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| item:spell:investiture-of-venom [2026/02/16 11:07] – created Cinder | item:spell:investiture-of-venom [2026/02/16 14:09] (current) – Cinder | ||
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| - | {{tag> | + | {{tag> |
| ===== Investiture of Venom ===== | ===== Investiture of Venom ===== | ||
| [[item: | [[item: | ||
| - | //Source: \\ Grim Hollow: Player' | + | //Source: \\ Grim Hollow: Player' |
| - | === SPELL LEVEL, SCHOOL | + | === Level 5, Transmutation |
| - | //**Casting Time: | + | //**Casting Time: |
| **Effect** | **Effect** | ||
| - | *Text | + | *Until the spell ends, your veins bulge and become visibly green beneath your skin, your eyes weep constantly with liquid poison, and you gain the following benefits: |
| + | *You are immune to poison damage and the poisoned condition. | ||
| + | *When you choose a creature you can see within 30 feet, you know if it has poison resistance or immunity, as well as if it is immune to the poisoned condition. | ||
| + | *You can use a bonus action on your turn and choose a creature within 30 feet. That creature must make a Constitution saving throw. On a failure, the creature loses any resistance or immunity it has to poison damage or the poisoned condition until the end of your next turn. | ||
| + | *You can use your action to launch a geyser of toxins in a line 15 feet long and 5 feet wide extending from you in a direction you choose. Each creature in the line must make a Constitution saving throw or take 4d6 poison damage on a failed save, or half as much damage on a successful one. A creature that fails its save against this effect is also poisoned until the end of your next turn. | ||
| **At Higher Levels** | **At Higher Levels** | ||
| - | *Text | + | *Cannot be Up-Cast |
| ---- | ---- | ||