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item:spell:controlled-mutation [2026/02/17 11:27] Cinderitem:spell:controlled-mutation [2026/02/17 11:59] (current) Cinder
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-{{tag> lv2 bard druid sorcerer warlock wizard gtd spellschool  contaminated }}+{{tag> lv2 bard druid sorcerer warlock wizard gtd transmutation contaminated }}
 ===== Controlled Mutation ===== ===== Controlled Mutation =====
 [[item:start| Return to Items Page]] - [[item:spell| Return to Spells Page]] [[item:start| Return to Items Page]] - [[item:spell| Return to Spells Page]]
  
-//Source: \\ Guide to Drakenhime, Pg 00 \\ (3rd party) //+//Source: \\ Guide to Drakenhime, Pg 194 \\ (3rd party) //
  
-=== SPELL LEVELSCHOOL, Contaminated ===+=== Level 2Transmutation, Contaminated ===
  
-//**Casting Time:** , **Range:** , **Components:** V (Vocal) - S (Somatic) - M (Material) , **Duration:** \\ **Special Material:** // \\+//**Casting Time:** Action , **Range:** 30 Feet , **Components:** V (Vocal) - S (Somatic) - M (Material) , **Duration:** Up to 1 Hour (Concentration) \\ **Special Material:** a delerium chip worth 100gp // \\
  
-__//When you cast this spell, you gain 00 Contamination Level.//__+__//When you cast this spell, you gain Contamination Level.//__
  
 **Effect** **Effect**
-  *Text+  *You weave contaminated energy to temporarily imbue a creature within range with a beneficial mutation. Choose one of the following effects; the target gains that effect until the spell ends. 
 +    *Strength. The target has advantage on Strength attack rolls, ability checks, and saving throws. The target can choose to gain a Contamination Level. If it does, its melee weapon attacks deal an additional 2d6 necrotic damage for the spell’s duration.  
 +    *Constitution. The target has advantage on Constitution checks and saving throws. The target can choose to gain a Contamination Level. If it does, it gains resistance to bludgeoning, piercing, and slashing damage for the spell’s duration.  
 +    *Dexterity. The target has advantage on Dexterity attack rolls, ability checks, and saving throws. The target can choose to gain a Contamination Level. If it does, its attacks with ranged and finesse weapons score a critical hit on an 18–20 for the spell’s duration.  
 +    *Intelligence. The target has advantage on Intelligence ability checks and saving throws, as well as spell attack rolls. The target can also choose to gain a Contamination Level. If it does, for the duration of this spell, while the target is concentrating on a spell it has cast, it’s concentration can’t be broken as a result of taking damage.  
 +    *Wisdom. The target has advantage on Wisdom ability checks and saving throws, as well as spell attack rolls. The target can also choose to gain a Contamination Level. If it does, for the duration of this spell, it gains blindsight to a range of 60 feet and can’t be surprised while it is conscious.  
 +    *Charisma. The target has advantage on Charisma ability checks and saving throws, as well as spell attack rolls. In addition, the target can choose to gain a Contamination Level. If it does, for the duration of this spell, when the target makes a Charisma (Persuasion) or Charisma (Deception) check, it can treat a d20 roll of 9 or lower as a 10.
  
 **At Higher Levels** **At Higher Levels**
-  *Text+  *When you cast this spell using a spell slot of 3rd level or higher, you can choose one additional effect for every two slot levels above 2nd.
  
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