Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
homebrew:subclass:weapon_master [2023/10/01 16:14] – [Creating An Opening] Lukehomebrew:subclass:weapon_master [2023/10/01 16:45] (current) – [Weapon Master - A Fighter Subclass By Luke] Luke
Line 2: Line 2:
  
 **Intention:** Fighters are meant to be the "Weapon Master Class", the one that has trained and mastered various weapons in the same vein as the Wizard, which spent years researching the training to use magic. In reality there is very little reason to use more than your starting weapon beyond when you get a magic weapon that is a straight upgrade. The goal of this subclass is to incentivise using a variety of different weapons.\\ **Intention:** Fighters are meant to be the "Weapon Master Class", the one that has trained and mastered various weapons in the same vein as the Wizard, which spent years researching the training to use magic. In reality there is very little reason to use more than your starting weapon beyond when you get a magic weapon that is a straight upgrade. The goal of this subclass is to incentivise using a variety of different weapons.\\
 +
 +**TODO:** Finish Slashing Damage for Level 10 ability and create level 18 ability.
  
 ==== Fast Reflexes ==== ==== Fast Reflexes ====
Line 13: Line 15:
 //**For example, If Player A hit the enemy with their Warhammer and dealt Bludgeoning damage, then Player B (The Weapon Master) hit the same enemy with a rapier, Player B would deal 2d8 Piercing damage instead of the usual 1d8. If Player B had the Extra Attack feature, they could then switch to their Battleaxe to deal 2d8 Slashing damage instead of 1d8.**// //**For example, If Player A hit the enemy with their Warhammer and dealt Bludgeoning damage, then Player B (The Weapon Master) hit the same enemy with a rapier, Player B would deal 2d8 Piercing damage instead of the usual 1d8. If Player B had the Extra Attack feature, they could then switch to their Battleaxe to deal 2d8 Slashing damage instead of 1d8.**//
  
-==== Balanced Training ==== +==== Specialised Opening ==== 
-At Level 7, you can use your specialised training to enhance your other trainingFor each of the following feats that you have, you gain additional bonuses. Each bonus can only be triggered once per turn. +At 7th Level, you can use the opening created to achieve different resultsWhen you trigger Creating an Opening, you can choose to ignore the additional damage die and trigger an alternative effect depending on the damage type of the triggering attack. Each effect can only be triggered once per turn. 
-  * **Crusher:** After triggering Creating An Opening with Bludgeoning Damage, you can choose to ignore the additional damage die that you would deal by Creating an Opening. If you do, the target takes a -penalty to any Intelligence, Wisdom or Charisma Saving Throw AC it makes until the end of the target's next turn. For every 2 times Creating An Opening has been triggered this turn prior to this, increase the penalty by -1 and the duration of this effect by an additional round. The target can use an action to remove this effect.\\ //For Example, if you attacked thrice, first with a rapier, second with a scimitar and third with a Warhammer, and all attacks triggered Creating An Opening then the target would suffer a -penalty until the end of it'second turn from now, or if it uses an action to end the effect.// +  * **Bludgeoning Damage:** The target takes a -penalty to any Intelligence, Wisdom or Charisma Saving Throw it makes until the end of the target's next turn, where X is the number of times you have triggered Creating an Opening this turn. The target can use an action on their turn to remove this effect.\\ //For Example, if you attacked thrice, first with a rapier, second with a scimitar and third with a Warhammer, and all attacks triggered Creating An Opening then the target would suffer a -penalty until the end of it'next turn, or if it uses an action to end the effect.// 
-  * **Piercer:** After triggering Creating An Opening with Piercing Damage, you can ignore the additional damage die that you would deal to the target. If you do, for each weapon attack that hits and does not deal Piercing Damage between the triggering attack and the start of the target's next turn, the target takes a -1 penalty to all attack rolls it makes until the end of it's next turn.\\ +  * **Piercing Damage:** For each weapon attack that hits after you activate this effect, and does not deal Piercing Damage, the target takes a -1 penalty to all attack rolls it makes until the end of it's next turn.\\ 
-  * **Slasher:**\\+  * **Slashing Damage:** 
  
 ==== Building Momentum ==== ==== Building Momentum ====
  • homebrew/subclass/weapon_master.1696139097.txt.gz
  • Last modified: 8 months ago
  • by Luke