==== Sparkborn ==== TODO: Spark Abilities for all sparks, different types of sparks and spark abilities for classes //Some folks spend their entire lives trying to achieve greatness. Endless time spent toiling away to escape the mundane only to end up back where you started. For those rare few, all it takes is a spark...//\\ Those familiar with Magic the Gathering know what Planeswalkers are, individuals born with the Spark who gain the ability to travel across the Multiverse. Sparkborn are my take on bringing Planeswalkers to Fifth Edition without the threat of Pinkertons visiting me in my sleep.\\ To the less informed, Sparkborn is an optional Character Feature DMs can run to allow players to travel to different planes without needing 7th Level Spell Slots or Very Rare Magical items. The goal is to also provide addition bonuses to expand on different playstyles.\\ \\ === Only A Few === In every generation a handful of people are born with the Spark, but even fewer ignite it.\\ Perhaps the players ignited their spark in a dangerous situation, or suffered a traumatic experience. Maybe they were on their last legs fighting a pack of wolves, or a loved one was executed and they were pushed over the edge. Regardless of the specifics, igniting a Spark is not a typical event and should be triggered by atypical circumstances.\\ \\ === Sparkborn Base Abilities === All Sparks come with a base set of abilities. Some of these abilities may be influenced by the type of spark or class that a player has, which is covered further down. All levels refer to the Character Level, not class level.\\ **Plane Shifting** At Level One, you gain the ability to cast Plane Shift without using a spell slot or any material components. Below is a rough table to use as a base for how frequently players can use this spell and the limitation on where they can go, however a DM can adjust this limit to better suit their campaign or as circumstances dictate to better suit the story.\\ ^ Level ^ Frequency | **Limitations on Planes you can visit** | | 1 | Once every 30 Days | Random Planes | | 5 | Once every 2 Weeks | Planes you have visited before | | 10 | Once every Week | Planes you have an object from or accurate description. | | 15 | Once per Long Rest | Planes that you know exist | **Ignition Points**\\ At Level One, you gain a number of Ignition Points equal to your character level and regain any used Ignition Points at the end of a long rest.\\ Igntion Points are used to trigger special abilities you obtain as a Sparkborn as you level up.\\ ^ Spell Level ^ Ignition Points | | 1 | 1 | | 2 | 3 | | 3 | 5 | | 4 | 7 | | 5 | 9 | **Ignition Casting**\\ When you reach certain levels, you gain the ability to cast certain spells by using Ignition Points. Spells cast this way do not require material components that are not consumed. The spells you learn depend on the Type of Spark you have and you always have those spells prepared. When you cast spells using Ignition Points you cannot cast them at higher levels, however you can use spell slots you gain from other sources to cast them. The table to the side shows the number of Ignition Points required to cast spells at certain levels.\\ === Types of Sparks === ++Protector|\\ Starting at 1st level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Protector Spells table. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this Spark Type).\\ When you reach 3rd level, you can gain either the Protection or Interception Fighting Style.\\ When you reach 5th level, you gain the ability to augment Shield and Shield of Faith. When you cast these spells using Ignition Points, you can expend 1 additional Ignition Point to gain additional effects.\\ **Shield:** The range changes from Self to 60-feet and can target allied creatures.\\ **Shield of Faith:** The spell no longer requires Concentration. You may only have one instance of this spell active at any time.\\ When you reach 8th level, when you use either the Protection or Interception Fighting Style you can expend 1 Ignition Point instead of using a reaction. When you reach 10th level, you gain the ability to augment Aid and Warding Bond. When you cast these spells using Ignition Points, you can expend addition Ignition Points to gain additional effects.\\ **Aid:** For every 2 additional Ignition Points you expend when casting Aid, you can increase the level that Aid is cast at by 1, up to a maximum level equal to your proficiency modifier. When you cast Aid this way, and for every hour afterwards, targets also gain temporary Hit Points equal to the Hit Points the spell grants.\\ **Warding Bond:** For every 2 additional Ignition Points you expend when casting Warding Bond, increase the bonus the spell provides to AC and Saving Throws by 1. You also gain the bonus provided to the target.\\ When you reach 13th level, when you use the Protective Fighting Style you can increase the AC of the target by your proficiency modifier for the attack. When you use the Interception Fighting Style you can increase the attack's damage reduction by an additional 1d10.\\ When you reach 15th level, you gain the ability to augment Intellect Fortress and Protection from Energy. When you cast these spells using Ignition Points, you can expend 3 addition Ignition Points to remove the Concentration requirement. You can only have one of these spells active on one creature at any time.\\ ++ ++++ Protector Spells | ^ Character Level ^ Protector Spells | | 1 | Shield, Shield of Faith | | 3 | Aid, Warding Bond | | 5 | Intellect Fortress, Protection from Energy | | 7 | Aura of Purity, Death Ward | | 9 | Circle of Power, Greater Restoration | ++++ == Manipulator == ++++ Manipulator Spells | ^ Character Level ^ Manipulator Spells | | 1 | Charm Person, Disguise Self | | 3 | Mirror Image, Suggestion | | 5 | Enemies Abound, Major Image | | 7 | Confusion, Greater Invisibility | | 9 | Hold Monster, Seeming | ++++ == Necromancer == == Pyromancer == == Cryomancer == == Electromancer == === Sparkborn Class Abilities === == Artificer == == Barbarian == == Bard == == Cleric == == Druid == == Fighter == == Monk == == Paladin == == Ranger == == Rogue == == Sorcerer == == Warlock == == Wizard ==