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homebrew:subclass:wally_s_magnificent_march [2023/05/20 22:41] – Luke | homebrew:subclass:wally_s_magnificent_march [2023/05/20 22:43] (current) – Luke | ||
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If you cast this spell using 1 action, choose up to 2 creatures within range. Until the start of your next turn those creatures gain the following effects based on if they are Friend or Foe. Creatures are immune to this spell if they cannot hear you or are immune to being charmed.\\ | If you cast this spell using 1 action, choose up to 2 creatures within range. Until the start of your next turn those creatures gain the following effects based on if they are Friend or Foe. Creatures are immune to this spell if they cannot hear you or are immune to being charmed.\\ | ||
- | For the next minute on each subsequent turn, the caster can use their action to continue playing the rhythm, increasing the duration of this spell' | + | |
**Friend:** Increase the creature' | **Friend:** Increase the creature' | ||
**Foe:** Decrease the target' | **Foe:** Decrease the target' | ||
+ | |||
+ | For the next minute on each subsequent turn, you can use your action to continue playing the rhythm, increasing the duration of this spell' | ||
If you cast this spell over 10 minutes, choose any number of creatures with 200 ft that you can see and that can hear you. Double their movement Speed for the next 8 hours. When this spell ends, all creatures whose speed was doubled must make a DC 20 Constitution Saving Throw.\\ | If you cast this spell over 10 minutes, choose any number of creatures with 200 ft that you can see and that can hear you. Double their movement Speed for the next 8 hours. When this spell ends, all creatures whose speed was doubled must make a DC 20 Constitution Saving Throw.\\ |