could be other items available. Its supposed to be secretive, but for basics there will be a hidden roll made on a table of boons, treasure, tips or other rewards. They can be as little as 10 gold or as much as **[REDACTED]**. its up to the players if they want to save their hero point for a critical moment or cash it in for a random reward. Not everyone is super keen on spontaneous on the fly Role play thinking and action. So there will be special NPC's in the game that will accept a Hero Point as a currency, allowing the player redeeming it to gain a boon of some sort, normally in the form of Gold but there could be other items available. Its supposed to be secretive, but for basics there will be a hidden roll made on a table of boons, treasure, tips or other rewards. They can be as little as 10 gold or as much as **[REDACTED]**. its up to the players if they want to save their hero point for a critical moment or cash it in for a random reward.
 +  ***XP Catch Up:** Players who have missed sessions will also likely miss out on XP. Using a Hero Point Players who have missed a certain number of sessions will be able to cash in their hero point for some base __Collected XP__. This amount is a flat amount determined by the DM and should not be expected to equally match the missed XP but its better than 0.
  
 **Tips for Using Hero Points** \\ Never plan your hero point use. its supposed to used for a major heroic moment or to correct a major mistake in the moment. Thinking and reacting in the moment is the key to good Hero Point use. and a Hero point's success is entirely based off how well your role play and how a hero point can be justified wither with logic, entertainment or both. **Tips for Using Hero Points** \\ Never plan your hero point use. its supposed to used for a major heroic moment or to correct a major mistake in the moment. Thinking and reacting in the moment is the key to good Hero Point use. and a Hero point's success is entirely based off how well your role play and how a hero point can be justified wither with logic, entertainment or both.
Line 178: Line 181:
  
  
-=== 17) Levelling Up Montage ===+=== 17) XP Leveling & Levelling Up Montage ===
 //Taken from Viva Dirt League's NPC D&D cause its a cool idea.// \\ //Taken from Viva Dirt League's NPC D&D cause its a cool idea.// \\
-Xp is collected by players defeating monsters, completing tasks/quests or other sources. but collected XP is not permanent until an 'Extended Rest' is complete. \\+Rather than leveling up when the DM determines is a good time to level up (Milestones) Instead this is a more Traditional RPG form of leveling up. Xp is collected by players defeating monsters, completing tasks/quests or other sources. but collected XP is not permanent until an 'Extended Rest' is complete. \\ 
 +  *Players will receive 'Collected XP' as an item in their inventory. 
   *Any collected XP is converted to Gained XP at the completion of an 'Extended Rest'   *Any collected XP is converted to Gained XP at the completion of an 'Extended Rest'
     *Gained XP enables the character to level up     *Gained XP enables the character to level up
   *If a character reaches 0hp and falls unconscious because of it they loose Half their total collected XP (XP still yet to be converted by an 'Extended Rest')   *If a character reaches 0hp and falls unconscious because of it they loose Half their total collected XP (XP still yet to be converted by an 'Extended Rest')
 +**XP Catch Up:** Players who have missed sessions and so missed Collected XP have an option to cash in a Hero point for some of the missed XP, see __Rule 7__ above for more details.
 +
 +**Examples of getting XP** \\
 +  *a party of 7 defeat a combat encounter with 5 bandits. 
 +  *Each bandit is worth 10 XP (50 Xp Total)
 +  *50 XP is divided between the 7 players (Rounding Down) each party member recives 7 'Collected' XP
 +  *Players complete an 'Extended Rest' (7 Days) any 'Collected' XP in their inventory is converted to earned XP and fills up the Xp bar.
 +Xp can also be earned from completing quests, solving situations without combat, Finding secrets, Other tasks the DM deems worthy
 +  ***Only Active Players get XP** 
 +  *Only players participating in the event that earns XP (Combat, quest, etc) will get XP, if players are not attending the session or the party has split up then only the participating players will get XP,
 +
 +//Note: XP amounts from creatures may be raised or lessened depending on the DM's decision, do not assume the XP amount for a combat creature or completed quest. There may be times where a flat amount of experience is given to each player rather than dividing a total or there may be times where a player has performed exceptional or key actions/Role Play during an event netting them Bonus XP.//
 +
 **Actually Levelling Up** **Actually Levelling Up**
-Once a character has Gained XP enough for a level up they must complete a levelling up montage over a number of days equal to the level they are levelling up to (Minimum of 3 Days)+Once a character has Gained XP enough for a level up they must complete a levelling up montage over a number of days equal to the level they are levelling up to (Minimum of 3 Days) //NOTE: Level up must be done separately to your extended rest used to earn enough XP for the level up//
   ***Example:** Levelling up from 5 to 6 the character must complete a 6 Day 'Training Montage' before the level up takes effect.   ***Example:** Levelling up from 5 to 6 the character must complete a 6 Day 'Training Montage' before the level up takes effect.
  
Line 204: Line 221:
  
 === 19) Good Food === === 19) Good Food ===
-Food is not made equal, Rations and bland sustenance created with magic is not the same as a well cooked meal by a experienced cook or purchased from a tavern and some food is even magical in nature. +Food is not made equal, Rations and bland sustenance created with magic is not the same as a well cooked meal by a experienced cook or quality meals purchased from a tavern and some food is even magical in nature. 
-  *When a player spends 1 hour to sit down and have a well crafted meal, purchased from a tavern or prepared by an experienced cook they gain temporary hit points equal to an amount rolled by half their Hit dice 15 that lasts until lost or the next dawn.+  *When a player spends 1 hour to sit down and have a well crafted quality meal, purchased from a tavern or prepared by an experienced cook they gain **15** temporary hit points + <del>(Half of Hit Dice Result)</del> that lasts until lost or the next dawn.
   ***Note:** Hit dice are not spent   ***Note:** Hit dice are not spent
 +  ***Note:** Quality meals are not available in every tavern. The DM Decides if a Tavern offers Quality meals based on world and location factors. 
  
  
  • faction/samalternate.1765931070.txt.gz
  • Last modified: 7 weeks ago
  • by Cinder