Differences
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| item:spell:shapechange [2026/03/10 16:28] – Cinder | item:spell:shapechange [2026/03/11 11:48] (current) – Cinder | ||
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| - | {{tag> lv9 spellclass | + | {{tag> lv9 druid wizard |
| ===== ShapeChange ===== | ===== ShapeChange ===== | ||
| [[item: | [[item: | ||
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| **Effect** | **Effect** | ||
| - | *Text | + | *You assume the form of a different creature for the duration. The new form can be any creature with a challenge rating equal to your level or lower. The creature can't be a construct or an undead, and you must have seen the sort of creature at least once. You transform into an average example of that creature, one without any class levels or the Spellcasting trait. |
| + | *Your game statistics are replaced by the statistics of the chosen creature, though you retain your alignment and Intelligence, | ||
| + | *You assume the hit points and Hit Dice of the new form. When you revert to your normal, you return to the number of hit points you had before you transformed. If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. As long as the excess damage doesn' | ||
| + | *You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is physically capable of doing so. You can't use any special senses you have (for example, darkvision) unless your new form also has that sense. You can only speak if the creature can normally speak. | ||
| + | *When you transform, you choose whether your equipment falls to the ground, merges into the new form, or is worn by it. Worn equipment functions as normal. The DM determines whether it is practical for the new form to wear a piece of equipment, based on the creature' | ||
| **At Higher Levels** | **At Higher Levels** | ||