Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
homebrew:subclass:wally_s_magnificent_march [2023/05/20 22:41] Lukehomebrew:subclass:wally_s_magnificent_march [2023/05/20 22:43] (current) Luke
Line 9: Line 9:
  
 If you cast this spell using 1 action, choose up to 2 creatures within range. Until the start of your next turn those creatures gain the following effects based on if they are Friend or Foe. Creatures are immune to this spell if they cannot hear you or are immune to being charmed.\\ If you cast this spell using 1 action, choose up to 2 creatures within range. Until the start of your next turn those creatures gain the following effects based on if they are Friend or Foe. Creatures are immune to this spell if they cannot hear you or are immune to being charmed.\\
-For the next minute on each subsequent turn, the caster can use their action to continue playing the rhythm, increasing the duration of this spell's effects until the start of your next turn. The spell ends if they use their action to do anything else.\\+
 **Friend:** Increase the creature's speed by 10 ft. The target can use their bonus action to force all creatures within 5 feet to make a Strength Saving Throw against the caster's Spell DC. On a a failed save, the target is knocked prone. Creatures that are larger that the Ally's Size make the Saving Throw at Advantage.\\ **Friend:** Increase the creature's speed by 10 ft. The target can use their bonus action to force all creatures within 5 feet to make a Strength Saving Throw against the caster's Spell DC. On a a failed save, the target is knocked prone. Creatures that are larger that the Ally's Size make the Saving Throw at Advantage.\\
 **Foe:** Decrease the target's speed by 10 ft. Whenever the target makes a Strength or Dexterity Ability Check or Saving Throw, they suffer a -1 Penalty.\\ **Foe:** Decrease the target's speed by 10 ft. Whenever the target makes a Strength or Dexterity Ability Check or Saving Throw, they suffer a -1 Penalty.\\
 +
 +For the next minute on each subsequent turn, you can use your action to continue playing the rhythm, increasing the duration of this spell's effects until the start of your next turn. The spell ends if you use your action to do anything else.\\
  
 If you cast this spell over 10 minutes, choose any number of creatures with 200 ft that you can see and that can hear you. Double their movement Speed for the next 8 hours. When this spell ends, all creatures whose speed was doubled must make a DC 20 Constitution Saving Throw.\\  If you cast this spell over 10 minutes, choose any number of creatures with 200 ft that you can see and that can hear you. Double their movement Speed for the next 8 hours. When this spell ends, all creatures whose speed was doubled must make a DC 20 Constitution Saving Throw.\\ 
  • homebrew/subclass/wally_s_magnificent_march.1684588276.txt.gz
  • Last modified: 13 months ago
  • by Luke