{{tag> lv1 sorcerer wizard arcadia conjuration }} ===== Adjacent Acquisition ===== [[item:start| Return to Items Page]] - [[item:spell| Return to Spells Page]] //Source: \\ Arcadia, Volume 5 \\ (MCDM) // === Level 1, Conjuration === //Note: Can be Included in the spell lists for Cleric Avarice Domain and Paladin Oath of Acquisitions.// //**Casting Time:** Action , **Range:** 30 Feet , **Components:** V (Vocal) - S (Somatic) , **Duration:** Instantaneous , **Special Material:** - // \\ **Effect** *One Tiny object within range teleports directly into your hand, even if that object is carried or worn by another creature. If you can’t see the object, there is a 50% chance that you conjure a different object within range by mistake, chosen by the GM. The spell is not without a sense of irony. \\ If you attempt to conjure an object that is physically connected to another object—such as a cog within a complex machine or the deadlock off a door—there is only a 5% chance that the spell is able to break the object free of its surroundings and successfully conjure it. **At Higher Levels** *Cannot be Up-Casted ---- // Lore, some nice lore flavour and/or history //