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faction:samalternate [2026/01/19 11:08] Cinderfaction:samalternate [2026/01/19 11:24] (current) Cinder
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   *One hero point can be banked at the beginning of the session and can likewise be retrieve from bank if the player has no Hero points.   *One hero point can be banked at the beginning of the session and can likewise be retrieve from bank if the player has no Hero points.
   *A Limit of 2 Hero Points are handed out each end of session   *A Limit of 2 Hero Points are handed out each end of session
 +  *Players can only hold 1 Hero Point at a time
 +  *Players cannot give or trade hero points between other players. (However this does not stop the hero point being used by one player to __try__ and benefit another player)
   *Secret effects only the Dungeon master knows.   *Secret effects only the Dungeon master knows.
  
 **Hero Point Buy Back Initiative** \\ **Hero Point Buy Back Initiative** \\
 Not everyone is super keen on spontaneous on the fly Role play thinking and action. So there will be special NPC's in the game that will accept a Hero Point as a currency, allowing the player redeeming it to gain a boon of some sort, normally in the form of Gold but there could be other items available. Its supposed to be secretive, but for basics there will be a hidden roll made on a table of boons, treasure, tips or other rewards. They can be as little as 10 gold or as much as **[REDACTED]**. its up to the players if they want to save their hero point for a critical moment or cash it in for a random reward. Not everyone is super keen on spontaneous on the fly Role play thinking and action. So there will be special NPC's in the game that will accept a Hero Point as a currency, allowing the player redeeming it to gain a boon of some sort, normally in the form of Gold but there could be other items available. Its supposed to be secretive, but for basics there will be a hidden roll made on a table of boons, treasure, tips or other rewards. They can be as little as 10 gold or as much as **[REDACTED]**. its up to the players if they want to save their hero point for a critical moment or cash it in for a random reward.
 +  ***XP Catch Up:** Players who have missed sessions will also likely miss out on XP. Using a Hero Point Players who have missed a certain number of sessions will be able to cash in their hero point for some base __Collected XP__. This amount is a flat amount determined by the DM and should not be expected to equally match the missed XP but its better than 0.
  
 **Tips for Using Hero Points** \\ Never plan your hero point use. its supposed to used for a major heroic moment or to correct a major mistake in the moment. Thinking and reacting in the moment is the key to good Hero Point use. and a Hero point's success is entirely based off how well your role play and how a hero point can be justified wither with logic, entertainment or both. **Tips for Using Hero Points** \\ Never plan your hero point use. its supposed to used for a major heroic moment or to correct a major mistake in the moment. Thinking and reacting in the moment is the key to good Hero Point use. and a Hero point's success is entirely based off how well your role play and how a hero point can be justified wither with logic, entertainment or both.
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     *Gained XP enables the character to level up     *Gained XP enables the character to level up
   *If a character reaches 0hp and falls unconscious because of it they loose Half their total collected XP (XP still yet to be converted by an 'Extended Rest')   *If a character reaches 0hp and falls unconscious because of it they loose Half their total collected XP (XP still yet to be converted by an 'Extended Rest')
 +**XP Catch Up:** Players who have missed sessions and so missed Collected XP have an option to cash in a Hero point for some of the missed XP, see __Rule 7__ above for more details.
  
 **Examples of getting XP** \\ **Examples of getting XP** \\
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