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item:cooking [2026/01/18 17:16] Cinderitem:cooking [2026/03/20 11:58] (current) Cinder
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 ====== Cooking and Harvesting ====== ====== Cooking and Harvesting ======
 +
 +[[item:start|Return to Items]]
  
 These are detailed rules and mechanics for cooking in D&D 5th+ Edition using the cooking mechanics found in //Dragon Stew// as well as //I Cut off its Snoot!// from //MCDM Arcadia Volume 11// and // Monstrous Components// from //MCDM Arcadia Volume 8//. \\ These are detailed rules and mechanics for cooking in D&D 5th+ Edition using the cooking mechanics found in //Dragon Stew// as well as //I Cut off its Snoot!// from //MCDM Arcadia Volume 11// and // Monstrous Components// from //MCDM Arcadia Volume 8//. \\
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 Meals offer some basic buffs such as Temporary HP. But cooking more specific meals will offer more unique and powerful buffs as well as sometimes some banes. The more powerful meal buffs are balanced by the rarity/ scarcity/ costly price of ingredients or preparation of such meals. Meals offer some basic buffs such as Temporary HP. But cooking more specific meals will offer more unique and powerful buffs as well as sometimes some banes. The more powerful meal buffs are balanced by the rarity/ scarcity/ costly price of ingredients or preparation of such meals.
- 
-=== the flow of cooking === 
- 
-I want to cook something 
-  *What do you want to cook? 
- 
-**A Normnal Dish** 
- 
-You will need 
-  *Cooking tools 
-  *Cooking Ingredients 
-  *Time 
-  *Suitable location 
- 
-**A Magic/Monster Dish** 
- 
-You will need 
-  *Cooking Tools 
-  *Cooking Ingredients 
-  *Time 
-  *Suitable location 
  
 ===== Harvesting: General ===== ===== Harvesting: General =====
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 === Harvesting Special Components/ Ingredients === === Harvesting Special Components/ Ingredients ===
  
-You can use any sharp blade to butcher a creature for component parts, but your best chance of getting an aboleth eye out of a socket in one piece is to use a suitable set of tools or have been trained in a specific class. (Healer's KitBlood HunterArtificerBackground Training)+You can use any sharp blade to butcher a creature for component parts, but your best chance of getting an aboleth eye out of a socket in one piece is to use a suitable set of tools or have been trained in a specific class.    
 +  *Healer's Kit & Proficiency (Tools)  
 +  *Ranger (Class) 
 +  *Blood Hunter (Class)  
 +  *Artificer (Class) 
 +  *Background Training
  
-You use a Survival Skill check When you harvest components from a creature’s remains using one of the above options. You also can +You use a **Survival Skill check** When you harvest components from a creature’s remains using one of the above options. You also can harvest components from monsters without meeting the above requirements using any sharpened blade, __but checks to do so are made with disadvantage.__ 
-harvest components from monsters without meeting the above requirements using any sharpened blade, but checks to do so are made with disadvantage. +
  
 The difficulty of removing a component depends on the monster’s type and the component you’re harvesting, as The difficulty of removing a component depends on the monster’s type and the component you’re harvesting, as
 shown on the tables later in this article. You make one check to harvest all of one type of component a creature has to offer. \\ shown on the tables later in this article. You make one check to harvest all of one type of component a creature has to offer. \\
-**example:** you only need to make one successful DC 17 Survival check to harvest all three eyes from an aboleth. \\ Alternatively,+**Example:** you only need to make one successful DC 17 Survival check to harvest all three eyes from an aboleth. \\ Alternatively,
 at the GM’s discretion, checks can be made for every component. at the GM’s discretion, checks can be made for every component.
  
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 ^  Harvesting Time  ^^^ ^  Harvesting Time  ^^^
 ^ DC ^ Time ^ Taking 20 ^ ^ DC ^ Time ^ Taking 20 ^
-| 5-10 | 5 Minutes | 15 Minutes | +| 5-10 | 5 Minutes | 20 Minutes | 
-| 11-15 | 15 Minutes | 30 Minutes |+| 11-15 | 15 Minutes | 40 Minutes |
 | 16-20 | 30 Minutes | 1 hour | | 16-20 | 30 Minutes | 1 hour |
 | 21+ | 1 hour | 2 Hours | | 21+ | 1 hour | 2 Hours |
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 Cooking a simple meal while out adventuring isn't too difficult, A Veggie soup or Meat casserole is simple enough with a fire, a pot and basic ingredients. However if you want to make a meal that will really put a kick in the step of those who eat it, then you will need to meet some specific criteria.  Cooking a simple meal while out adventuring isn't too difficult, A Veggie soup or Meat casserole is simple enough with a fire, a pot and basic ingredients. However if you want to make a meal that will really put a kick in the step of those who eat it, then you will need to meet some specific criteria. 
   ***Recipes:** Meeting the requirements for a recipe is the Key component to meeting a hearty moral boosting meal. Chucking whatever you vibe with works fine, but if you want some buffs and boons, Find and follow a recipe.   ***Recipes:** Meeting the requirements for a recipe is the Key component to meeting a hearty moral boosting meal. Chucking whatever you vibe with works fine, but if you want some buffs and boons, Find and follow a recipe.
 +    *(Note: You can make your own recipies too, talk with the DM about what kinda recipe you want to make. What ingridents it would need and what kind buffs it would grant. Alterations may be needed to make it sustainable but if your DM agrees then you have your own unique recipe) 
   ***Work Station & Tools:** You will need access to a range of proper cooking tools as well as a place to cook. You can't be cooking in the middle of a blizzard or lost in the depths of a Abyssal nest. You also can't be cooking with any old rusted shorts word. **Cooking Utensils** and some sort of **Kitchenet**   ***Work Station & Tools:** You will need access to a range of proper cooking tools as well as a place to cook. You can't be cooking in the middle of a blizzard or lost in the depths of a Abyssal nest. You also can't be cooking with any old rusted shorts word. **Cooking Utensils** and some sort of **Kitchenet**
   ***Skills:** Many can cook, some cannot, but to really make something delicious, talent and skills are required. **Proficiency in Cooks Utensils** as well as proficiency in either **Performance Skill**, **Wisdom Stat** or **Charisma Stat** Also the **Chef Feat** Can provide bonuses to your cooking based on your DM.   ***Skills:** Many can cook, some cannot, but to really make something delicious, talent and skills are required. **Proficiency in Cooks Utensils** as well as proficiency in either **Performance Skill**, **Wisdom Stat** or **Charisma Stat** Also the **Chef Feat** Can provide bonuses to your cooking based on your DM.
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 **Water** is always accessible unless the party is in specific environments, such as a desert or a dungeon in the depths of a castle. If water is unavailable, the DC for the checks relating to cooking is increases by 4. **Water** is always accessible unless the party is in specific environments, such as a desert or a dungeon in the depths of a castle. If water is unavailable, the DC for the checks relating to cooking is increases by 4.
  
-**Spoiled Ingredients** \\+**Spoiled Ingredients/ Components** \\
 Very talented cooks can revitalize ingredients long past their shelf life. A creature can attempt to cook a dish with one or more spoiled ingredients, but the DC to make the dish is doubled for every spoiled ingredient used. Recipes made with spoiled ingredients can’t be extra delicious. Alternatively, throw out any spoiled food because yuck. Very talented cooks can revitalize ingredients long past their shelf life. A creature can attempt to cook a dish with one or more spoiled ingredients, but the DC to make the dish is doubled for every spoiled ingredient used. Recipes made with spoiled ingredients can’t be extra delicious. Alternatively, throw out any spoiled food because yuck.
  
-**Unique Ingredients** \\+**Unique Ingredients/ Components** \\
 Anything harvested from a special/ magical creature or plant is considered a unique ingredient. These are sold only by rare specialty dealers. The price per portion of unique ingredients is a number of gold pieces equal to the creature’s challenge rating (minimum 1) times 10. These dealers may be interested in purchasing unique ingredients from characters at half the retail price, but not until trust has been established with rigorous vetting. Plant prices are determined by the GM. The shelf life of all unique ingredients is 4d6 days due to the inherent magic or other rare properties imbued in them. \\ Anything harvested from a special/ magical creature or plant is considered a unique ingredient. These are sold only by rare specialty dealers. The price per portion of unique ingredients is a number of gold pieces equal to the creature’s challenge rating (minimum 1) times 10. These dealers may be interested in purchasing unique ingredients from characters at half the retail price, but not until trust has been established with rigorous vetting. Plant prices are determined by the GM. The shelf life of all unique ingredients is 4d6 days due to the inherent magic or other rare properties imbued in them. \\
 General unique ingredients are listed bellow while more specific components are detailed in the Magical harvesting section. General unique ingredients are listed bellow while more specific components are detailed in the Magical harvesting section.
  
 +**Preserving Ingredients/ Components** \\
 +There are several ways both simple and magical to preserve different types of things. Salt, Refrigeration, Sealing, specific spells and other options that may not be listed here. \\
 +Not all preservation methods may work for all different types of ingredients. It is important to be mindful. and if your not sure then try researching or asking other characters if they may share some insight.
  
 === Creature Type === === Creature Type ===
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   ***Constructs:** Most constructed bodies are not made of biological matter, which makes them impossible to cook. Those made from biological matter are too tainted by arcane energy for them to be cooked into a satisfying, or even edible, dish.   ***Constructs:** Most constructed bodies are not made of biological matter, which makes them impossible to cook. Those made from biological matter are too tainted by arcane energy for them to be cooked into a satisfying, or even edible, dish.
-  ***Fiends:** Demons and Devils don’t leave bodies behind when they die; they either disappear or decay incredibly rapidly. If someone managed somehow to cook and eat one, the pure evil that created their bodies would certainly not agree with anyone’s stomach.+  ***Fiends:** Its Rare for the bodies of Fiends to stick around long enough to be ready for cooking however if someone is skilled enough or has made the necessary preparations its certainly possible to harvest ingidents for cooking
   ***Undead:** The undead are either ethereal, and therefore incredibly hard to chew, or made of rotting flesh that has been animated by the darkest of magics. These characteristics don’t often make for the best ingredients to use when cooking a delicious meal.   ***Undead:** The undead are either ethereal, and therefore incredibly hard to chew, or made of rotting flesh that has been animated by the darkest of magics. These characteristics don’t often make for the best ingredients to use when cooking a delicious meal.
  
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 ===== Cooking: General Meals ===== ===== Cooking: General Meals =====
  
 +=== Cooking by the Book ===
 +Cooking general meals normally means following in someone else steps. Its safe, secure and promises a good end result so long as you are a skilled enough chef. You sacrifice the room for creativity for something a bit more stable. \\
 +Cooking general means means following a recipe you have obtained. Written down or memorized or even following someone else guidance. Recipes make things easy to understand, you know what you need and how to prepare it. Its just down to your tools and skill to pull off any precices actions.
 +
 +Cooking a General meal is done with a Recipe, recipies detail ingridents, actions, effects and the difficulty in the dish. General meals can be Good, Delicious or extra delicious, giving more benefits the better the meal is made.
 +
 +There are a few General meals made with monster parts but being a recipe means its been tried and tested.
 +
 +General meals cannot be altered with new ingredients. If you wish to make your own meals see the bellow 'Cooking Monster Meals'.
 +
 +=== Perfection Takes Time ===
 +Cooking a General meal takes 1 hour of uninterrupted work, requiring the previously mentioned room to work (Kitchen) tools and skills. 
 +**Serving Multiple People** \\
 +Serving Multiple people is expected in a Chef's line of work, Simply increasing the portions of the recipie to match the number you are serving (Maximum Charisma + 3)
 +
 +=== Signature Dish! ===
 +Any character proficient in Cooks utensils or has the 'Chef' Feat can choose one recipe as their personal specialty. Whenever a character makes their signature dish, they can treat a d20 roll of 9 or lower as a 10. They can change their signature dish with the GM’s permission.
 +
 +=== Making a Delicious Meal ===
 +Each recipe has a DC for the chef to beat in order to successfully complete the meal. However beating the DC by large amounts results in the meal gaining additional benefits. \\
 +Beating the DC of a recipe by 5 or more makes the meal **Delicious**. The meal will grant the one who eats it a choice between two unique benefits tied to that specific recipie. \\
 +If the D20 Roll is a critical and succeeds then the one who eats the meal gains both options they would have to otherwise choose between.
 ===== Cooking: Monster Meals ===== ===== Cooking: Monster Meals =====
  
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 ^ Size ^ Servings of Food ^ Effect Duration ^ ^ Size ^ Servings of Food ^ Effect Duration ^
 | Tiny | N/A | N/A | | Tiny | N/A | N/A |
-| Small | 1 serve | 1 Minute +| Small | 1 serve | 1 Day 
-| Medium | 1 serves | 5 Minutes +| Medium | 1 serves | 1 Day 
-| Large | 2 serves | 10 Minutes +| Large | 2 serves | 1 Day 
-| Huge | 4 serves | 1 Hour |+| Huge | 4 serves | 1 Day|
 | Gargantuan | 8 serves | 1 Day | | Gargantuan | 8 serves | 1 Day |
-| Colossal | 16 serves | 1 Week +| Colossal | 16 serves | 1 Day 
-| Titanic | 32 serves | 1 Month |+| Titanic | 32 serves | 1 Day |
  
 === Magical Effects from Monster Meals === === Magical Effects from Monster Meals ===
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 **Size:** The Size of a Monster determines the amount of time that the magical effect of a Monster Dish lasts once eaten, and how many magical Monster Dishes can be prepared from said monster. Any creature that is of size Tiny or smaller, including swarms, cannot be cooked into a useful Monster Dish. **Size:** The Size of a Monster determines the amount of time that the magical effect of a Monster Dish lasts once eaten, and how many magical Monster Dishes can be prepared from said monster. Any creature that is of size Tiny or smaller, including swarms, cannot be cooked into a useful Monster Dish.
   ***Time: Size Effect Duration**   ***Time: Size Effect Duration**
-  *Small 1 minute +  *SmallDay 
-  *Medium 5 minutes +  *Medium: 1 Day 
-  *Large 10 minutes +  *Large: 1 Day 
-  *Huge 1 hour+  *HugeDay
   *Gargantuan 1 day   *Gargantuan 1 day
  
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 **Unique & Magical Components/ Ingredients** **Unique & Magical Components/ Ingredients**
  
-=== Aberations ===+<WRAP centeralign>  
 +==== Aberations ===
 +</WRAP>
 ^  Components  ^^^^ ^  Components  ^^^^
 ^ Monster ^ Component ^ Quantity ^ Harvest DC ^ ^ Monster ^ Component ^ Quantity ^ Harvest DC ^
-General | *Hide \\ *Mucus \\ Tendril | 00 DC |+Non-Specific | *Hide \\ *Fluid \\ Tendril | 1d4+1 10 + Creature Challenge Rating |
 | Aboleth | Eye \\ Piece of Brain \\ Section of Tendril | 3 \\ 8 \\ 20 | 17 \\ 20 \\ 12 | | Aboleth | Eye \\ Piece of Brain \\ Section of Tendril | 3 \\ 8 \\ 20 | 17 \\ 20 \\ 12 |
-Name Component 00 DC +Cloaker Eye \\ Hide 2 \\ 1 17 \\ 16 
-Name Component 00 DC +Grell / Lord Rall Beak 16 
-Name Component 00 DC +Slaad / Maladar Dictum Hide 16 
-Name Component 00 DC |+Beholder Eye 20 | 
 +| Ilithid / Mind Killer | Piece of Brain | 4 | 20 |
  
-=== Celestials ===+<WRAP third column >  
 +**The Eye of an Aboleth** 
 +  ***Spell Component** 
 +    *When you cast [[item:spell:Legend-Lore]] using this component, you can learn about an additional person, place, or object of legendary importance. 
 +  ***Meal Ingredient** 
 +    *The Eye of an Aboleth can be mashed and used in various gelatine based deserts. Eating the meal grants Advantage on all Intelligence checks. 
 + 
 +**Brain of an Aboleth** 
 +  ***Spell Component** 
 +    *When you cast a spell that deals psychic damage using this component, the spell’s damage die size increases by one: \\ a d4 becomes a d6, a d6 becomes a d8, and so on, to a maximum of a d12. \\ You also deal three extra dice of damage whenever the spell deals damage. 
 +  ***Meal Ingredient** 
 +    *Cannot be used for meals. 
 + 
 +**Tendril of an Aboleth** 
 +  ***Spell Component** 
 +    *When you cast [[item:spell:Black-Tentacles]] using this component, a creature that takes damage from the tentacles takes an additional 1d10 acid damage. 
 +  ***Meal Ingredient** 
 +    *The Tendril can be added to any Sea-Food dish for a unique new flavour. Eating the Meal grants you the ability to cast [[item:spell:Acrid-Orb]] as a bonus action ignoring components and spell slot cost a number of times equal to half your proficiency bonus. 
 + 
 +</WRAP> 
 + 
 +<WRAP third column >  
 + 
 +**Eye of a Cloaker** 
 +  ***Spell Component** 
 +    *When you cast [[item:spell:Mirror-Image]] using this component, you create three additional duplicates. If you have four or more duplicates, you must roll a 4 or higher to change an attack’s target to a duplicate. 
 +  ***Meal Ingredient** 
 +    *The Eye of the cloaker is best cooked into a soup or broth. Eating this meal grans the same effect as if you are wearing the //Cloak of Displacement.// which ends early if you are hit with an attack. 
 + 
 +**Flesh of a Cloaker** 
 +  ***Spell Component** 
 +    *When you cast [[item:spell:Mage-Armour]] using this component, the target’s base AC becomes 15 + its Dexterity modifier. The target also becomes resistant to bludgeoning, piercing, and slashing damage for the duration of the spell. 
 +  ***Meal Ingredient** 
 +    *This meat needs dedication to cook, being so dence it needs to be cooked low and slow to get a proper taste out of it. Eating the meal warps your flesh to be hard and tough like a Cloaker granting you +3 AC. \\ Though the AC bonus wears off with the meal effect, your cosmetic flesh alterations remain permanent. 
 + 
 +**Beak from a Grell** 
 +  ***Spell Component** 
 +    *When you cast [[item:spell:Polymorph]] or [[item:spell:True-Polymorph]] using this component, you can target an additional creature of your choice within the spell’s range 
 +  ***Meal Ingredient** 
 +    *The beak cannot be eaten however crushing it into more managbele sizes and adding it to a broth will add its essence and a velvety texture to the meal, just remember to remove the bits of beak before eating. Eating this meal grants you 2 temporary 3rd level spell slots but has a chance to transform your body permanently (1 D10, Result of a 1). 
 + 
 +</WRAP> 
 + 
 +<WRAP third column >  
 +**Flesh of a Slaad** 
 +  ***Spell Component** 
 +    *When you cast [[item:spell:Regenerate]] using this component, the target regains an additional 1d8  hit points. For the duration of the spell, the target also regains 5 hit points at the start of each of its turns, and any severed appendages are instantly restored. 
 +  ***Meal Ingredient** 
 +    *Text 
 + 
 +**Eye of a Beholder** 
 +  ***Spell Component** 
 +    *When you cast [[item:spell:Chromatic-Orb]] or [[item:spell:Rainbow-Recurve]] rather than selecting an element for its damage type you can select one of the following effects.  
 +    *Charm 
 +    *Paralyze 
 +    *Fear 
 +    *Slow 
 +    *Death 
 +    *Sleep 
 +    *Petrification 
 +    *Disintegration 
 +  ***Meal Ingredient** 
 +    *A delicate ingredient that acts as the main course. It needs to be cooked lightly for a short period of time for the outer layer to become crispy, Best served with vegetables and a side of red meat. Eating this meal grants you immunity to magical effects. 
 + 
 +**Brain from an Ilithid** 
 +  ***Spell Component** 
 +    *When you cast a spell that deals psychic damage using this component, the spell’s damage die size increases by one: \\ a d4 becomes a d6, a d6 becomes a d8, and so on, to a maximum of a d12. \\ You also deal two extra dice of damage whenever the spell deals damage. 
 +  ***Meal Ingredient** 
 +    *Cannot be used in a meal 
 +</WRAP> 
 + 
 +<WRAP clear /> 
 + 
 +<WRAP centeralign>  
 +==== Celestials ===
 +</WRAP>
 ^  Components  ^^^^^^ ^  Components  ^^^^^^
 ^ Monster ^ Component ^ Quantity ^ Harvest DC ^ Cost ^ Shelf Life ^ ^ Monster ^ Component ^ Quantity ^ Harvest DC ^ Cost ^ Shelf Life ^
-General | *Hide \\ *Mucus \\ Tendril | 00 | DC | Gold | Short,Medium,Long | +Non-Specific | *Hide \\ *Fluid \\ Feather | 00 | DC | Gold | Short,Medium,Long | 
-Name Component 00 DC | Gold | Short,Medium,Long | +Angel / Authority Blood \\ Weapon 10 Vials \\ 1 10 \\ N/A | Gold | Short,Medium,Long | 
-Name Component 00 DC | Gold | Short,Medium,Long | +Deva / Planetar / Lesser Celestial Blood \\ Feather \\ Hide 10 Vials \\ 30 \\ 1 10 \\ 10 \\ 16 | Gold | Short,Medium,Long | 
-Name Component 00 DC | Gold | Short,Medium,Long | +Princip Blood \\ Crown 1 Vial \\ 1 10 \\ N/A | Gold | Short,Medium,Long | 
-Name Component 00 DC | Gold | Short,Medium,Long |+Solar / Greater Celestial Blood \\ Feather \\ Hide 15 Vials \\ 30 \\ 1 10 \\ 10 \\ 16 | Gold | Short,Medium,Long | 
 +| Couatl | Feather | 20 | 10 | Gold | Short,Medium,Long | 
 +| Virtue | Vocal Cord | 4 | 17 | Gold | Short,Medium,Long | 
 +| Unicorn | Blood \\ Hoof \\ Horn | 15 Vials \\ 4 \\ 1 | 10 \\ 14 \\ 13 | Gold | Short,Medium,Long | 
 + 
 +<WRAP third column >  
 +**Blood of an Angel** 
 +  ***Spell Component** 
 +    *When you cast [[item:spell:Bless]] using this component, the Dice a target can add to attack rolls and saving throws increases to a d6. 
 +  ***Meal Ingredient** 
 +    *Adding raw blood to any dish is a rather simple but gruesome idea. Eating this meal grants a +3 Bonus to all saving throws. 
 + 
 +**Sword of a Celestial** 
 +  ***Spell Component** 
 +    *When you cast [[item:spell:Protection-from-Evil&Good]] using this component, you can target up to three willing creatures within the spell’s range. 
 +  ***Meal Ingredient** 
 +    *You can't cook a weapon! but you can reforge the weapon and smith a special cooking knife out of it that will grant a +1 to all your cooking related checks. [[item:Celestial-Chef-Knife]] 
 + 
 +**Blood of a Lesser Celestial** 
 +  ***Spell Component** 
 +    *When you cast a spell that allows you to roll one or more dice to restore hit points to a creature using this component, you can roll three additional dice when determining the hit points the creature regains. When you cast [[item:spell:Aid]] using this component, each target’s hit point maximum and current hit points increase by an additional 30 for the duration. 
 +  ***Meal Ingredient** 
 +    *Adding raw blood to any dish is a rather simple but gruesome idea. Eating this meal grants regeneration of 2 HP every round in combat. and 5 Temporary Hit Points. 
 + 
 +**Feather from a Lesser Celestial** 
 +  ***Spell Component** 
 +    *When you cast [[item:spell:Feather-Fall]] using this component, creatures targeted by the spell fall at a rate of 90 feet per round. \\ When you cast [[item:spell:Fly]] using this component, the target’s flying speed increases to 90 feet. 
 +  ***Meal Ingredient** 
 +    *Feathers cannot be cooked into a meal. 
 + 
 +**Flesh of a Lesser Celestial** 
 +  ***Spell Component** 
 +    *When you cast [[item:spell:Polymorph]] using this component, you can transform the chosen creature into a celestial of challenge rating 13 or lower 
 +  ***Meal Ingredient** 
 +    *Text 
 + 
 +</WRAP> 
 + 
 +<WRAP third column >  
 + 
 +**Blood from a Princip** 
 +  ***Spell Component** 
 +    *When you cast [[item:spell:Protection-from-Evil&Good]] using this component, you can target up to two willing creatures within the spell’s range. 
 +  ***Meal Ingredient** 
 +    *Text 
 + 
 +**Princip's Crown** 
 +  ***Spell Component** 
 +    *When you cast [[item:spell:Mind-Blank]] using this component, you can target up to three willing creatures within the spell’s range. 
 +  ***Meal Ingredient** 
 +    *Text 
 + 
 +**Blood of a Greater Celestial** 
 +  ***Spell Component** 
 +    *When you cast a spell that allows you to roll one or more dice to restore hit points to a creature using this component, you can roll four additional dice when determining the hit points the creature regains. When you cast a spell that deals radiant damage with a solar’s blood, the spell’s damage die size increases by one: a d4 becomes a d6, a d6 becomes a d8, and so on, to a maximum of a d12. In addition, you deal one additional die of damage. \\ When you cast [[item:spell:Aid]] using this component, each target’s hit point maximum and current hit points increase by an additional 40 for the duration. 
 +  ***Meal Ingredient** 
 +    *Adding raw blood to any dish is a rather simple but gruesome idea. Eating this meal grants regeneration of 5 HP every round in combat. and 10 Temporary Hit Points. 
 + 
 +**Feather of a Greater Celestial** 
 +  ***Spell Component** 
 +    *When you cast [[item:spell:Feather-Fall]] using this component, creatures targeted by the spell fall at a rate of 150 feet per round. \\ When you cast [[item:spell:Fly]] using this component, the target’s flying speed increases to 150 feet.  
 +  ***Meal Ingredient** 
 +    *Feathers cannot be cooked into a meal. 
 + 
 +**Flesh of a Greater Celestial** 
 +  ***Spell Component** 
 +    *When you cast [[item:spell:Polymorph]] using this component, you can transform the chosen creature into a celestial of challenge rating 16 or lower 
 +  ***Meal Ingredient** 
 +    *Text 
 + 
 +</WRAP> 
 + 
 +<WRAP third column >  
 + 
 +**Feather of a Couatl** 
 +  ***Spell Component** 
 +    *When you cast [[item:spell:Polymorph]] using this component, the target retains its mental ability scores and ability to speak. It can perform the somatic and verbal components of a spell while in its new form, but it can’t provide material components. 
 +    *When you cast [[item:spell:Shield]] using this component, you have a +7 bonus to AC until the start of your next turn. 
 +  ***Meal Ingredient** 
 +    *Feathers cannot be cooked into a meal. 
 + 
 +**Virtue's Vocal Cords** 
 +  ***Spell Component** 
 +    *When you cast [[item:spell:Bless]] using this component, the die a target can add to attack rolls and saving throws increases to a d10.  
 +    *When you cast [[item:spell:Lesser-Restoration]] using this component, it instead has the effects of the [[item:spell:Greater-Restoration]] spell.  
 +    *When you cast [[item:spell:Greater-Restoration]] using this component, you can target one additional creature within the spell’s range.  
 +    *When you cast [[item:spell:Hellish-Rebuke]] using this component, the spell deals radiant damage instead of fire damage and the damage die increases to a d12.  
 +    *When you cast [[item:spell:Banishment]] using this component, the target has disadvantage on the saving throw to resist being banished. 
 +  ***Meal Ingredient** 
 +    *Text 
 + 
 +**Blood of a Unicorn** 
 +  ***Spell Component** 
 +    *Text 
 +  ***Meal Ingredient** 
 +    *Text 
 + 
 +**A Unicorn's Hoof** 
 +  ***Spell Component** 
 +    *When you cast [[item:spell:Dimension-Door]] using this component, you can bring up to four willing creatures of your size or smaller with you.  
 +    *When you cast [[item:spell:Expeditious-Retreat]] using this component, your movement speed is doubled.  
 +    *When you cast [[item:spell:Haste]] using this component, the target’s movement speed is tripled instead of doubled and they can take two additional actions rather than just 1. 
 +  ***Meal Ingredient** 
 +    *Text 
 + 
 +**a Unicorn's Horn** 
 +  ***Spell Component** 
 +    *You can use the Unicorn Horn in place of a spell slot of level 7 and bellow. 
 +  ***Meal Ingredient** 
 +    *The horn itself cannot be eaten by normal people but it can be cooked in a stew or similar broth, Its magical flavours are drawn out into the broth to make an unforgettable flavour. Eating this meal grants one use of a [[item:spell:Wish]] spell but has a chance to turn you into a fey creature (1 D4 Chance) 
 + 
 +</WRAP> 
 + 
 +<WRAP clear />
  
-=== Dragons ===+<WRAP centeralign>  
 +==== Dragons ===
 +</WRAP>
 ^  Components  ^^^^^^ ^  Components  ^^^^^^
 ^ Monster ^ Component ^ Quantity ^ Harvest DC ^ Cost ^ Shelf Life ^ ^ Monster ^ Component ^ Quantity ^ Harvest DC ^ Cost ^ Shelf Life ^
-General | *Hide \\ *Mucus \\ Tendril | 00 | DC | Gold | Short,Medium,Long |+Non-Specific | *Hide \\ *Mucus \\ Tendril | 00 | DC | Gold | Short,Medium,Long |
 | Name | Component | 00 | DC | Gold | Short,Medium,Long | | Name | Component | 00 | DC | Gold | Short,Medium,Long |
 | Name | Component | 00 | DC | Gold | Short,Medium,Long | | Name | Component | 00 | DC | Gold | Short,Medium,Long |
Line 257: Line 461:
 | Name | Component | 00 | DC | Gold | Short,Medium,Long | | Name | Component | 00 | DC | Gold | Short,Medium,Long |
  
-=== Elementals ===+<WRAP third column >  
 +**PART NAME** 
 +  ***Spell Component** 
 +    *Text 
 +  ***Meal Ingredient** 
 +    *Text 
 + 
 +</WRAP> 
 + 
 +<WRAP third column >  
 +**PART NAME** 
 +  ***Spell Component** 
 +    *Text 
 +  ***Meal Ingredient** 
 +    *Text 
 + 
 +</WRAP> 
 + 
 +<WRAP third column >  
 +**PART NAME** 
 +  ***Spell Component** 
 +    *Text 
 +  ***Meal Ingredient** 
 +    *Text 
 + 
 +</WRAP> 
 + 
 +<WRAP clear /> 
 + 
 +<WRAP centeralign>  
 +==== Elementals ===
 +</WRAP>
 ^  Components  ^^^^^^ ^  Components  ^^^^^^
 ^ Monster ^ Component ^ Quantity ^ Harvest DC ^ Cost ^ Shelf Life ^ ^ Monster ^ Component ^ Quantity ^ Harvest DC ^ Cost ^ Shelf Life ^
-General | *Hide \\ *Mucus \\ Tendril | 00 | DC | Gold | Short,Medium,Long |+Non-Specific | *Hide \\ *Mucus \\ Tendril | 00 | DC | Gold | Short,Medium,Long |
 | Name | Component | 00 | DC | Gold | Short,Medium,Long | | Name | Component | 00 | DC | Gold | Short,Medium,Long |
 | Name | Component | 00 | DC | Gold | Short,Medium,Long | | Name | Component | 00 | DC | Gold | Short,Medium,Long |
Line 266: Line 501:
 | Name | Component | 00 | DC | Gold | Short,Medium,Long | | Name | Component | 00 | DC | Gold | Short,Medium,Long |
  
-=== Fiends / Devils ===+<WRAP third column >  
 +**PART NAME** 
 +  ***Spell Component** 
 +    *Text 
 +  ***Meal Ingredient** 
 +    *Text 
 + 
 +</WRAP> 
 + 
 +<WRAP third column >  
 +**PART NAME** 
 +  ***Spell Component** 
 +    *Text 
 +  ***Meal Ingredient** 
 +    *Text 
 + 
 +</WRAP> 
 + 
 +<WRAP third column >  
 +**PART NAME** 
 +  ***Spell Component** 
 +    *Text 
 +  ***Meal Ingredient** 
 +    *Text 
 + 
 +</WRAP> 
 + 
 +<WRAP clear /> 
 + 
 +<WRAP centeralign>  
 +==== Fiends / Devils ===
 +</WRAP>
 ^  Components  ^^^^^^ ^  Components  ^^^^^^
 ^ Monster ^ Component ^ Quantity ^ Harvest DC ^ Cost ^ Shelf Life ^ ^ Monster ^ Component ^ Quantity ^ Harvest DC ^ Cost ^ Shelf Life ^
-General | *Hide \\ *Mucus \\ Tendril | 00 | DC | Gold | Short,Medium,Long |+Non-Specific | *Hide \\ *Mucus \\ Tendril | 00 | DC | Gold | Short,Medium,Long |
 | Name | Component | 00 | DC | Gold | Short,Medium,Long | | Name | Component | 00 | DC | Gold | Short,Medium,Long |
 | Name | Component | 00 | DC | Gold | Short,Medium,Long | | Name | Component | 00 | DC | Gold | Short,Medium,Long |
Line 275: Line 541:
 | Name | Component | 00 | DC | Gold | Short,Medium,Long | | Name | Component | 00 | DC | Gold | Short,Medium,Long |
  
-=== Jotun ===+<WRAP third column >  
 +**PART NAME** 
 +  ***Spell Component** 
 +    *Text 
 +  ***Meal Ingredient** 
 +    *Text 
 + 
 +</WRAP> 
 + 
 +<WRAP third column >  
 +**PART NAME** 
 +  ***Spell Component** 
 +    *Text 
 +  ***Meal Ingredient** 
 +    *Text 
 + 
 +</WRAP> 
 + 
 +<WRAP third column >  
 +**PART NAME** 
 +  ***Spell Component** 
 +    *Text 
 +  ***Meal Ingredient** 
 +    *Text 
 + 
 +</WRAP> 
 + 
 +<WRAP clear /> 
 + 
 +<WRAP centeralign>  
 +==== Jotun-Kin ==== 
 +</WRAP>
 ^  Components  ^^^^^^ ^  Components  ^^^^^^
 ^ Monster ^ Component ^ Quantity ^ Harvest DC ^ Cost ^ Shelf Life ^ ^ Monster ^ Component ^ Quantity ^ Harvest DC ^ Cost ^ Shelf Life ^
-General | *Hide \\ *Mucus \\ Tendril | 00 | DC | Gold | Short,Medium,Long |+Non-Specific | *Hide \\ *Mucus \\ Tendril | 00 | DC | Gold | Short,Medium,Long |
 | Name | Component | 00 | DC | Gold | Short,Medium,Long | | Name | Component | 00 | DC | Gold | Short,Medium,Long |
 | Name | Component | 00 | DC | Gold | Short,Medium,Long | | Name | Component | 00 | DC | Gold | Short,Medium,Long |
Line 284: Line 581:
 | Name | Component | 00 | DC | Gold | Short,Medium,Long | | Name | Component | 00 | DC | Gold | Short,Medium,Long |
  
-=== Monstrosities ===+<WRAP third column >  
 +**PART NAME** 
 +  ***Spell Component** 
 +    *Text 
 +  ***Meal Ingredient** 
 +    *Text 
 + 
 +</WRAP> 
 + 
 +<WRAP third column >  
 +**PART NAME** 
 +  ***Spell Component** 
 +    *Text 
 +  ***Meal Ingredient** 
 +    *Text 
 + 
 +</WRAP> 
 + 
 +<WRAP third column >  
 +**PART NAME** 
 +  ***Spell Component** 
 +    *Text 
 +  ***Meal Ingredient** 
 +    *Text 
 + 
 +</WRAP> 
 + 
 +<WRAP clear /> 
 + 
 +<WRAP centeralign>  
 +==== Monstrosities ===
 +</WRAP>
 ^  Components  ^^^^^^ ^  Components  ^^^^^^
 ^ Monster ^ Component ^ Quantity ^ Harvest DC ^ Cost ^ Shelf Life ^ ^ Monster ^ Component ^ Quantity ^ Harvest DC ^ Cost ^ Shelf Life ^
-General | *Hide \\ *Mucus \\ Tendril | 00 | DC | Gold | Short,Medium,Long |+Non-Specific | *Hide \\ *Mucus \\ Tendril | 00 | DC | Gold | Short,Medium,Long |
 | Name | Component | 00 | DC | Gold | Short,Medium,Long | | Name | Component | 00 | DC | Gold | Short,Medium,Long |
 | Name | Component | 00 | DC | Gold | Short,Medium,Long | | Name | Component | 00 | DC | Gold | Short,Medium,Long |
Line 293: Line 621:
 | Name | Component | 00 | DC | Gold | Short,Medium,Long | | Name | Component | 00 | DC | Gold | Short,Medium,Long |
  
-=== Plants ===+<WRAP third column >  
 +**PART NAME** 
 +  ***Spell Component** 
 +    *Text 
 +  ***Meal Ingredient** 
 +    *Text 
 + 
 +</WRAP> 
 + 
 +<WRAP third column >  
 +**PART NAME** 
 +  ***Spell Component** 
 +    *Text 
 +  ***Meal Ingredient** 
 +    *Text 
 + 
 +</WRAP> 
 + 
 +<WRAP third column >  
 +**PART NAME** 
 +  ***Spell Component** 
 +    *Text 
 +  ***Meal Ingredient** 
 +    *Text 
 + 
 +</WRAP> 
 + 
 +<WRAP clear /> 
 + 
 +<WRAP centeralign>  
 +==== Plants ===
 +</WRAP>
 ^  Components  ^^^^^^ ^  Components  ^^^^^^
 ^ Monster ^ Component ^ Quantity ^ Harvest DC ^ Cost ^ Shelf Life ^ ^ Monster ^ Component ^ Quantity ^ Harvest DC ^ Cost ^ Shelf Life ^
-General | *Hide \\ *Mucus \\ Tendril | 00 | DC | Gold | Short,Medium,Long |+Non-Specific | *Hide \\ *Mucus \\ Tendril | 00 | DC | Gold | Short,Medium,Long |
 | Name | Component | 00 | DC | Gold | Short,Medium,Long | | Name | Component | 00 | DC | Gold | Short,Medium,Long |
 | Name | Component | 00 | DC | Gold | Short,Medium,Long | | Name | Component | 00 | DC | Gold | Short,Medium,Long |
Line 302: Line 661:
 | Name | Component | 00 | DC | Gold | Short,Medium,Long | | Name | Component | 00 | DC | Gold | Short,Medium,Long |
  
-=== Undead ===+<WRAP third column >  
 +**PART NAME** 
 +  ***Spell Component** 
 +    *Text 
 +  ***Meal Ingredient** 
 +    *Text 
 + 
 +</WRAP> 
 + 
 +<WRAP third column >  
 +**PART NAME** 
 +  ***Spell Component** 
 +    *Text 
 +  ***Meal Ingredient** 
 +    *Text 
 + 
 +</WRAP> 
 + 
 +<WRAP third column >  
 +**PART NAME** 
 +  ***Spell Component** 
 +    *Text 
 +  ***Meal Ingredient** 
 +    *Text 
 + 
 +</WRAP> 
 + 
 +<WRAP clear /> 
 + 
 +<WRAP centeralign>  
 +==== Undead ===
 +</WRAP>
 ^  Components  ^^^^^^ ^  Components  ^^^^^^
 ^ Monster ^ Component ^ Quantity ^ Harvest DC ^ Cost ^ Shelf Life ^ ^ Monster ^ Component ^ Quantity ^ Harvest DC ^ Cost ^ Shelf Life ^
-General | *Hide \\ *Mucus \\ Tendril | 00 | DC | Gold | Short,Medium,Long |+Non-Specific | *Hide \\ *Mucus \\ Tendril | 00 | DC | Gold | Short,Medium,Long |
 | Name | Component | 00 | DC | Gold | Short,Medium,Long | | Name | Component | 00 | DC | Gold | Short,Medium,Long |
 | Name | Component | 00 | DC | Gold | Short,Medium,Long | | Name | Component | 00 | DC | Gold | Short,Medium,Long |
 | Name | Component | 00 | DC | Gold | Short,Medium,Long | | Name | Component | 00 | DC | Gold | Short,Medium,Long |
 | Name | Component | 00 | DC | Gold | Short,Medium,Long | | Name | Component | 00 | DC | Gold | Short,Medium,Long |
 +
 +<WRAP third column > 
 +**PART NAME**
 +  ***Spell Component**
 +    *Text
 +  ***Meal Ingredient**
 +    *Text
 +
 +</WRAP>
 +
 +<WRAP third column > 
 +**PART NAME**
 +  ***Spell Component**
 +    *Text
 +  ***Meal Ingredient**
 +    *Text
 +
 +</WRAP>
 +
 +<WRAP third column > 
 +**PART NAME**
 +  ***Spell Component**
 +    *Text
 +  ***Meal Ingredient**
 +    *Text
 +
 +</WRAP>
 +
 +<WRAP clear />
  
 ===== Reference: Recipes ===== ===== Reference: Recipes =====
  
 ==== Summary of the Cooking Process ==== ==== Summary of the Cooking Process ====
  • item/cooking.1768722375.txt.gz
  • Last modified: 2 months ago
  • by Cinder