This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. {{tag> lv4 druid ranger gtd necromancy bact }} ===== Corrupting Spores ===== [[item:start| Return to Items Page]] - [[item:spell| Return to Spells Page]] //Source: \\ Guide to Drakenhime, Pg 190 \\ (3rd party) // === Level 4, Necromancy === //**Casting Time:** Bonus Action , **Range:** 120 Feet , **Components:** V (Vocal) - S (Somatic) - M (Material) , **Duration:** Up to 1 Minuet (Concentration) \\ **Special Material:** a dried mushroom // \\ **Effect** *A small patch of three poison mushrooms magically sprout in a 5-foot square that you can see within range. The mushrooms emit toxic spores, and any creature that starts its turn within 10 feet of the mushroom patch must make a Constitution saving throw. On a failed save, the creature takes 1d8 poison damage for each mushroom in the patch and is poisoned until the start of its next turn. \\ Until the spell ends, you can use a bonus action on your turn to cause an additional mushroom to sprout within the patch **At Higher Levels** *When you cast this spell using a spell slot of 5th level or higher, one additional mushroom sprouts with the initial patch for each slot level above 4th. ---- // Lore, some nice lore flavour and/or history // lv4 druid ranger gtd necromancy bact item/spell/corrupting-spores.txt Last modified: 7 hours agoby Cinder