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homebrew:magic_item:frostbrand [2023/05/17 21:23] – created Lukehomebrew:magic_item:frostbrand [2023/06/06 20:03] (current) Luke
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-**Frostbite**\\+=== Frostbite ===
 //Weapon (Longsword or Battleaxe), Rare (Optional Attunement)//\\ //Weapon (Longsword or Battleaxe), Rare (Optional Attunement)//\\
-Frostbite is a rugged and violent weapon, with an twisting, rough cedar wood handle and a cold serrated blade that is almost akin to frosted glass.\\+ 
 +//Frostbite is a rugged and violent weapon, with an twisting, rough cedar wood handle and a cold serrated blade that is akin to frosted glass.//\\ 
 This weapon grants +1 to attack and damage rolls made with it. When you hit with an attack made with this weapon, the target takes an additional 1d4 cold damage.\\ This weapon grants +1 to attack and damage rolls made with it. When you hit with an attack made with this weapon, the target takes an additional 1d4 cold damage.\\
 +
 //**Winter's Breath (Requires Attunement)**//\\ //**Winter's Breath (Requires Attunement)**//\\
-While attuned to Frostbite, its wielder can use their bonus action to activate Winter's Breath and enhance Frostbite's powerUntil the end of your turn, Frostbite deals 1d8 cold damage on a hit, instead of 1d4. At the end of your turn, if one target is hit at least twice while Winter's Breath is active, the target must make a Strength Saving Throw (DC = 8 + Strength Modifier + Proficiency Bonus). On a failed save, the target becomes restrained as ice forms on the target. Huge and Gargantuan creatures have advantage on the saving throw, unless at least 3 attacks hit the target instead of 2.\\  +While attuned to Frostbite, its wielder can use their bonus action to activate Winter's Breath and enhance Frostbite's power, gaining the following abilities:\\ 
-Winter's Breath can be activated a number of times equal to the wielder's proficiency bonus. This recharges on a long rest.\\+  * Until the end of your turn, Frostbite deals 1d8 cold damage on a hit, instead of 1d4.  
 +  * At the end of your turn, if one target is hit at least twice by Frostbite while Winter's Breath is active, the target must make a Strength Saving Throw (DC = 8 + Strength Modifier + Proficiency Bonus). On a failed save, the target becomes Restrained as ice forms on the target. Huge and Gargantuan creatures have advantage on the saving throw, unless at least 3 attacks hit the target instead of 2. Creatures that are Resistant or Immune to Cold Damage are Immune to this effect. 
 + 
 +Winter's Breath can be activated a number of times equal to the wielder's proficiency bonus and recharges on a long rest.\\
  • homebrew/magic_item/frostbrand.1684324421.txt.gz
  • Last modified: 23 months ago
  • by Luke