This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. {{tag> lv5 sorcerer warlock wizard gtd necromancy }} ===== Septic Shock ===== [[item:start| Return to Items Page]] - [[item:spell| Return to Spells Page]] //Source: \\ Guide to Drakenhime, Pg 192 \\ (3rd party) // === Level 5, Necromancy === //**Casting Time:** Action , **Range:** 150 Feet , **Components:** V (Vocal) - S (Somatic) - M (Material) , **Duration:** Instantaneous \\ **Special Material:** a piece of rotten liver // \\ **Effect** *Choose a creature you can see within range that doesn’t have all its hit points. You infect the target’s wounds with putrefying bacteria. The target must make a Constitution saving throw. If it has less than half its maximum hit points remaining, it makes the saving throw with disadvantage. On a failed save, the target takes 10d8 necrotic damage and gains 1 level of exhaustion. On a successful save, it takes half as much damage and does not gain any exhaustion levels. **At Higher Levels** *Cannot Be Up-Cast ---- // Lore, some nice lore flavour and/or history // lv5 sorcerer warlock wizard gtd necromancy item/spell/septic-shock.txt Last modified: 6 hours agoby Cinder