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| item:recipe [2025/06/15 12:45] – Cinder | item:recipe [2026/01/14 09:27] (current) – Cinder | ||
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| Creating Magic Items or Brewing magic potions has to come from somewhere, there are a variety of vauge rules in the DMG and Xanatha' | Creating Magic Items or Brewing magic potions has to come from somewhere, there are a variety of vauge rules in the DMG and Xanatha' | ||
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| **Formula Or Blueprint** \\ | **Formula Or Blueprint** \\ | ||
| For Magic items a Blueprint is required. You can obtain a blueprint for sale at shops or create one yourself by destroying a copy of the magic item you want the blueprint of. \\ | For Magic items a Blueprint is required. You can obtain a blueprint for sale at shops or create one yourself by destroying a copy of the magic item you want the blueprint of. \\ | ||
| + | ***Purchase** | ||
| + | *Blueprints of Magic items often sell for half the price (Determined by DM) of the Magic item. | ||
| + | *Formulars for Potions, Elixirs or Poisons normally sell for close too the cost of the potion itself //75-90% potion cost//. (Tis is becuase brewing your own potions normally results in more than 1 potion. | ||
| + | ***Dismantling** | ||
| + | *Dismantling a magic item to learn how to craft one takes time and stability. It is a downtime activity and must be done in a suitable location such as a workshop. It takes 1 week x the rarity of the item to dismantle it. (Example: Common Item = 1 Week, Rare item = 3 weeks) | ||
| + | *Dismantling requires certain skills. | ||
| + | *Common: Arcana +0/+2 | ||
| + | *Uncommon: Arcana +3/+4 | ||
| + | *Rare: Arcana +5/+6 | ||
| + | *Very Rare: Arcana +7/+8 | ||
| + | *Legendary: (Determined By the DM per Item) | ||
| //Your character disassembles and reverse engineers the object to understand its components and learn how it was made, this process destroys the magic item and is unable to be resembled as the magic is spent and the materials are worn.// | //Your character disassembles and reverse engineers the object to understand its components and learn how it was made, this process destroys the magic item and is unable to be resembled as the magic is spent and the materials are worn.// | ||
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| //Example: Leather workers for a leather bag of holding, Jewelers tools for a ring of protection, Brewers tools for potions etc.// \\ | //Example: Leather workers for a leather bag of holding, Jewelers tools for a ring of protection, Brewers tools for potions etc.// \\ | ||
| But also some magic items may require proficiency in certain skills. **Arcana** is almost always a requirement but there may be others depending on the item | But also some magic items may require proficiency in certain skills. **Arcana** is almost always a requirement but there may be others depending on the item | ||
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| + | ===== List of Brewables ===== | ||
| + | |||
| + | ^ Poison ^ Raw Cost ^ Shelf Cost ^ Time ^ Special Ingredient ^ Rarity ^ Style ^ DC ^ Damage ^ Duration ^ | ||
| + | | Assassin' | ||
| + | | Burnt Othur Fumes | 250g | 500g | TIME | Demon' | ||
| + | | Crawler Mucus | 100g | 200g | TIME | Carrion Mucus | RARITY | Contact | Con, 13 | Paralyzed | 1 Minuet | | ||
| + | | Drow Poison | 150g | 300g | TIME | Underdark Flora | RARITY | Injury | Con, 13 | Unconscious | 1 Hour | | ||
| + | | Essence of Ether | 150g | 300g | TIME | Ethereal Plasm | RARITY | Inhaled | Con, 15 | Unconscious | 8 Hours | | ||
| + | | Malice | 125g | 250g | TIME | SPECIAL | RARITY | Inhaled | Con, 15 | Blinded | 1 Hour | | ||
| + | | Midnight Tears | RAW | 1500g | TIME | SPECIAL | RARITY | Ingested | Con, 17| 9D6 | Instant at Midnight | | ||
| + | | Oil of Taggit | 200g | 400g | TIME | SPECIAL | RARITY | Contact | Con, 13 | Unconscious | 24 Hours | | ||
| + | | Pale Tincture | RAW | 250g | TIME | SPECIAL | RARITY | Ingested | Con, 16 | 1D6 To Max HP (1D6 Repeating) | 24 Hours (Restes on a failed save) | | ||
| + | | NAME | RAW | SHELF | TIME | SPECIAL | RARITY | STYLE | DC | Damage | Duration | | ||
| + | | NAME | RAW | SHELF | TIME | SPECIAL | RARITY | STYLE | DC | Damage | Duration | | ||
| + | | NAME | RAW | SHELF | TIME | SPECIAL | RARITY | STYLE | DC | Damage | Duration | | ||
| + | | NAME | RAW | SHELF | TIME | SPECIAL | RARITY | STYLE | DC | Damage | Duration | | ||
| + | | NAME | RAW | SHELF | TIME | SPECIAL | RARITY | STYLE | DC | Damage | Duration | | ||
| === Test Rules, Not Implemented In Game === | === Test Rules, Not Implemented In Game === | ||