{{tag> lv2 druid ranger phb transmutation }} ===== Spike Growth ===== [[item:start| Return to Items Page]] - [[item:spell| Return to Spells Page]] //Source: \\ Player's Handbook, Pg 275 \\ (Core) // === Level 2, Transmutation === //**Casting Time:** Action , **Range:** 150 Feet , **Components:** V (Vocal) - S (Somatic) - M (Material) , **Duration:** Up to 10 Minuets (Concentration) \\ **Special Material:** seven sharp thorns or seven small twigs, each sharpened to a point // \\ **Effect** *The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. \\ The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it. **At Higher Levels** *Cannot be Up-Cast ---- // Lore, some nice lore flavour and/or history //