This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. {{tag> "Rare" wonderous gear }} ===== Living Tapestry ===== [[item:start| Return to Items Page]] //Source: \\ BOOK, Pg 00 \\ (Core/Supplement/3rd party/) // //**Type**: Wonderous Item , **Class**: Mundane , **Rarity**: Rare , **Attunement**: Not Required// \\ **Mundane** \\ //This item is a Mundane magic item, No special properties or details.// <WRAP box right 22em> ^ Properties ^ Stats ^ ^ Avg-Cost:| 2700 Gold | ^ Weight:| 5 ibs | ^ Craftable:| YES | ^ Component:((Crafting the Item requires this key component that cannot be substituted))| - | ^ Requirements:| Item Needs to be Installed/Framed within a building before it starts to function | ^ Controlled:((Items that hold major plot relevancy in multiple campaigns may have a controlled tag meaning their location or usage is tracked for meta relevancy))| NO | </WRAP> **Magic Skill** *Text **Magic Skill** *Text <WRAP clear /> ---- This magnificent tapestry at first appears to display a scene depicting life in the local area. The threads are expensively dyed, and real gold and silver are woven into it, giving it brilliant colours and incredibly fine detail. Expressions can be made out on the tiny faces of any people living nearby. Watching the tapestry closely reveals it is not an idyllic depiction of a time gone by it is live. It shows what is happening around the area in which it is installed. It is impossible to detect motion while looking at it, however one only notices change when looking away and then looking back. If found uninstalled, the tapestry depicts a scene from wherever it was last installed, and it does not change its scene until it is installed again. ---- // Lore, some nice lore flavour and/or history // rare wonderous gear item/living_tapestry.txt Last modified: 3 weeks agoby Cinder