{{tag> lv2 bard druid sorcerer warlock wizard gtd transmutation contaminated }} ===== Controlled Mutation ===== [[item:start| Return to Items Page]] - [[item:spell| Return to Spells Page]] //Source: \\ Guide to Drakenhime, Pg 194 \\ (3rd party) // === Level 2, Transmutation, Contaminated === //**Casting Time:** Action , **Range:** 30 Feet , **Components:** V (Vocal) - S (Somatic) - M (Material) , **Duration:** Up to 1 Hour (Concentration) \\ **Special Material:** a delerium chip worth 100gp // \\ __//When you cast this spell, you gain 1 Contamination Level.//__ **Effect** *You weave contaminated energy to temporarily imbue a creature within range with a beneficial mutation. Choose one of the following effects; the target gains that effect until the spell ends. *Strength. The target has advantage on Strength attack rolls, ability checks, and saving throws. The target can choose to gain a Contamination Level. If it does, its melee weapon attacks deal an additional 2d6 necrotic damage for the spell’s duration. *Constitution. The target has advantage on Constitution checks and saving throws. The target can choose to gain a Contamination Level. If it does, it gains resistance to bludgeoning, piercing, and slashing damage for the spell’s duration. *Dexterity. The target has advantage on Dexterity attack rolls, ability checks, and saving throws. The target can choose to gain a Contamination Level. If it does, its attacks with ranged and finesse weapons score a critical hit on an 18–20 for the spell’s duration. *Intelligence. The target has advantage on Intelligence ability checks and saving throws, as well as spell attack rolls. The target can also choose to gain a Contamination Level. If it does, for the duration of this spell, while the target is concentrating on a spell it has cast, it’s concentration can’t be broken as a result of taking damage. *Wisdom. The target has advantage on Wisdom ability checks and saving throws, as well as spell attack rolls. The target can also choose to gain a Contamination Level. If it does, for the duration of this spell, it gains blindsight to a range of 60 feet and can’t be surprised while it is conscious. *Charisma. The target has advantage on Charisma ability checks and saving throws, as well as spell attack rolls. In addition, the target can choose to gain a Contamination Level. If it does, for the duration of this spell, when the target makes a Charisma (Persuasion) or Charisma (Deception) check, it can treat a d20 roll of 9 or lower as a 10. **At Higher Levels** *When you cast this spell using a spell slot of 3rd level or higher, you can choose one additional effect for every two slot levels above 2nd. ---- // Lore, some nice lore flavour and/or history //