{{tag> "Very Rare" head wonderous gear }}
===== Helm of Brilliance =====
[[item:start| Return to Items Page]]
//Source: \\ BOOK, Pg 00 \\ (Core/Supplement/3rd party/) //
//**Type**: (Weapon, Gear, Item) , **Class**: (See Bellow) , **Rarity**: - , **Attunement**: Not Required// \\
**Mundane** \\
//This item is a Mundane magic item, No special properties or details.//
^ Properties ^ Stats ^
^ Avg-Cost:| 5000 Gold |
^ Weight:| 8 ibs |
^ Enchantment:| +0 (Cursed,Blessed, NA) |
^ Craftable:| YES |
^ Component:((Crafting the Item requires this key component that cannot be substituted))| - |
^ Requirements:| - |
^ Controlled:((Items that hold major plot relevancy in multiple campaigns may have a controlled tag meaning their location or usage is tracked for meta relevancy))| NO |
**Brilliance Spell**
*You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: \\ The gem is destroyed when the spell is cast and disappears from the helm.
*daylight (opal)
*prismatic spray (diamond)
*wall of fire (ruby).
**Shinning Brilliance**
*Each different Gemstone socketed in the helm provides the wearer with passive boons as detailed bellow.
*As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when and undead creature enters that radius. \\ Any undead that starts its turn in the radius takes 1d6 radiant damage.
*As long as the helm has at least one ruby, you have resistance to fire damage.
*As long as the helm has at least one Opal, You can use a Bonus Action and Speak a command word to cause one weapon you are holding to become coated in arcane energy. \\ Attacks with the weapon deal an additional 1d10 Magic damage. \\ The Energy lasts until you dismiss the effect or drop/stow the weapon. Or if the helm looses its last Opal or is removed.
**Fragile Brilliance**
*If a creature wearing the helm takes radiate damage (Unless it was a successful saving throw) Roll a D20. \\ On the result of a 1 the healm shoots out beams of radiant energy in all directions. All creatures in 60ft must make a dexterity saving throw (DC 17) or take damage equal to 1d10 Radiant for each gemstone socketed into the helm. \\ All gemstones socketed in the helm are then destroyed.
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This dazzling helm is covered in sockets for various gemstones. Due to its magic each Socket can only be slotted with a specific gemstone.
*4 Diamonds (Worth 3000 Gold+)
*6 Rubies ( Worth 1000 Gold+)
*6 Opals (Worth 400 Gold+)
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// Lore, some nice lore flavour and/or history //