Ability Score Increase: Your Dexterity score increases by 2, and your Strength score increases by 1.
Age: Typically live around ?? years
Size: Small
Speed: 25ft (35ft on four legs)
Languages: You can speak, read and write Common and Sylvan.
Natural Hunter: You gain proficiency in Perception checks requiring hearing and Investigation requiring smell.
Oddball Thief: Action. If you move at least 10ft you can make an oddball thief attack, You must roll a Athletics check against the target's Athletics or Acrobatics (Target chooses), on a success you knock the target prone and steal an item if available, on a fail target stays standing and takes no damage