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item:spell:unbind-gravity [2026/02/17 11:28] Cinderitem:spell:unbind-gravity [2026/02/17 13:38] (current) Cinder
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-{{tag> lv7 bard sorcerer warlock wizard gtd spellschool  contaminated }}+{{tag> lv7 bard sorcerer warlock wizard gtd transmutation contaminated }}
 ===== Unbind Gravity ===== ===== Unbind Gravity =====
 [[item:start| Return to Items Page]] - [[item:spell| Return to Spells Page]] [[item:start| Return to Items Page]] - [[item:spell| Return to Spells Page]]
  
-//Source: \\ Guide to Drakenhime, Pg 00 \\ (3rd party) //+//Source: \\ Guide to Drakenhime, Pg 198 \\ (3rd party) //
  
-=== SPELL LEVELSCHOOL, Contaminated ===+=== Level 7Transmutation, Contaminated ===
  
-//**Casting Time:** , **Range:** , **Components:** V (Vocal) - S (Somatic) - M (Material) , **Duration:** \\ **Special Material:** // \\+//**Casting Time:** Action , **Range:** 100 Feet , **Components:** V (Vocal) - S (Somatic) - M (Material) , **Duration:** Up to 1 Minuet (Concentration) \\ **Special Material:** a delerium fragment worth 100gp, which the spell consumes // \\
  
-__//When you cast this spell, you gain 00 Contamination Level.//__+__//When you cast this spell, you gain Contamination Level.//__
  
 **Effect** **Effect**
-  *Text+  *This spell allows you to control gravity in a 100-foot-cube centered on a point within range. When you cast this spell and at the start of each of your turns for the spell’s duration, you decide which direction gravity pulls within the area. All creatures and objects that aren’t somehow anchored to the ground in the area fall in the direction you choose until they reach the edge of the area. A creature can make a Dexterity saving throw to grab onto a fixed object it can reach, thus avoiding the fall. \\ If some solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it just as they would during a normal downward fall. If an object or creature reaches the edge of the area without striking anything, it remains there, oscillating slightly, for the duration. \\ Alternatively, you can decide to prevent gravity from acting within the area. When you do, creatures within the area levitate in midair, and must move by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows them to move as if they were climbing. Unattended objects float around randomly. \\ At the end of the duration, affected objects and creatures fall back down.
  
 **At Higher Levels** **At Higher Levels**
-  *Text+  *Cannot be Up-Cast
  
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