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item:recipe [2025/05/17 11:39] Cinderitem:recipe [2025/08/27 16:51] (current) Cinder
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 +[[item:subclass_augments|Sub-Class Augments]]
  
 Creating Magic Items or Brewing magic potions has to come from somewhere, there are a variety of vauge rules in the DMG and Xanatha's guide but i needed something more detailed for my players and to make some alterations to the rules. Creating Magic Items or Brewing magic potions has to come from somewhere, there are a variety of vauge rules in the DMG and Xanatha's guide but i needed something more detailed for my players and to make some alterations to the rules.
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 **Gold & Time** \\ **Gold & Time** \\
 Now that you have everything else you need to pay for those generic materials and have the time to craft or brew your desired item. Time and cost is determined by the rarity of the magic item OR the general cost of the magic item as not all rare magic items are priced the same. Now that you have everything else you need to pay for those generic materials and have the time to craft or brew your desired item. Time and cost is determined by the rarity of the magic item OR the general cost of the magic item as not all rare magic items are priced the same.
 +  *time is 8 Hours of in game time dedicate to the craft or brew. but the rest of the day can be spent doing other things. 
 +  *Progress can be paused for crafting an item and picked up later, potions & Poisons' CANNOT be paused or they will be ruined
 +    *Example: Item needs 7 days, The character spends 3 days crafting, then pauses for 2 days and continues after for another 4 days.
  
   *Item Craft   *Item Craft
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       *Very Rare: 21 Days        *Very Rare: 21 Days 
       *Legendary: 31 Days ((Some Legendary Items may be impossible to craft, Check with your DM))       *Legendary: 31 Days ((Some Legendary Items may be impossible to craft, Check with your DM))
 +    *All Potions Require proficiency with the Brewer's tool Kit as well as the kit itself.
 +
 +  *Poison Brew
 +    *Cost: Cost is Normally half the cost of of the poison's market price (Determined by DMG) 
 +      *Cost becomes the full cost if the unique Ingredient needs to be purchased.
 +    *Time: Brewing a poison is based on its specify Type (Determined by DMG) with a minimum of 1 day.
 +    *All Poisons Require proficiency with the poisoners kit as well as the kit itself.
  
 **Tools & Skills** \\ **Tools & Skills** \\
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 //Example: Leather workers for a leather bag of holding, Jewelers tools for a ring of protection, Brewers tools for potions etc.// \\ //Example: Leather workers for a leather bag of holding, Jewelers tools for a ring of protection, Brewers tools for potions etc.// \\
 But also some magic items may require proficiency in certain skills. **Arcana** is almost always a requirement but there may be others depending on the item But also some magic items may require proficiency in certain skills. **Arcana** is almost always a requirement but there may be others depending on the item
 +
 +===== List of Brewables =====
 +
 +^ Poison ^ Raw Cost ^ Shelf Cost ^ Time ^ Special Ingredient ^ Rarity ^ Style ^ DC ^ Damage ^ Duration ^
 +| Assassin's Blood | 75g | 150g | TIME | Creature Venom | RARITY | Ingested | Con, 10 | 1D12 | 24 Hours |
 +| Burnt Othur Fumes | 250g | 500g | TIME | Demon's Ash | RARITY | Inhaled | Con, 13 | 3D6 (1D6 Repeating) | 3 Successful Saves |
 +| Crawler Mucus | 100g | 200g | TIME | Carrion Mucus | RARITY | Contact | Con, 13 | Paralyzed | 1 Minuet |
 +| Drow Poison | 150g | 300g | TIME | Underdark Flora | RARITY | Injury | Con, 13 | Unconscious | 1 Hour |
 +| Essence of Ether | 150g | 300g | TIME | Ethereal Plasm | RARITY | Inhaled | Con, 15 | Unconscious | 8 Hours |
 +| Malice | 125g | 250g | TIME | SPECIAL | RARITY | Inhaled | Con, 15 | Blinded | 1 Hour |
 +| Midnight Tears | RAW | 1500g | TIME | SPECIAL | RARITY | Ingested | Con, 17| 9D6 | Instant at Midnight |
 +| Oil of Taggit | 200g | 400g | TIME | SPECIAL | RARITY | Contact | Con, 13 | Unconscious | 24 Hours |
 +| Pale Tincture | RAW | 250g | TIME | SPECIAL | RARITY | Ingested | Con, 16 | 1D6 To Max HP (1D6 Repeating) | 24 Hours (Restes on a failed save) |
 +| NAME | RAW | SHELF | TIME | SPECIAL | RARITY | STYLE | DC | Damage | Duration |
 +| NAME | RAW | SHELF | TIME | SPECIAL | RARITY | STYLE | DC | Damage | Duration |
 +| NAME | RAW | SHELF | TIME | SPECIAL | RARITY | STYLE | DC | Damage | Duration |
 +| NAME | RAW | SHELF | TIME | SPECIAL | RARITY | STYLE | DC | Damage | Duration |
 +| NAME | RAW | SHELF | TIME | SPECIAL | RARITY | STYLE | DC | Damage | Duration |
 +
 +=== Test Rules, Not Implemented In Game ===
  
   *Reducing time: (Test Rules, Not implemented yet)   *Reducing time: (Test Rules, Not implemented yet)
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