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item:cooking [2026/03/03 10:55] Cinderitem:cooking [2026/03/20 11:58] (current) Cinder
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 ====== Cooking and Harvesting ====== ====== Cooking and Harvesting ======
 +
 +[[item:start|Return to Items]]
  
 These are detailed rules and mechanics for cooking in D&D 5th+ Edition using the cooking mechanics found in //Dragon Stew// as well as //I Cut off its Snoot!// from //MCDM Arcadia Volume 11// and // Monstrous Components// from //MCDM Arcadia Volume 8//. \\ These are detailed rules and mechanics for cooking in D&D 5th+ Edition using the cooking mechanics found in //Dragon Stew// as well as //I Cut off its Snoot!// from //MCDM Arcadia Volume 11// and // Monstrous Components// from //MCDM Arcadia Volume 8//. \\
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 You can use any sharp blade to butcher a creature for component parts, but your best chance of getting an aboleth eye out of a socket in one piece is to use a suitable set of tools or have been trained in a specific class.    You can use any sharp blade to butcher a creature for component parts, but your best chance of getting an aboleth eye out of a socket in one piece is to use a suitable set of tools or have been trained in a specific class.   
   *Healer's Kit & Proficiency (Tools)    *Healer's Kit & Proficiency (Tools) 
 +  *Ranger (Class)
   *Blood Hunter (Class)    *Blood Hunter (Class) 
   *Artificer (Class)   *Artificer (Class)
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 Cooking a simple meal while out adventuring isn't too difficult, A Veggie soup or Meat casserole is simple enough with a fire, a pot and basic ingredients. However if you want to make a meal that will really put a kick in the step of those who eat it, then you will need to meet some specific criteria.  Cooking a simple meal while out adventuring isn't too difficult, A Veggie soup or Meat casserole is simple enough with a fire, a pot and basic ingredients. However if you want to make a meal that will really put a kick in the step of those who eat it, then you will need to meet some specific criteria. 
   ***Recipes:** Meeting the requirements for a recipe is the Key component to meeting a hearty moral boosting meal. Chucking whatever you vibe with works fine, but if you want some buffs and boons, Find and follow a recipe.   ***Recipes:** Meeting the requirements for a recipe is the Key component to meeting a hearty moral boosting meal. Chucking whatever you vibe with works fine, but if you want some buffs and boons, Find and follow a recipe.
 +    *(Note: You can make your own recipies too, talk with the DM about what kinda recipe you want to make. What ingridents it would need and what kind buffs it would grant. Alterations may be needed to make it sustainable but if your DM agrees then you have your own unique recipe) 
   ***Work Station & Tools:** You will need access to a range of proper cooking tools as well as a place to cook. You can't be cooking in the middle of a blizzard or lost in the depths of a Abyssal nest. You also can't be cooking with any old rusted shorts word. **Cooking Utensils** and some sort of **Kitchenet**   ***Work Station & Tools:** You will need access to a range of proper cooking tools as well as a place to cook. You can't be cooking in the middle of a blizzard or lost in the depths of a Abyssal nest. You also can't be cooking with any old rusted shorts word. **Cooking Utensils** and some sort of **Kitchenet**
   ***Skills:** Many can cook, some cannot, but to really make something delicious, talent and skills are required. **Proficiency in Cooks Utensils** as well as proficiency in either **Performance Skill**, **Wisdom Stat** or **Charisma Stat** Also the **Chef Feat** Can provide bonuses to your cooking based on your DM.   ***Skills:** Many can cook, some cannot, but to really make something delicious, talent and skills are required. **Proficiency in Cooks Utensils** as well as proficiency in either **Performance Skill**, **Wisdom Stat** or **Charisma Stat** Also the **Chef Feat** Can provide bonuses to your cooking based on your DM.
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 ^ Size ^ Servings of Food ^ Effect Duration ^ ^ Size ^ Servings of Food ^ Effect Duration ^
 | Tiny | N/A | N/A | | Tiny | N/A | N/A |
-| Small | 1 serve | 1 Minute +| Small | 1 serve | 1 Day 
-| Medium | 1 serves | 5 Minutes +| Medium | 1 serves | 1 Day 
-| Large | 2 serves | 10 Minutes +| Large | 2 serves | 1 Day 
-| Huge | 4 serves | 1 Hour |+| Huge | 4 serves | 1 Day|
 | Gargantuan | 8 serves | 1 Day | | Gargantuan | 8 serves | 1 Day |
-| Colossal | 16 serves | 1 Week +| Colossal | 16 serves | 1 Day 
-| Titanic | 32 serves | 1 Month |+| Titanic | 32 serves | 1 Day |
  
 === Magical Effects from Monster Meals === === Magical Effects from Monster Meals ===
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 **Size:** The Size of a Monster determines the amount of time that the magical effect of a Monster Dish lasts once eaten, and how many magical Monster Dishes can be prepared from said monster. Any creature that is of size Tiny or smaller, including swarms, cannot be cooked into a useful Monster Dish. **Size:** The Size of a Monster determines the amount of time that the magical effect of a Monster Dish lasts once eaten, and how many magical Monster Dishes can be prepared from said monster. Any creature that is of size Tiny or smaller, including swarms, cannot be cooked into a useful Monster Dish.
   ***Time: Size Effect Duration**   ***Time: Size Effect Duration**
-  *Small 1 minute +  *SmallDay 
-  *Medium 5 minutes +  *Medium: 1 Day 
-  *Large 10 minutes +  *Large: 1 Day 
-  *Huge 1 hour+  *HugeDay
   *Gargantuan 1 day   *Gargantuan 1 day
  
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     *When you cast [[item:spell:Bless]] using this component, the Dice a target can add to attack rolls and saving throws increases to a d6.     *When you cast [[item:spell:Bless]] using this component, the Dice a target can add to attack rolls and saving throws increases to a d6.
   ***Meal Ingredient**   ***Meal Ingredient**
-    *Text+    *Adding raw blood to any dish is a rather simple but gruesome idea. Eating this meal grants a +3 Bonus to all saving throws.
  
 **Sword of a Celestial** **Sword of a Celestial**
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     *When you cast a spell that allows you to roll one or more dice to restore hit points to a creature using this component, you can roll three additional dice when determining the hit points the creature regains. When you cast [[item:spell:Aid]] using this component, each target’s hit point maximum and current hit points increase by an additional 30 for the duration.     *When you cast a spell that allows you to roll one or more dice to restore hit points to a creature using this component, you can roll three additional dice when determining the hit points the creature regains. When you cast [[item:spell:Aid]] using this component, each target’s hit point maximum and current hit points increase by an additional 30 for the duration.
   ***Meal Ingredient**   ***Meal Ingredient**
-    *Text+    *Adding raw blood to any dish is a rather simple but gruesome idea. Eating this meal grants regeneration of 2 HP every round in combat. and 5 Temporary Hit Points.
  
 **Feather from a Lesser Celestial** **Feather from a Lesser Celestial**
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     *When you cast [[item:spell:Feather-Fall]] using this component, creatures targeted by the spell fall at a rate of 90 feet per round. \\ When you cast [[item:spell:Fly]] using this component, the target’s flying speed increases to 90 feet.     *When you cast [[item:spell:Feather-Fall]] using this component, creatures targeted by the spell fall at a rate of 90 feet per round. \\ When you cast [[item:spell:Fly]] using this component, the target’s flying speed increases to 90 feet.
   ***Meal Ingredient**   ***Meal Ingredient**
-    *Text+    *Feathers cannot be cooked into a meal.
  
 **Flesh of a Lesser Celestial** **Flesh of a Lesser Celestial**
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     *When you cast a spell that allows you to roll one or more dice to restore hit points to a creature using this component, you can roll four additional dice when determining the hit points the creature regains. When you cast a spell that deals radiant damage with a solar’s blood, the spell’s damage die size increases by one: a d4 becomes a d6, a d6 becomes a d8, and so on, to a maximum of a d12. In addition, you deal one additional die of damage. \\ When you cast [[item:spell:Aid]] using this component, each target’s hit point maximum and current hit points increase by an additional 40 for the duration.     *When you cast a spell that allows you to roll one or more dice to restore hit points to a creature using this component, you can roll four additional dice when determining the hit points the creature regains. When you cast a spell that deals radiant damage with a solar’s blood, the spell’s damage die size increases by one: a d4 becomes a d6, a d6 becomes a d8, and so on, to a maximum of a d12. In addition, you deal one additional die of damage. \\ When you cast [[item:spell:Aid]] using this component, each target’s hit point maximum and current hit points increase by an additional 40 for the duration.
   ***Meal Ingredient**   ***Meal Ingredient**
-    *Text+    *Adding raw blood to any dish is a rather simple but gruesome idea. Eating this meal grants regeneration of 5 HP every round in combat. and 10 Temporary Hit Points.
  
 **Feather of a Greater Celestial** **Feather of a Greater Celestial**
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     *When you cast [[item:spell:Feather-Fall]] using this component, creatures targeted by the spell fall at a rate of 150 feet per round. \\ When you cast [[item:spell:Fly]] using this component, the target’s flying speed increases to 150 feet.      *When you cast [[item:spell:Feather-Fall]] using this component, creatures targeted by the spell fall at a rate of 150 feet per round. \\ When you cast [[item:spell:Fly]] using this component, the target’s flying speed increases to 150 feet. 
   ***Meal Ingredient**   ***Meal Ingredient**
-    *Text+    *Feathers cannot be cooked into a meal.
  
 **Flesh of a Greater Celestial** **Flesh of a Greater Celestial**
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   ***Spell Component**   ***Spell Component**
     *When you cast [[item:spell:Polymorph]] using this component, the target retains its mental ability scores and ability to speak. It can perform the somatic and verbal components of a spell while in its new form, but it can’t provide material components.     *When you cast [[item:spell:Polymorph]] using this component, the target retains its mental ability scores and ability to speak. It can perform the somatic and verbal components of a spell while in its new form, but it can’t provide material components.
 +    *When you cast [[item:spell:Shield]] using this component, you have a +7 bonus to AC until the start of your next turn.
 +  ***Meal Ingredient**
 +    *Feathers cannot be cooked into a meal.
 +
 +**Virtue's Vocal Cords**
 +  ***Spell Component**
 +    *When you cast [[item:spell:Bless]] using this component, the die a target can add to attack rolls and saving throws increases to a d10. 
 +    *When you cast [[item:spell:Lesser-Restoration]] using this component, it instead has the effects of the [[item:spell:Greater-Restoration]] spell. 
 +    *When you cast [[item:spell:Greater-Restoration]] using this component, you can target one additional creature within the spell’s range. 
 +    *When you cast [[item:spell:Hellish-Rebuke]] using this component, the spell deals radiant damage instead of fire damage and the damage die increases to a d12. 
 +    *When you cast [[item:spell:Banishment]] using this component, the target has disadvantage on the saving throw to resist being banished.
   ***Meal Ingredient**   ***Meal Ingredient**
     *Text     *Text
  
- +**Blood of a Unicorn**
- +
- +
- +
- +
- +
-**PART NAME**+
   ***Spell Component**   ***Spell Component**
     *Text     *Text
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     *Text     *Text
  
-**PART NAME**+**A Unicorn's Hoof**
   ***Spell Component**   ***Spell Component**
-    *Text+    *When you cast [[item:spell:Dimension-Door]] using this component, you can bring up to four willing creatures of your size or smaller with you.  
 +    *When you cast [[item:spell:Expeditious-Retreat]] using this component, your movement speed is doubled.  
 +    *When you cast [[item:spell:Haste]] using this component, the target’s movement speed is tripled instead of doubled and they can take two additional actions rather than just 1.
   ***Meal Ingredient**   ***Meal Ingredient**
     *Text     *Text
  
-**PART NAME**+**a Unicorn's Horn**
   ***Spell Component**   ***Spell Component**
-    *Text+    *You can use the Unicorn Horn in place of a spell slot of level 7 and bellow.
   ***Meal Ingredient**   ***Meal Ingredient**
-    *Text+    *The horn itself cannot be eaten by normal people but it can be cooked in a stew or similar broth, Its magical flavours are drawn out into the broth to make an unforgettable flavour. Eating this meal grants one use of a [[item:spell:Wish]] spell but has a chance to turn you into a fey creature (1 D4 Chance)
  
 </WRAP> </WRAP>
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