**Gunpowder:** As well as ammunition, this wepon requires gunpowder. A gunpowder pouch is typically made from leather and therefore water resistant but not waterproof. Beware wet powder. A player may use part of a long rest to dry out their powder to use again. A gunpowder pouch comes with the firearm but replacement pouches can be purchased for 1gp. **Flintlock** 30gp \\ Simple Ranged Weapon \\ 1d10 Piercing 40/100 \\ Loading \\ Ammunition \\ Gunpowder \\ **Musket** 55gp \\ Martial Ranged Weapon \\ 1d12 Piercing 60/150 \\ Loading \\ 2-Handed \\ Ammunition \\ Gunpowder \\ **Blunderbuss** 75gp \\ Martial Ranged Weapon \\ 2d6 Piercing 20/60 \\ Loading \\ 2-Handed \\ Ammunition \\ Gunpowder \\ **Special:** Blunderbusses use 5 units of ammo per attack \\ **Powderbomb** 1gp \\ Simple Ranged Weapon \\ 2d4 Force 20/60 (AOE 5ft radius) \\ Finesse \\ Thrown \\ **Longshot** 75gp \\ Martial Ranged Weapon \\ 2d8 Piercing 160/320 \\ Loading \\ Ammunition \\ Gunpowder \\ 2-Handed \\ **Special:** Longshot attacks on targets within 60ft have disadvantage \\ **Lead Shot** (15) 1gp \\ Firearm ammunition \\