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item:spell:sleet-storm [2026/03/10 15:53] – created Cinderitem:spell:sleet-storm [2026/03/11 14:30] (current) Cinder
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-{{tag> lv00 spellclass phb spellschool uniqueclass }}+{{tag> lv3 druid sorcerer wizard phb conjuration }}
 ===== Sleet Storm ===== ===== Sleet Storm =====
 [[item:start| Return to Items Page]] - [[item:spell| Return to Spells Page]] [[item:start| Return to Items Page]] - [[item:spell| Return to Spells Page]]
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 //Source: \\ Player's Handbook, Pg 275 \\ (Core) // //Source: \\ Player's Handbook, Pg 275 \\ (Core) //
  
-=== Level 00SCHOOL ===+=== Level 3Conjuration ===
  
-//**Casting Time:** Action , **Range:** Feet , **Components:** V (Vocal) - S (Somatic) - M (Material) , **Duration:** Up to 1 Minuet (Concentration)  \\ **Special Material:** // \\+//**Casting Time:** Action , **Range:** 150 Feet , **Components:** V (Vocal) - S (Somatic) - M (Material) , **Duration:** Up to 1 Minuet (Concentration)  \\ **Special Material:** some water // \\
  
 **Effect** **Effect**
-  *Text+  *Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused. \\ The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell’s area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone. \\ If a creature starts its turn in the spell's area and is concentrating on a spell, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.
  
 **At Higher Levels** **At Higher Levels**
  • item/spell/sleet-storm.txt
  • Last modified: 3 hours ago
  • by Cinder