Differences
This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
| item:recipe [2025/05/17 11:39] – Cinder | item:recipe [2026/01/14 09:27] (current) – Cinder | ||
|---|---|---|---|
| Line 4: | Line 4: | ||
| ---- | ---- | ||
| + | |||
| + | [[item: | ||
| Creating Magic Items or Brewing magic potions has to come from somewhere, there are a variety of vauge rules in the DMG and Xanatha' | Creating Magic Items or Brewing magic potions has to come from somewhere, there are a variety of vauge rules in the DMG and Xanatha' | ||
| Line 11: | Line 13: | ||
| **Formula Or Blueprint** \\ | **Formula Or Blueprint** \\ | ||
| For Magic items a Blueprint is required. You can obtain a blueprint for sale at shops or create one yourself by destroying a copy of the magic item you want the blueprint of. \\ | For Magic items a Blueprint is required. You can obtain a blueprint for sale at shops or create one yourself by destroying a copy of the magic item you want the blueprint of. \\ | ||
| + | ***Purchase** | ||
| + | *Blueprints of Magic items often sell for half the price (Determined by DM) of the Magic item. | ||
| + | *Formulars for Potions, Elixirs or Poisons normally sell for close too the cost of the potion itself //75-90% potion cost//. (Tis is becuase brewing your own potions normally results in more than 1 potion. | ||
| + | ***Dismantling** | ||
| + | *Dismantling a magic item to learn how to craft one takes time and stability. It is a downtime activity and must be done in a suitable location such as a workshop. It takes 1 week x the rarity of the item to dismantle it. (Example: Common Item = 1 Week, Rare item = 3 weeks) | ||
| + | *Dismantling requires certain skills. | ||
| + | *Common: Arcana +0/+2 | ||
| + | *Uncommon: Arcana +3/+4 | ||
| + | *Rare: Arcana +5/+6 | ||
| + | *Very Rare: Arcana +7/+8 | ||
| + | *Legendary: (Determined By the DM per Item) | ||
| //Your character disassembles and reverse engineers the object to understand its components and learn how it was made, this process destroys the magic item and is unable to be resembled as the magic is spent and the materials are worn.// | //Your character disassembles and reverse engineers the object to understand its components and learn how it was made, this process destroys the magic item and is unable to be resembled as the magic is spent and the materials are worn.// | ||
| Line 39: | Line 52: | ||
| **Gold & Time** \\ | **Gold & Time** \\ | ||
| Now that you have everything else you need to pay for those generic materials and have the time to craft or brew your desired item. Time and cost is determined by the rarity of the magic item OR the general cost of the magic item as not all rare magic items are priced the same. | Now that you have everything else you need to pay for those generic materials and have the time to craft or brew your desired item. Time and cost is determined by the rarity of the magic item OR the general cost of the magic item as not all rare magic items are priced the same. | ||
| + | *time is 8 Hours of in game time dedicate to the craft or brew. but the rest of the day can be spent doing other things. | ||
| + | *Progress can be paused for crafting an item and picked up later, potions & Poisons' | ||
| + | *Example: Item needs 7 days, The character spends 3 days crafting, then pauses for 2 days and continues after for another 4 days. | ||
| *Item Craft | *Item Craft | ||
| Line 57: | Line 73: | ||
| *Very Rare: 21 Days | *Very Rare: 21 Days | ||
| *Legendary: 31 Days ((Some Legendary Items may be impossible to craft, Check with your DM)) | *Legendary: 31 Days ((Some Legendary Items may be impossible to craft, Check with your DM)) | ||
| + | *All Potions Require proficiency with the Brewer' | ||
| + | |||
| + | *Poison Brew | ||
| + | *Cost: Cost is Normally half the cost of of the poison' | ||
| + | *Cost becomes the full cost if the unique Ingredient needs to be purchased. | ||
| + | *Time: Brewing a poison is based on its specify Type (Determined by DMG) with a minimum of 1 day. | ||
| + | *All Poisons Require proficiency with the poisoners kit as well as the kit itself. | ||
| **Tools & Skills** \\ | **Tools & Skills** \\ | ||
| Line 62: | Line 85: | ||
| //Example: Leather workers for a leather bag of holding, Jewelers tools for a ring of protection, Brewers tools for potions etc.// \\ | //Example: Leather workers for a leather bag of holding, Jewelers tools for a ring of protection, Brewers tools for potions etc.// \\ | ||
| But also some magic items may require proficiency in certain skills. **Arcana** is almost always a requirement but there may be others depending on the item | But also some magic items may require proficiency in certain skills. **Arcana** is almost always a requirement but there may be others depending on the item | ||
| + | |||
| + | ===== List of Brewables ===== | ||
| + | |||
| + | ^ Poison ^ Raw Cost ^ Shelf Cost ^ Time ^ Special Ingredient ^ Rarity ^ Style ^ DC ^ Damage ^ Duration ^ | ||
| + | | Assassin' | ||
| + | | Burnt Othur Fumes | 250g | 500g | TIME | Demon' | ||
| + | | Crawler Mucus | 100g | 200g | TIME | Carrion Mucus | RARITY | Contact | Con, 13 | Paralyzed | 1 Minuet | | ||
| + | | Drow Poison | 150g | 300g | TIME | Underdark Flora | RARITY | Injury | Con, 13 | Unconscious | 1 Hour | | ||
| + | | Essence of Ether | 150g | 300g | TIME | Ethereal Plasm | RARITY | Inhaled | Con, 15 | Unconscious | 8 Hours | | ||
| + | | Malice | 125g | 250g | TIME | SPECIAL | RARITY | Inhaled | Con, 15 | Blinded | 1 Hour | | ||
| + | | Midnight Tears | RAW | 1500g | TIME | SPECIAL | RARITY | Ingested | Con, 17| 9D6 | Instant at Midnight | | ||
| + | | Oil of Taggit | 200g | 400g | TIME | SPECIAL | RARITY | Contact | Con, 13 | Unconscious | 24 Hours | | ||
| + | | Pale Tincture | RAW | 250g | TIME | SPECIAL | RARITY | Ingested | Con, 16 | 1D6 To Max HP (1D6 Repeating) | 24 Hours (Restes on a failed save) | | ||
| + | | NAME | RAW | SHELF | TIME | SPECIAL | RARITY | STYLE | DC | Damage | Duration | | ||
| + | | NAME | RAW | SHELF | TIME | SPECIAL | RARITY | STYLE | DC | Damage | Duration | | ||
| + | | NAME | RAW | SHELF | TIME | SPECIAL | RARITY | STYLE | DC | Damage | Duration | | ||
| + | | NAME | RAW | SHELF | TIME | SPECIAL | RARITY | STYLE | DC | Damage | Duration | | ||
| + | | NAME | RAW | SHELF | TIME | SPECIAL | RARITY | STYLE | DC | Damage | Duration | | ||
| + | |||
| + | === Test Rules, Not Implemented In Game === | ||
| *Reducing time: (Test Rules, Not implemented yet) | *Reducing time: (Test Rules, Not implemented yet) | ||