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item:spell:insatiable-greed [2026/02/04 15:39] Cinderitem:spell:insatiable-greed [2026/02/04 20:01] (current) Cinder
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 === Level 5, Enchantment, Curse === === Level 5, Enchantment, Curse ===
  
-//**Casting Time:** 1 Hour , **Range:** , **Components:** V (Vocal) - S (Somatic) - M (Material) , **Duration:** , \\ **Curse Material:** Keepsake of the Target, Shard of Shadow-Steel  \\ **Special Material:**// \\+//**Casting Time:** 1 Hour , **Range:** Self , **Components:** V (Vocal) - S (Somatic) - M (Material) , **Duration:** Until Cured , \\ **Curse Material:** Keepsake of the Target, Shard of Shadow-Steel  \\ **Special Material:** a coin that the target has previously possessed, the tail of a rat, and a Shadowsteel crown of thorns worth at least 1,000 gp, all of which the spell consumes. // \\
  
 **Triggering Event:** **Triggering Event:**
-  *Text+  *The next time the target completes a long rest, they notice they have lost a valued item.
  
 **Effect** **Effect**
-  *Text+  *This spell curses a creature on the same plane of existence as you with a bitter and self-destructive greed. The target must make a Wisdom saving throw against the spell’s DC, which is modified by the Curse Strength Table. On a successful save, the target becomes aware that somebody attempted to curse them. On a failed save, the target becomes cursed and is unaware of this. Upon the completion of this curse’s triggering event, the target automatically advances to stage 1 of this curse
  
 **Stage 1** **Stage 1**
-  *Text+  *The cursed creature becomes compelled to steal trinkets they do not own.
  
 **Stage 2** **Stage 2**
-  *Text+  *The cursed creature finds a secret place to start stashing their hoard, and becomes anxious about leaving the location of their hoard for extended periods of time. Additionally, the cursed creature has disadvantage on Wisdom saving throws.
  
 **Stage 3** **Stage 3**
-  *Text+  *The cursed creature is driven to transform their hoard into a labyrinth of possessions and treasure they have stolen. The cursed creature cannot leave this labyrinth. Additionally, the cursed creature’s Wisdom score becomes 6, unless it was already lower
  
 **Culmination** **Culmination**
-  *Text+  *Upon failing the final escalation check, the cursed creature twists into a deformed figure and becomes a Verminous Abomination. If the creature is a player character, they become an NPC under the GM’s control
  
 **Curse DC** **Curse DC**
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 | Spiteful Envy | +5 |  | Spiteful Envy | +5 | 
 </WRAP> </WRAP>
 +
 +**Stage Advancement** 
 +  *Cursed creatures roll an Un-Modified D20 each day at Dawn. The DC to beat starts at 1 and increases by 1 each time the cursed creature succeeds their escalation save. The DC resets to 1 when the cursed creature fails the DC save.
  
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