{{tag> lv4 bloodhunter warlock wizard gh sangromancy }} ===== Dark Sacrament ===== [[item:start| Return to Items Page]] - [[item:spell| Return to Spells Page]] //Source: \\ Grim Hollow: Player's Guide, Pg 120 \\ (3rd party) // === Level 4, Sangromancy === // if not using Sangromancy this spell is a Evocation school// //**Casting Time:** Action , **Range:** Self , **Components:** V (Vocal) - S (Somatic) - M (Material) , **Duration:** Instantaneous \\ **Special Material:** a dagger encrusted in jewels worth at least 100 gp // \\ **Effect** *As part of casting this spell you must expend four hit dice or the spell automatically fails. \\ If you do, make a melee spell attack against a creature within 5 feet using the material component of this spell. On a hit, roll the hit dice expended casting this spell plus an additional 4d8 and deal necrotic damage equal to the result. If this damage causes the creature to be reduced to 0 hit points, it immediately dies and you gain one of the following dark blessings of your choice. *Unassailable: You have advantage on all saving throws. *Unbreakable: Your size increases by one category (from Medium to Large, for example), you gain a number of temporary hit points equal to your Constitution modifier (minimum 1) at the start of each of your turns, and your weapon attacks deal an additional 1d4 damage. *Unerring: Your proficiency bonus increases by 2. Your dark blessing ends after 10 minutes or when you are reduced to 0 hit points, whichever happens first. When you take radiant damage while you have a dark blessing, you take an additional 1d4 damage. **At Higher Levels** *When you cast this spell using a spell slot of 5th level or higher, the melee spell attack damage increases by 1d8 for each slot level above 4th. ---- // Lore, some nice lore flavour and/or history //