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item:spell:sense-lifeblood [2026/02/16 11:11] – created Cinderitem:spell:sense-lifeblood [2026/02/16 14:39] (current) Cinder
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-{{tag> Spelllevel(lv1,lv6) spellclass gh spellschool  uniqueclass }}+{{tag> lv2 bloodhunter druid ranger sorcerer gh sangromancy bact }}
 ===== Sense LifeBlood ===== ===== Sense LifeBlood =====
 [[item:start| Return to Items Page]] - [[item:spell| Return to Spells Page]] [[item:start| Return to Items Page]] - [[item:spell| Return to Spells Page]]
  
-//Source: \\ Grim Hollow: Player's Guide, Pg 00 \\ (3rd party) //+//Source: \\ Grim Hollow: Player's Guide, Pg 125 \\ (3rd party) //
  
-=== SPELL LEVELSCHOOL ===+=== Level 2Sangromancy === 
 +// if not using Sangromancy this spell is a Divination school//
  
-//**Casting Time:** , **Range:** , **Components:** V (Vocal) - S (Somatic) - M (Material) , **Duration:** \\ **Special Material:** - // \\+//**Casting Time:** Bonus Action , **Range:** Self , **Components:** S (Somatic) **Duration:** Up to 1 Minuet (Concentration) \\ **Special Material:** - // \\
  
 **Effect** **Effect**
-  *Text+  *As part of casting this spell, you must expend two hit dice or the spell automatically fails. \\ If you do, you can sense the lifeblood flowing within creatures you can see. For the duration of the spell, you can sense whether and how two or more creatures you can see are related biologically. In addition, you know whether the creature’s current hit points are equal to or below half their maximum hit points and, when you deal damage to such a creature, you roll two additional dice to deal bonus damage. The dice rolled to determine this bonus damage are the same as the two you expended to cast this spell.
  
 **At Higher Levels** **At Higher Levels**
-  *Text+  *When you cast this spell with a 4th or 5th level spell slot, you can maintain concentration on this spell for up to 1 hour. When you cast this spell with a 6th level or higher spell slot, you can maintain concentration on this spell for up to 8 hours.
  
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  • by Cinder