This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. {{tag> lv6 sorcerer warlock wizard gtd necromancy }} ===== Vile Necrosis ===== [[item:start| Return to Items Page]] - [[item:spell| Return to Spells Page]] //Source: \\ Guide to Drakenhime, Pg 192 \\ (3rd party) // === Level 6, Necromancy === //**Casting Time:** Action , **Range:** 120 Feet , **Components:** V (Vocal) - S (Somatic) - M (Material) , **Duration:** Instantaneous \\ **Special Material:** a vial of coagulated blood // \\ **Effect** *You point your finger towards a creature within range, projecting a pale green beam of debilitating energy at them. Make a ranged spell attack against the target. On a hit, the target takes 12d6 necrotic damage, and it becomes weakened. While weakened by this spell, a target deals half damage with weapon attacks and spells. \\ A weakened target can make a Constitution saving throw at the end of each of its turns. On a successful save, the weakness ends. **At Higher Levels** *Cannot be Up-cast ---- // Lore, some nice lore flavour and/or history // lv6 sorcerer warlock wizard gtd necromancy item/spell/vile-necrosis.txt Last modified: 6 hours agoby Cinder