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| - | {{tag> lv5 sorcerer warlock wizard gtd spellschool | + | {{tag> lv5 sorcerer warlock wizard gtd evocation |
| ===== Contaminated Hands ===== | ===== Contaminated Hands ===== | ||
| [[item: | [[item: | ||
| - | //Source: \\ Guide to Drakenhime, Pg 00 \\ (3rd party) // | + | //Source: \\ Guide to Drakenhime, Pg 197 \\ (3rd party) // |
| - | === SPELL LEVEL, SCHOOL, Contaminated === | + | === Level 5, Evocation, Contaminated === |
| - | //**Casting Time: | + | //**Casting Time: |
| __//When you cast this spell, you gain 00 Contamination Level.//__ | __//When you cast this spell, you gain 00 Contamination Level.//__ | ||
| **Effect** | **Effect** | ||
| - | *Text | + | *You create two Large hands of shimmering, octarine force in an unoccupied space that you can see within range. The hands last for the spell’s duration. Both hands move at your command, mimicking the movements of your own hands. \\ Each hand is an object that has AC 20 and hit points equal to your hit point maximum. If one or both of the hands drop to 0 hit points, the spell ends. Each hand has a Strength of 26 (+8) and a Dexterity of 10 (+0) and occupies its space. \\ When you cast the spell, and as an action on your subsequent turns, you can move the hands up to 60 feet and then cause one of the following effects with each. Both hands can perform the same action, or different ones. The two hands must move to remain within 30 feet of each other. |
| + | *Arcane Slam. The hand strikes one creature or object within 5 feet of it. Make a melee spell attack for the hand using your game statistics. On a hit, the target takes 4d12 necrotic damage. If you direct both hands to attack the same target, they gain advantage on the attack roll. | ||
| + | *Forceful Throw. The hand attempts to push a creature within 5 feet of it in a direction you choose. Make a check with the hand’s Strength contested by the Strength (Athletics) check of the target. If the target is Medium or smaller, you have advantage on the check. If you succeed, the hand pushes the target up to 5 feet plus a number of feet equal to five times your spellcasting ability modifier. The hand moves with the target to remain within 5 feet of it. If both hands are used against the same target, you can throw them ten times your spellcasting ability modifier, and gain advantage on the check against a Large or smaller target. | ||
| + | *Eldritch Grip. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand’s Strength score to resolve the grapple. If the target is Medium or smaller, you have advantage on the check. If both the hands are used against the same target, they can grapple a creature regardless of its size, and you have advantage on the grapple check against a Large or smaller target. | ||
| + | *Contaminated Crush. You can have a hand crush a target it is grappling. When you do so, the target takes bludgeoning damage equal to 2d12 + your spellcasting ability modifier. In addition, the target must make a Constitution saving throw or gain 1 Contamination Level. \\ If both the hands are grappling the same target, you can have them rip the grappled target limb from limb. They deal an extra 4d12 necrotic damage. | ||
| **At Higher Levels** | **At Higher Levels** | ||
| - | *Text | + | *When you cast this spell using a spell slot of 6th level or higher, the damage from the arcane slam and contaminated crush options increases by 2d12 and the damage from the eldritch grip increases by 2d6 for each slot level above 5th. |
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