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| item:recipe [2025/06/15 12:45] – Cinder | item:recipe [2025/08/27 16:51] (current) – Cinder | ||
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| Creating Magic Items or Brewing magic potions has to come from somewhere, there are a variety of vauge rules in the DMG and Xanatha' | Creating Magic Items or Brewing magic potions has to come from somewhere, there are a variety of vauge rules in the DMG and Xanatha' | ||
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| //Example: Leather workers for a leather bag of holding, Jewelers tools for a ring of protection, Brewers tools for potions etc.// \\ | //Example: Leather workers for a leather bag of holding, Jewelers tools for a ring of protection, Brewers tools for potions etc.// \\ | ||
| But also some magic items may require proficiency in certain skills. **Arcana** is almost always a requirement but there may be others depending on the item | But also some magic items may require proficiency in certain skills. **Arcana** is almost always a requirement but there may be others depending on the item | ||
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| + | ===== List of Brewables ===== | ||
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| + | ^ Poison ^ Raw Cost ^ Shelf Cost ^ Time ^ Special Ingredient ^ Rarity ^ Style ^ DC ^ Damage ^ Duration ^ | ||
| + | | Assassin' | ||
| + | | Burnt Othur Fumes | 250g | 500g | TIME | Demon' | ||
| + | | Crawler Mucus | 100g | 200g | TIME | Carrion Mucus | RARITY | Contact | Con, 13 | Paralyzed | 1 Minuet | | ||
| + | | Drow Poison | 150g | 300g | TIME | Underdark Flora | RARITY | Injury | Con, 13 | Unconscious | 1 Hour | | ||
| + | | Essence of Ether | 150g | 300g | TIME | Ethereal Plasm | RARITY | Inhaled | Con, 15 | Unconscious | 8 Hours | | ||
| + | | Malice | 125g | 250g | TIME | SPECIAL | RARITY | Inhaled | Con, 15 | Blinded | 1 Hour | | ||
| + | | Midnight Tears | RAW | 1500g | TIME | SPECIAL | RARITY | Ingested | Con, 17| 9D6 | Instant at Midnight | | ||
| + | | Oil of Taggit | 200g | 400g | TIME | SPECIAL | RARITY | Contact | Con, 13 | Unconscious | 24 Hours | | ||
| + | | Pale Tincture | RAW | 250g | TIME | SPECIAL | RARITY | Ingested | Con, 16 | 1D6 To Max HP (1D6 Repeating) | 24 Hours (Restes on a failed save) | | ||
| + | | NAME | RAW | SHELF | TIME | SPECIAL | RARITY | STYLE | DC | Damage | Duration | | ||
| + | | NAME | RAW | SHELF | TIME | SPECIAL | RARITY | STYLE | DC | Damage | Duration | | ||
| + | | NAME | RAW | SHELF | TIME | SPECIAL | RARITY | STYLE | DC | Damage | Duration | | ||
| + | | NAME | RAW | SHELF | TIME | SPECIAL | RARITY | STYLE | DC | Damage | Duration | | ||
| + | | NAME | RAW | SHELF | TIME | SPECIAL | RARITY | STYLE | DC | Damage | Duration | | ||
| === Test Rules, Not Implemented In Game === | === Test Rules, Not Implemented In Game === | ||